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author | Bastien Montagne <montagne29@wanadoo.fr> | 2013-08-29 17:34:36 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2013-08-29 17:34:36 +0400 |
commit | b7e2cd5948a437cc5c599dec966f9dfc05212aeb (patch) | |
tree | 4b11e4695c19074b217a93fbc8353794d3f86ae5 /doc | |
parent | 7e73620a980c81ce87f6f5b1621639a31281c9b5 (diff) |
UIList: update examples and templates.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/python_api/examples/bpy.types.UIList.1.py (renamed from doc/python_api/examples/bpy.types.UIList.py) | 5 | ||||
-rw-r--r-- | doc/python_api/examples/bpy.types.UIList.2.py | 160 |
2 files changed, 164 insertions, 1 deletions
diff --git a/doc/python_api/examples/bpy.types.UIList.py b/doc/python_api/examples/bpy.types.UIList.1.py index 0f4ae0703cc..97c9bb40480 100644 --- a/doc/python_api/examples/bpy.types.UIList.py +++ b/doc/python_api/examples/bpy.types.UIList.1.py @@ -22,7 +22,10 @@ class MATERIAL_UL_matslots_example(bpy.types.UIList): # active item of the collection). # active_propname is the name of the active property (use 'getattr(active_data, active_propname)'). # index is index of the current item in the collection. - def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): + # flt_flag is the result of the filtering process for this item. + # Note: as index and flt_flag are optional arguments, you do not have to use/declare them here if you don't + # need them. + def draw_item(self, context, layout, data, item, icon, active_data, active_propname): ob = data slot = item ma = slot.material diff --git a/doc/python_api/examples/bpy.types.UIList.2.py b/doc/python_api/examples/bpy.types.UIList.2.py new file mode 100644 index 00000000000..3ffd099859a --- /dev/null +++ b/doc/python_api/examples/bpy.types.UIList.2.py @@ -0,0 +1,160 @@ +""" +Advanced UIList Example - Filtering and Reordering +++++++++++++++++++++++++++++++++++++++++++++++++++ +This script is an extended version of the UIList subclass used to show vertex groups. It is not used 'as is', +because iterating over all vertices in a 'draw' function is a very bad idea for UI performances! However, it's a good +example of how to create/use filtering/reordering callbacks. +""" +import bpy + + +class MESH_UL_vgroups_slow(UIList): + # Constants (flags) + # Be careful not to shadow FILTER_ITEM! + VGROUP_EMPTY = 1 << 0 + + # Custom properties, saved with .blend file. + use_filter_empty = bpy.props.BoolProperty(name="Filter Empty", default=False, options=set(), + description="Whether to filter empty vertex groups") + use_filter_empty_reverse = bpy.props.BoolProperty(name="Reverse Empty", default=False, options=set(), + description="Reverse empty filtering") + use_filter_name_reverse = bpy.props.BoolProperty(name="Reverse Name", default=False, options=set(), + description="Reverse name filtering") + + # This allows us to have mutually exclusive options, which are also all disable-able! + def _gen_order_update(name1, name2): + def _u(self, ctxt): + if (getattr(self, name1)): + setattr(self, name2, False) + return _u + use_order_name = bpy.props.BoolProperty(name="Name", default=False, options=set(), + description="Sort groups by their name (case-insensitive)", + update=_gen_order_update("use_order_name", "use_order_importance")) + use_order_importance = bpy.props.BoolProperty(name="Importance", default=False, options=set(), + description="Sort groups by their average weight in the mesh", + update=_gen_order_update("use_order_importance", "use_order_name")) + + # Usual draw item function. + def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index, flt_flag): + # Just in case, we do not use it here! + self.use_filter_invert = False + + # assert(isinstance(item, bpy.types.VertexGroup) + vgroup = item + if self.layout_type in {'DEFAULT', 'COMPACT'}: + # Here we use one feature of new filtering feature: it can pass data to draw_item, through flt_flag + # parameter, which contains exactly what filter_items set in its filter list for this item! + # In this case, we show empty groups grayed out. + if flt_flag & self.VGROUP_EMPTY: + col = layout.column() + col.enabled = False + col.alignment = 'LEFT' + col.label(text=vgroup.name, translate=False, icon_value=icon) + else: + layout.label(text=vgroup.name, translate=False, icon_value=icon) + icon = 'LOCKED' if vgroup.lock_weight else 'UNLOCKED' + layout.prop(vgroup, "lock_weight", text="", icon=icon, emboss=False) + elif self.layout_type in {'GRID'}: + layout.alignment = 'CENTER' + if flt_flag & self.VGROUP_EMPTY: + layout.enabled = False + layout.label(text="", icon_value=icon) + + def draw_filter(self, context, layout): + # Nothing much to say here, it's usual UI code... + row = layout.row() + + subrow = row.row(align=True) + subrow.prop(self, "filter_name", text="") + icon = 'ZOOM_OUT' if self.use_filter_name_reverse else 'ZOOM_IN' + subrow.prop(self, "use_filter_name_reverse", text="", icon=icon) + + subrow = row.row(align=True) + subrow.prop(self, "use_filter_empty", toggle=True) + icon = 'ZOOM_OUT' if self.use_filter_empty_reverse else 'ZOOM_IN' + subrow.prop(self, "use_filter_empty_reverse", text="", icon=icon) + + row = layout.row(align=True) + row.label("Order by:") + row.prop(self, "use_order_name", toggle=True) + row.prop(self, "use_order_importance", toggle=True) + icon = 'TRIA_UP' if self.use_filter_orderby_invert else 'TRIA_DOWN' + row.prop(self, "use_filter_orderby_invert", text="", icon=icon) + + def filter_items_empty_vgroups(self, context, vgroups): + # This helper function checks vgroups to find out whether they are empty, and what's their average weights. + # TODO: This should be RNA helper actually (a vgroup prop like "raw_data: ((vidx, vweight), etc.)"). + # Too slow for python! + obj_data = context.active_object.data + ret = {vg.index: [True, 0.0] for vg in vgroups} + if hasattr(obj_data, "vertices"): # Mesh data + if obj_data.is_editmode: + import bmesh + bm = bmesh.from_edit_mesh(obj_data) + # only ever one deform weight layer + dvert_lay = bm.verts.layers.deform.active + fact = 1 / len(bm.verts) + if dvert_lay: + for v in bm.verts: + for vg_idx, vg_weight in v[dvert_lay].items(): + ret[vg_idx][0] = False + ret[vg_idx][1] += vg_weight * fact + else: + fact = 1 / len(obj_data.vertices) + for v in obj_data.vertices: + for vg in v.groups: + ret[vg.group][0] = False + ret[vg.group][1] += vg.weight * fact + elif hasattr(obj_data, "points"): # Lattice data + # XXX no access to lattice editdata? + fact = 1 / len(obj_data.points) + for v in obj_data.points: + for vg in v.groups: + ret[vg.group][0] = False + ret[vg.group][1] += vg.weight * fact + return ret + + def filter_items(self, context, data, propname): + # This function gets the collection property (as the usual tuple (data, propname)), and must return two lists: + # * The first one is for filtering, it must contain 32bit integers were self.bitflag_filter_item marks the + # matching item as filtered (i.e. to be shown), and 31 other bits are free for custom needs. Here we use the + # first one to mark VGROUP_EMPTY. + # * The second one is for reordering, it must return a list containing the new indices of the items (which + # gives us a mapping org_idx -> new_idx). + # Please note that the default UI_UL_list defines helper functions for common tasks (see its doc for more info). + # If you do not make filtering and/or ordering, return empty list(s) (this will be more efficient than + # returning full lists doing nothing!). + vgroups = getattr(data, propname) + helper_funcs = bpy.types.UI_UL_list + + # Default return values. + flt_flags = [] + flt_neworder = [] + + # Pre-compute of vgroups data, CPU-intensive. :/ + vgroups_empty = self.filter_items_empty_vgroups(context, vgroups) + + # Filtering by name + if self.filter_name: + flt_flags = helper_funcs.filter_items_by_name(self.filter_name, self.bitflag_filter_item, vgroups, "name", + reverse=self.use_filter_name_reverse) + if not flt_flags: + flt_flags = [self.bitflag_filter_item] * len(vgroups) + + # Filter by emptiness. + for idx, vg in enumerate(vgroups): + if vgroups_empty[vg.index][0]: + flt_flags[idx] |= self.VGROUP_EMPTY + if self.use_filter_empty and self.use_filter_empty_reverse: + flt_flags[idx] &= ~self.bitflag_filter_item + elif self.use_filter_empty and not self.use_filter_empty_reverse: + flt_flags[idx] &= ~self.bitflag_filter_item + + # Reorder by name or average weight. + if self.use_order_name: + flt_neworder = helper_funcs.sort_items_by_name(vgroups, "name") + elif self.use_order_importance: + _sort = [(idx, vgroups_empty[vg.index][1]) for idx, vg in enumerate(vgroups)] + flt_neworder = helper_funcs.sort_items_helper(_sort, lambda e: e[1], True) + + return flt_flags, flt_neworder |