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author | Philipp Oeser <info@graphics-engineer.com> | 2021-01-05 19:56:41 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2021-01-07 00:26:20 +0300 |
commit | 211e161d763cdfc1688236cc3adbfad8ae926831 (patch) | |
tree | c51304a917cf2460c5a914f78975173fa82a838b /doc | |
parent | 6ea01dc509f82458b2e7f1d040dc4d2f0e7820fe (diff) |
Fix T84416: Vertex color baking checks for UVMap
Since the introduction in rB2221389d6e8e, baking to vertex colors would
still check for the existence of a valid UVMap (as if baking to image
textures).
Now check for vertex colors instead if target is
R_BAKE_TARGET_VERTEX_COLORS.
Maniphest Tasks: T84416
Differential Revision: https://developer.blender.org/D10006
Diffstat (limited to 'doc')
0 files changed, 0 insertions, 0 deletions