diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2012-11-05 00:56:02 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-11-05 00:56:02 +0400 |
commit | f840bd4a9f89815ca213d8398c99865fc6d64e4c (patch) | |
tree | b2c27e3ec22ac337120ab6f8db47b5071b6c49cb /doc | |
parent | cc77001416b385b289e7824cd5d71cad2bddfefb (diff) |
BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are:
* jump() -- causes the character to jump
* onGround -- specifies whether or not the character is on the ground
* gravity -- controls the "gravity" that the character physics uses for the character
More options could be added (such as jump speed, step height, make fall speed, max slope, etc).
Diffstat (limited to 'doc')
-rw-r--r-- | doc/python_api/rst/bge.constraints.rst | 8 | ||||
-rw-r--r-- | doc/python_api/rst/bge.types.rst | 20 |
2 files changed, 28 insertions, 0 deletions
diff --git a/doc/python_api/rst/bge.constraints.rst b/doc/python_api/rst/bge.constraints.rst index 83f2a6b4950..7757e11d41f 100644 --- a/doc/python_api/rst/bge.constraints.rst +++ b/doc/python_api/rst/bge.constraints.rst @@ -78,6 +78,14 @@ Physics Constraints (bge.constraints) :return: a vehicle constraint object. :rtype: :class:`bge.types.KX_VehicleWrapper` + +.. function:: getCharacter(gameobj) + + :arg gameobj: The game object with the character physics. + :type gameobj: :class:`bge.types.KX_GameObject` + + :return: character wrapper + :rtype: :class:`bge.types.KX_CharacterWrapper` .. function:: removeConstraint(constraintId) diff --git a/doc/python_api/rst/bge.types.rst b/doc/python_api/rst/bge.types.rst index a173137e50c..fdaeb61173f 100644 --- a/doc/python_api/rst/bge.types.rst +++ b/doc/python_api/rst/bge.types.rst @@ -3464,6 +3464,26 @@ Types :arg wheelIndex: the wheel index :type wheelIndex: integer +.. class:: KX_CharacterWrapper(PyObjectPlus) + + A wrapper to expose character physics options. + + .. attribute:: onGround + + Whether or not the character is on the ground. (read-only) + + :type: boolean + + .. attribute:: gravity + + The gravity value used for the character. + + :type: float + + .. method:: jump() + + The character jumps based on it's jump speed. + .. class:: KX_VertexProxy(SCA_IObject) A vertex holds position, UV, color and normal information. |