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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-04-04 18:00:31 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-04-04 18:00:31 +0400 |
commit | d579ea2901084f20407b1834a2d36445aba687b4 (patch) | |
tree | cee582dea06163d2fcaf0db75255cf3f6dcdcd40 /doc | |
parent | 3c5c4fb4f6725e7fcb480d619905446c28fa6e69 (diff) |
Fix #34863: bge.render.makeScreenshot from Blender was only saving PNG files,
while the docs said it followed the settings in the Output panel, other file
formats work now.
Benderplayer still only saves PNG now as documented, but I cleaned up the code
there to reuse existing imbuf functions rather than using own libpng code.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/python_api/rst/bge.render.rst | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/python_api/rst/bge.render.rst b/doc/python_api/rst/bge.render.rst index d07d7a8734f..e203826d318 100644 --- a/doc/python_api/rst/bge.render.rst +++ b/doc/python_api/rst/bge.render.rst @@ -97,7 +97,7 @@ Functions The standalone player saves .png files. It does not support color space conversion or gamma correction. - When run from Blender, makeScreenshot supports Iris, IrisZ, TGA, Raw TGA, PNG, HamX, and Jpeg. + When run from Blender, makeScreenshot supports all Blender image file formats like PNG, TGA, Jpeg and OpenEXR. Gamma, Colorspace conversion and Jpeg compression are taken from the Render settings panels. :type filename: string |