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authorDalai Felinto <dfelinto@gmail.com>2015-04-21 23:36:18 +0300
committerDalai Felinto <dfelinto@gmail.com>2015-04-21 23:41:23 +0300
commit9425a8ff381b51e519e19d9bd7484cf095a78c30 (patch)
treeafed9e5b970bbe117c3c67f82c1ec3f0f467741f /doc
parentf2956d5fc727e4d5233dc2fbb308764e58f71827 (diff)
BGE: scene.pre_draw_setup[] callback
This callback allows the user to change the camera data right before the rendering calculations. scene.pre_draw[] is not enough here, because if you want to change the camera matrices (projection/modelview) the culling test is done before that (after pre_draw_setup[] though). Reviewers: moguri, campbellbarton Differential Revision: https://developer.blender.org/D1251 Python sample code using this. The sample scene would need a default camera (not used for rendering), a dummy camera ('Camera.VR'), and two cameras ('Camera.Left', 'Camera.Right') that will be used for the actual rendering. ``` import bge def callback(): scene = bge.logic.getCurrentScene() objects = scene.objects vr_camera = objects.get('Camera.VR') if bge.render.getStereoEye() == bge.render.LEFT_EYE: camera = objects.get('Camera.Left') else: camera = objects.get('Camera.Right') vr_camera.worldOrientation = camera.worldOrientation vr_camera.worldPosition = camera.worldPosition def init(): scene = bge.logic.getCurrentScene() main_camera = scene.active_camera main_camera.useViewport = True scene.pre_draw_setup.append(callback) objects = scene.objects vr_camera = objects.get('Camera.VR') vr_camera.useViewport = True vr_camera.setViewport( 0, 0, bge.render.getWindowWidth(), bge.render.getWindowHeight() ) ```
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/bge_types/bge.types.KX_Scene.rst6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_Scene.rst b/doc/python_api/rst/bge_types/bge.types.KX_Scene.rst
index a6135054058..f4846cd9265 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_Scene.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_Scene.rst
@@ -125,6 +125,12 @@ base class --- :class:`PyObjectPlus`
:type: list
+ .. attribute:: pre_draw_setup
+
+ A list of callables to be run before the drawing setup (i.e., before the model view and projection matrices are computed).
+
+ :type: list
+
.. attribute:: gravity
The scene gravity using the world x, y and z axis.