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authorPierluigi Grassi <pierluigi@tukano.it>2015-03-15 19:26:11 +0300
committerJorge Bernal <jbernalmartinez@gmail.com>2015-03-15 19:26:49 +0300
commit225027ce5dea3785626908b58b01fb3959cf8362 (patch)
tree7089122c4d3d3ea3cd76d4f955a529afd954a397 /doc
parentdd3ade250ded8c8bb86f68748b19cf5d4ab1b82a (diff)
BGE - new read-only attribute in KX_GameObject python api (LOD level)
Added a new "current_lod_level" property to the python api of KX_GameObject. The property returns the current lod level of the game object. The purpose of the property is activate logic routines only when an object is at a certain lod-distance from the camera, avoiding to separately recomputing the same distance in the logic script. Usage in python script might look like: owner = bge.logic.getCurrentController().owner lod_level = owner.currentLodLevel if lod_level == 0: ...do something else: ... object might be too distant Reviewers: dfelinto, kupoman, moguri Reviewed By: kupoman, moguri Subscribers: lordloki Projects: #game_engine Differential Revision: https://developer.blender.org/D978
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
index ebde93f872f..8d6996dc401 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
@@ -432,6 +432,12 @@ base class --- :class:`SCA_IObject`
If true, the object's and children's debug properties will be displayed on screen.
:type: boolean
+
+ .. attribute:: currentLodLevel
+
+ The index of the level of detail (LOD) currently used by this object (read-only).
+
+ :type: int
.. method:: endObject()