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authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-03-27 07:52:28 +0300
committerJorge Bernal <jbernalmartinez@gmail.com>2015-03-27 08:11:23 +0300
commita12b2ec66dbadd3ff06883d80509773139a40262 (patch)
tree88e6662ccac50a86340bded3a9fd15c49e5ef515 /doc
parentc8f95cbb604ce833b759b134b36dd7ea42d69d76 (diff)
BGE: New isDynamicSuspended python attribute
This is a new KX_GameObject attribute that it increments the possibilities of optimization during the game Additionally the unused m_bSuspendDynamics variable is removed. Reviewers: moguri, agoose77, lordloki Reviewed By: agoose77, lordloki Subscribers: agoose77, lordloki Differential Revision: https://developer.blender.org/D1091
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
index 8d6996dc401..abf1b8b9707 100644
--- a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
+++ b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst
@@ -78,6 +78,12 @@ base class --- :class:`SCA_IObject`
The object must have a physics controller for the mass to be applied, otherwise the mass value will be returned as 0.0.
+ .. attribute:: isDynamicsSuspended
+
+ The object's dynamic state (read-only).
+
+ :type: boolean
+
.. attribute:: linearDamping
The object's linear damping, also known as translational damping. Can be set simultaneously with angular damping using the :py:meth:`setDamping` method.