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authorCampbell Barton <ideasman42@gmail.com>2011-10-03 03:23:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-03 03:23:45 +0400
commit447a60b7c461b0351bcb6a2c9976bb9099f85fe2 (patch)
tree4196742191857d9ac580cc25fbe227b519401820 /doc
parente42146c1ec01d8cbaf05d554ef08814901fc666d (diff)
svn merge -rHEAD:40523 doc/python_api/rst/change_log.rst
revert changes for texface, will apply manually after.
Diffstat (limited to 'doc')
-rw-r--r--doc/python_api/rst/change_log.rst495
1 files changed, 0 insertions, 495 deletions
diff --git a/doc/python_api/rst/change_log.rst b/doc/python_api/rst/change_log.rst
index b9c154bb9d0..e7db5df4a1f 100644
--- a/doc/python_api/rst/change_log.rst
+++ b/doc/python_api/rst/change_log.rst
@@ -909,498 +909,3 @@ Added
* :class:`bpy.types.SceneGameData.use_glsl_color_management`
-bpy.types.RenderSettings
-------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.RenderSettings.ffmpeg_audio_channels`
-
-bpy.types.DriverTarget
-----------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.DriverTarget.transform_space`
-
-Removed
-^^^^^^^
-
-* **use_local_space_transform**
-
-bpy.types.Sound
----------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.Sound.factory`
-* :class:`bpy.types.Sound.mono`
-
-bpy.types.Scene
----------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.Scene.audio_volume`
-
-bpy.types.KeyingSet
--------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.KeyingSet.refresh`
-
-bpy.types.Armature
-------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.Armature.vert_deformer`
-
-bpy.types.GameObjectSettings
-----------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.GameObjectSettings.create_obstacle`
-* :class:`bpy.types.GameObjectSettings.obstacle_radius`
-
-bpy.types.BlendData
--------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.BlendData.speakers`
-
-bpy.types.SolidifyModifier
---------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.SolidifyModifier.thickness_vertex_group`
-
-bpy.types.ThemeGraphEditor
---------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.ThemeGraphEditor.handle_auto_clamped`
-* :class:`bpy.types.ThemeGraphEditor.handle_sel_auto_clamped`
-
-bpy.types.MultiresModifier
---------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.MultiresModifier.use_subsurf_uv`
-
-bpy.types.Node
---------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.Node.parent`
-
-bpy.types.KeyMap
-----------------
-
-Removed
-^^^^^^^
-
-* **copy_to_user**
-
-Renamed
-^^^^^^^
-
-* **is_user_defined** -> :class:`bpy.types.KeyMap.is_user_modified`
-
-bpy.types.SceneRenderLayer
---------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.SceneRenderLayer.use_pass_material_index`
-
-bpy.types.Texture
------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.Texture.evaluate`
-
-bpy.types.ToolSettings
-----------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.ToolSettings.use_multipaint`
-
-Renamed
-^^^^^^^
-
-* **use_snap_project_self** -> :class:`bpy.types.ToolSettings.use_snap_self`
-
-bpy.types.RenderEngine
-----------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.RenderEngine.report`
-
-bpy.types.UserPreferencesInput
-------------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.UserPreferencesInput.ndof_fly_helicopter`
-* :class:`bpy.types.UserPreferencesInput.ndof_lock_horizon`
-* :class:`bpy.types.UserPreferencesInput.ndof_orbit_invert_axes`
-* :class:`bpy.types.UserPreferencesInput.ndof_panx_invert_axis`
-* :class:`bpy.types.UserPreferencesInput.ndof_pany_invert_axis`
-* :class:`bpy.types.UserPreferencesInput.ndof_panz_invert_axis`
-* :class:`bpy.types.UserPreferencesInput.ndof_roll_invert_axis`
-* :class:`bpy.types.UserPreferencesInput.ndof_rotate_invert_axis`
-* :class:`bpy.types.UserPreferencesInput.ndof_sensitivity`
-* :class:`bpy.types.UserPreferencesInput.ndof_show_guide`
-* :class:`bpy.types.UserPreferencesInput.ndof_tilt_invert_axis`
-* :class:`bpy.types.UserPreferencesInput.ndof_zoom_invert`
-* :class:`bpy.types.UserPreferencesInput.ndof_zoom_updown`
-
-Removed
-^^^^^^^
-
-* **edited_keymaps**
-* **ndof_pan_speed**
-* **ndof_rotate_speed**
-
-bpy.types.LockedTrackConstraint
--------------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.LockedTrackConstraint.head_tail`
-
-bpy.types.SpaceGraphEditor
---------------------------
-
-Renamed
-^^^^^^^
-
-* **use_fancy_drawing** -> :class:`bpy.types.SpaceGraphEditor.use_beauty_drawing`
-
-bpy.types.Mesh
---------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.Mesh.use_paint_mask_vertex`
-
-bpy.types.FCurve
-----------------
-
-Removed
-^^^^^^^
-
-* **use_auto_handle_clamp**
-
-bpy.types.DampedTrackConstraint
--------------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.DampedTrackConstraint.head_tail`
-
-bpy.types.ImageTexture
-----------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.ImageTexture.use_derivative_map`
-
-bpy.types.SoundSequence
------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.SoundSequence.pan`
-* :class:`bpy.types.SoundSequence.pitch`
-
-Removed
-^^^^^^^
-
-* **attenuation**
-
-bpy.types.FModifier
--------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.FModifier.blend_in`
-* :class:`bpy.types.FModifier.blend_out`
-* :class:`bpy.types.FModifier.frame_end`
-* :class:`bpy.types.FModifier.frame_start`
-* :class:`bpy.types.FModifier.influence`
-* :class:`bpy.types.FModifier.use_influence`
-* :class:`bpy.types.FModifier.use_restricted_range`
-
-bpy.types.EnvironmentMap
-------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.EnvironmentMap.clear`
-* :class:`bpy.types.EnvironmentMap.is_valid`
-* :class:`bpy.types.EnvironmentMap.save`
-
-bpy.types.IDMaterials
----------------------
-
-Function Arguments
-^^^^^^^^^^^^^^^^^^
-
-* :class:`bpy.types.IDMaterials.save` (index, update_data), *was (index)*
-
-bpy.types.UserPreferencesSystem
--------------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.UserPreferencesSystem.use_translate_interface`
-
-Removed
-^^^^^^^
-
-* **use_translate_buttons**
-* **use_translate_toolbox**
-
-bpy.types.LimitDistanceConstraint
----------------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.LimitDistanceConstraint.head_tail`
-* :class:`bpy.types.LimitDistanceConstraint.use_transform_limit`
-
-bpy.types.MovieSequence
------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.MovieSequence.streamindex`
-
-bpy.types.Material
-------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.Material.game_settings`
-* :class:`bpy.types.Material.pass_index`
-
-bpy.types.RenderLayer
----------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.RenderLayer.use_pass_material_index`
-
-bpy.types.Object
-----------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.Object.closest_point_on_mesh`
-* :class:`bpy.types.Object.matrix_parent_inverse`
-
-bpy.types.ThemeNodeEditor
--------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.ThemeNodeEditor.noodle_curving`
-
-bpy.types.SequenceProxy
------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.SequenceProxy.build_100`
-* :class:`bpy.types.SequenceProxy.build_25`
-* :class:`bpy.types.SequenceProxy.build_50`
-* :class:`bpy.types.SequenceProxy.build_75`
-* :class:`bpy.types.SequenceProxy.build_free_run`
-* :class:`bpy.types.SequenceProxy.build_free_run_rec_date`
-* :class:`bpy.types.SequenceProxy.build_record_run`
-* :class:`bpy.types.SequenceProxy.quality`
-* :class:`bpy.types.SequenceProxy.timecode`
-
-bpy.types.SpaceUVEditor
------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.SpaceUVEditor.show_faces`
-
-bpy.types.Sequence
-------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.Sequence.waveform`
-
-bpy.types.ChildOfConstraint
----------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.ChildOfConstraint.inverse_matrix`
-
-bpy.types.DopeSheet
--------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.DopeSheet.show_datablock_filters`
-* :class:`bpy.types.DopeSheet.show_speakers`
-
-bpy.types.ActionActuator
-------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.ActionActuator.apply_to_children`
-* :class:`bpy.types.ActionActuator.layer`
-* :class:`bpy.types.ActionActuator.layer_weight`
-* :class:`bpy.types.ActionActuator.use_additive`
-* :class:`bpy.types.ActionActuator.use_force`
-* :class:`bpy.types.ActionActuator.use_local`
-
-bpy.types.KeyConfigurations
----------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.KeyConfigurations.addon`
-* :class:`bpy.types.KeyConfigurations.user`
-
-bpy.types.VertexGroup
----------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.VertexGroup.lock_weight`
-
-bpy.types.ThemeView3D
----------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.ThemeView3D.speaker`
-
-bpy.types.Image
----------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.Image.pack`
-* :class:`bpy.types.Image.unpack`
-* :class:`bpy.types.Image.use_generated_float`
-
-bpy.types.Curve
----------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.Curve.fill_mode`
-
-Removed
-^^^^^^^
-
-* **use_fill_back**
-* **use_fill_front**
-
-bpy.types.KeyMapItem
---------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.KeyMapItem.is_user_modified`
-
-bpy.types.SceneGameData
------------------------
-
-Added
-^^^^^
-
-* :class:`bpy.types.SceneGameData.level_height`
-* :class:`bpy.types.SceneGameData.obstacle_simulation`
-* :class:`bpy.types.SceneGameData.recast_data`
-* :class:`bpy.types.SceneGameData.restrict_animation_updates`
-* :class:`bpy.types.SceneGameData.show_obstacle_simulation`
-
-bpy.types.MeshTextureFace
--------------------------
-
-Removed
-^^^^^^^
-
-* **use_image**
-* **use_object_color**
-* **use_blend_shared**
-
-Moved
-^^^^^
-
-* **hide** -> :class:`bpy.types.Material.game_settings.invisible`
-* **use_collision** -> :class:`bpy.types.Material.game_settings.physics`
-* **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless`
-* **use_twoside** -> :class:`bpy.types.Material.game_settings.backface_culling`
-* **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text`
-* **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend`
-* **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend`
-* **use_billboard** -> :class:`bpy.types.Material.game_settings.face_orientation`
-* **use_halo** -> :class:`bpy.types.Material.game_settings.face_orientation`
-* **use_shadow_cast** -> :class:`bpy.types.Material.game_settings.face_orientation`
-