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authorSergey Sharybin <sergey.vfx@gmail.com>2013-01-05 19:33:18 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-01-05 19:33:18 +0400
commitfa0805e287e762df3638df1982297c794c4cf4b7 (patch)
tree1b2a7d612bde64569aad2afd72410a43a8147f27 /doc
parente8b415bdb4ba282e3574cad1463bf2512fe5eb8f (diff)
Changes for opengl render to reflect new alpha premul pipeline
without hurting quick texture painting - ED_view3d_draw_offscreen will now output buffer with transparent alpha, if sky needed it should be alpha-undered later. - ED_view3d_draw_offscreen_imbuf now accepts alpha mode as an argument which could be either R_ADDSKY or R_PREMULALPHA - OpenGL render and sequencer's opengl preview will now reflect scene's Alpha Mode - Quick Edit will use OpenGL with transparent alpha mode
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