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author | Campbell Barton <ideasman42@gmail.com> | 2018-02-08 15:38:17 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-02-08 15:38:17 +0300 |
commit | f088c6b9f6d69e7f1af15a059f122589ee6a39ab (patch) | |
tree | b71a5937a7059d24ea5a91896bac3213d2409440 /extern/CMakeLists.txt | |
parent | 5f2b4002f49b08f68b1e37b267eceb0b340af713 (diff) |
Mesh: concave quad support
Previously quads always split along first-third vertices.
This is still the default, to avoid flickering with animated deformation
however concave quads that would create two opposing triangles now use
second-fourth split.
Reported as T53999 although this issue has been known limitation
for a long time.
Diffstat (limited to 'extern/CMakeLists.txt')
0 files changed, 0 insertions, 0 deletions