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author | Bastien Montagne <montagne29@wanadoo.fr> | 2014-03-21 13:11:54 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2014-03-21 13:11:54 +0400 |
commit | 0f95149a7849005d7b82004137dd49146a60b8fa (patch) | |
tree | 36a5e88a3d3bdc32f322ced6a8de7f7523cbb096 /extern/Eigen3/Eigen/src/Core/util/ForwardDeclarations.h | |
parent | 92a539ec9246aae42eab2d76706bfc5429a554b7 (diff) |
Fix T39306: Backface culling in Multitexture always uses mat game settings
Trying to use mat game settings in 3DView makes sense - but only when we are using "Game Engine" as 'renderer'!
Note GLSL code completely ignores mat game settings currently, could be added too...
Diffstat (limited to 'extern/Eigen3/Eigen/src/Core/util/ForwardDeclarations.h')
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