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authorBastien Montagne <montagne29@wanadoo.fr>2014-03-21 13:11:54 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-03-21 13:11:54 +0400
commit0f95149a7849005d7b82004137dd49146a60b8fa (patch)
tree36a5e88a3d3bdc32f322ced6a8de7f7523cbb096 /extern/Eigen3/Eigen/src/Core/util/ForwardDeclarations.h
parent92a539ec9246aae42eab2d76706bfc5429a554b7 (diff)
Fix T39306: Backface culling in Multitexture always uses mat game settings
Trying to use mat game settings in 3DView makes sense - but only when we are using "Game Engine" as 'renderer'! Note GLSL code completely ignores mat game settings currently, could be added too...
Diffstat (limited to 'extern/Eigen3/Eigen/src/Core/util/ForwardDeclarations.h')
0 files changed, 0 insertions, 0 deletions