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author | Clément Foucault <foucault.clem@gmail.com> | 2020-02-19 03:44:52 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-02-19 03:57:06 +0300 |
commit | e82827bf6ed54a1d1552ac9176df9e309b4d29e2 (patch) | |
tree | 10b10084cc42f21d77ed7aca8cf0f424bc37c58f /extern/Eigen3/README.blender | |
parent | 77619f527403608a349b3037d18f71893d4484d1 (diff) |
DRW: New High Quality Normal & Tangent extract
This patch adds a dedicated path to extract 16bit normals instead of packing them into 10bits/comp.
The tangents are also packed to 10bits/comp if not using the new High Quality Normal option.
Fix T61024 Degraded texture shading on dense meshes
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6614
Diffstat (limited to 'extern/Eigen3/README.blender')
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