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author | Germano <germano.costa@ig.com.br> | 2018-02-01 03:35:46 +0300 |
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committer | Germano <germano.costa@ig.com.br> | 2018-02-01 03:35:46 +0300 |
commit | 0a4e170c28cecd70e7cfb776f0c22a435ecd10e9 (patch) | |
tree | 598f691f9305d91084f76e8e15ee0cecdb5b7d8b /extern/audaspace/README.md | |
parent | 42ca1fe89cc93929426ab681a5520e5938158a4d (diff) |
Revert "tmp"
This reverts commit ea31f0ac3b877eb0df4c47d0c908d11d1bff33e4.
Diffstat (limited to 'extern/audaspace/README.md')
-rw-r--r-- | extern/audaspace/README.md | 47 |
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diff --git a/extern/audaspace/README.md b/extern/audaspace/README.md deleted file mode 100644 index 7fdd515ab67..00000000000 --- a/extern/audaspace/README.md +++ /dev/null @@ -1,47 +0,0 @@ -audaspace -========= - -Audaspace (pronounced "outer space") is a high level audio library written in C++ with language bindings for Python for example. It started out as the audio engine of the 3D modelling application Blender and is now released as a standalone library. - -Documentation and Community ---------------------------- - -The documentation including guides for building and installing, demos, tutorials as well as the API reference for C++, C and python can be found on https://audaspace.github.io. - -Bug reports and feature requests should go to the [issue tracker](https://github.com/audaspace/audaspace/issues). - -For any other discussions about audaspace there is a [mailing list](https://groups.google.com/forum/#!forum/audaspace) and there is also the IRC channel #audaspace on irc.freenode.net. - -Features --------- - -The following (probably incomplete) features are supported by audaspace: - -* input/output devices - * input from microphones, line in, etc. - * output devices including 3D audio support -* file reading/writing -* filters like low-/highpass and effects like delay, reverse or fading -* generators for simple waveforms like silence, sine and triangle -* respecification - this term is used for changing stream parameters which are - * channel count - channel remapping - * sample format - the library internally uses 32 bit floats - * sample rate - resampling -* simple (superposition, joining and ping-pong aka forward-reverse) and more complex (non-linear audio editing) sequencing of sounds - -License -------- - -> Copyright © 2009-2015 Jörg Müller. All rights reserved. -> -> Licensed under the Apache License, Version 2.0 (the "License"); -> you may not use this file except in compliance with the License. -> You may obtain a copy of the License at -> -> http://www.apache.org/licenses/LICENSE-2.0 -> -> Unless required by applicable law or agreed to in writing, software -> distributed under the License is distributed on an "AS IS" BASIS, -> WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -> See the License for the specific language governing permissions and -> limitations under the License. |