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authorJörg Müller <nexyon@gmail.com>2020-05-03 16:25:52 +0300
committerJörg Müller <nexyon@gmail.com>2020-05-03 16:30:35 +0300
commitfe891d581dfece13b42414ba1d8fec6063290a31 (patch)
treef637697a4b96c5a9522d61fc500eba64a623fa19 /extern/audaspace/bindings/doc/tutorials.rst
parent2b7d5caae8a1f00a137247af819529ed5e8d0200 (diff)
Audaspace: update from upstream
- Changing API for time values from float to double for better precision. - Fixing minor mistakes in the documentation. - Fixing minor unnecessary large memory allocation.
Diffstat (limited to 'extern/audaspace/bindings/doc/tutorials.rst')
-rw-r--r--extern/audaspace/bindings/doc/tutorials.rst2
1 files changed, 1 insertions, 1 deletions
diff --git a/extern/audaspace/bindings/doc/tutorials.rst b/extern/audaspace/bindings/doc/tutorials.rst
index 2a0e7541861..919c9083fc8 100644
--- a/extern/audaspace/bindings/doc/tutorials.rst
+++ b/extern/audaspace/bindings/doc/tutorials.rst
@@ -40,7 +40,7 @@ and create a :func:`aud.Sound.sine` signal with a frequency of 440 Hz.
sine = aud.Sound.sine(440)
.. note:: At this point nothing is playing back yet,
-:class:`aud.Sound` objects are just descriptions of sounds.
+ :class:`aud.Sound` objects are just descriptions of sounds.
However instead of a sine wave, we would like to have a square wave
to produce a more retro gaming sound. We could of course use the