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author | Jörg Müller <nexyon@gmail.com> | 2020-05-03 16:25:52 +0300 |
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committer | Jörg Müller <nexyon@gmail.com> | 2020-05-03 16:30:35 +0300 |
commit | fe891d581dfece13b42414ba1d8fec6063290a31 (patch) | |
tree | f637697a4b96c5a9522d61fc500eba64a623fa19 /extern/audaspace/bindings/doc/tutorials.rst | |
parent | 2b7d5caae8a1f00a137247af819529ed5e8d0200 (diff) |
Audaspace: update from upstream
- Changing API for time values from float to double for better precision.
- Fixing minor mistakes in the documentation.
- Fixing minor unnecessary large memory allocation.
Diffstat (limited to 'extern/audaspace/bindings/doc/tutorials.rst')
-rw-r--r-- | extern/audaspace/bindings/doc/tutorials.rst | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/extern/audaspace/bindings/doc/tutorials.rst b/extern/audaspace/bindings/doc/tutorials.rst index 2a0e7541861..919c9083fc8 100644 --- a/extern/audaspace/bindings/doc/tutorials.rst +++ b/extern/audaspace/bindings/doc/tutorials.rst @@ -40,7 +40,7 @@ and create a :func:`aud.Sound.sine` signal with a frequency of 440 Hz. sine = aud.Sound.sine(440) .. note:: At this point nothing is playing back yet, -:class:`aud.Sound` objects are just descriptions of sounds. + :class:`aud.Sound` objects are just descriptions of sounds. However instead of a sine wave, we would like to have a square wave to produce a more retro gaming sound. We could of course use the |