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authorJörg Müller <nexyon@gmail.com>2017-08-18 09:24:12 +0300
committerJörg Müller <nexyon@gmail.com>2017-08-18 09:24:12 +0300
commit986267300ba42a5c99d2802cd701803dd558e389 (patch)
tree9bf6a84f8e3ebb8d01e5617b1cccfd2693cc1345 /extern/audaspace/bindings/python/examples/binaural.py
parentd0dad0260434c4420fa9756264c1cc5e745e5ec9 (diff)
Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
Diffstat (limited to 'extern/audaspace/bindings/python/examples/binaural.py')
-rw-r--r--extern/audaspace/bindings/python/examples/binaural.py13
1 files changed, 13 insertions, 0 deletions
diff --git a/extern/audaspace/bindings/python/examples/binaural.py b/extern/audaspace/bindings/python/examples/binaural.py
new file mode 100644
index 00000000000..e7a2f6cf6d9
--- /dev/null
+++ b/extern/audaspace/bindings/python/examples/binaural.py
@@ -0,0 +1,13 @@
+#!/usr/bin/python
+import aud, sys, time, multiprocessing
+device = aud.Device()
+hrtf = aud.HRTF().loadLeftHrtfSet(".wav", sys.argv[2])
+threadPool = aud.ThreadPool(multiprocessing.cpu_count())
+source = aud.Source(0, 0, 0)
+sound = aud.Sound.file(sys.argv[1]).rechannel(1).binaural(hrtf, source, threadPool)
+handle = device.play(sound)
+
+while handle.status:
+ source.azimuth += 1
+ print("Azimuth: " + str(source.azimuth))
+ time.sleep(0.1) \ No newline at end of file