diff options
author | Germano <germano.costa@ig.com.br> | 2018-02-01 03:11:01 +0300 |
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committer | Germano <germano.costa@ig.com.br> | 2018-02-01 03:11:01 +0300 |
commit | ea31f0ac3b877eb0df4c47d0c908d11d1bff33e4 (patch) | |
tree | 56e88cf2b29c33be2855d02dba41c50bceb0e685 /extern/audaspace/include/devices | |
parent | 22faf66c8b7ebb79405b87a74edfdc78a7f26fb0 (diff) |
tmp
Diffstat (limited to 'extern/audaspace/include/devices')
-rw-r--r-- | extern/audaspace/include/devices/DefaultSynchronizer.h | 44 | ||||
-rw-r--r-- | extern/audaspace/include/devices/DeviceManager.h | 129 | ||||
-rw-r--r-- | extern/audaspace/include/devices/I3DDevice.h | 142 | ||||
-rw-r--r-- | extern/audaspace/include/devices/I3DHandle.h | 232 | ||||
-rw-r--r-- | extern/audaspace/include/devices/IDevice.h | 123 | ||||
-rw-r--r-- | extern/audaspace/include/devices/IDeviceFactory.h | 72 | ||||
-rw-r--r-- | extern/audaspace/include/devices/IHandle.h | 189 | ||||
-rw-r--r-- | extern/audaspace/include/devices/ISynchronizer.h | 92 | ||||
-rw-r--r-- | extern/audaspace/include/devices/NULLDevice.h | 96 | ||||
-rw-r--r-- | extern/audaspace/include/devices/ReadDevice.h | 82 | ||||
-rw-r--r-- | extern/audaspace/include/devices/SoftwareDevice.h | 368 |
11 files changed, 1569 insertions, 0 deletions
diff --git a/extern/audaspace/include/devices/DefaultSynchronizer.h b/extern/audaspace/include/devices/DefaultSynchronizer.h new file mode 100644 index 00000000000..31f6c65219c --- /dev/null +++ b/extern/audaspace/include/devices/DefaultSynchronizer.h @@ -0,0 +1,44 @@ +/******************************************************************************* + * Copyright 2009-2016 Jörg Müller + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + ******************************************************************************/ + +#pragma once + +/** + * @file DefaultSynchronizer.h + * @ingroup devices + * The DefaultSynchronizer class. + */ + +#include "ISynchronizer.h" + +AUD_NAMESPACE_BEGIN + +/** + * This class is a default ISynchronizer implementation that actually does no + * synchronization and is intended for devices that don't support it. + */ +class AUD_API DefaultSynchronizer : public ISynchronizer +{ +public: + virtual void seek(std::shared_ptr<IHandle> handle, float time); + virtual float getPosition(std::shared_ptr<IHandle> handle); + virtual void play(); + virtual void stop(); + virtual void setSyncCallback(syncFunction function, void* data); + virtual int isPlaying(); +}; + +AUD_NAMESPACE_END diff --git a/extern/audaspace/include/devices/DeviceManager.h b/extern/audaspace/include/devices/DeviceManager.h new file mode 100644 index 00000000000..27a546630e8 --- /dev/null +++ b/extern/audaspace/include/devices/DeviceManager.h @@ -0,0 +1,129 @@ +/******************************************************************************* + * Copyright 2009-2016 Jörg Müller + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + ******************************************************************************/ + +#pragma once + +/** + * @file DeviceManager.h + * @ingroup devices + * The DeviceManager class. + */ + +#include "Audaspace.h" + +#include <memory> +#include <vector> +#include <unordered_map> + +AUD_NAMESPACE_BEGIN + +class IDevice; +class IDeviceFactory; +class I3DDevice; + +/** + * This class manages all device plugins and maintains a device if asked to do so. + * + * This enables applications to access their output device without having to carry + * it through the whole application. + */ +class AUD_API DeviceManager +{ +private: + static std::unordered_map<std::string, std::shared_ptr<IDeviceFactory>> m_factories; + + static std::shared_ptr<IDevice> m_device; + + // delete copy constructor and operator= + DeviceManager(const DeviceManager&) = delete; + DeviceManager& operator=(const DeviceManager&) = delete; + DeviceManager() = delete; + +public: + /** + * Registers a device factory. + * + * This method is mostly used by plugin developers to add their device implementation + * for general use by the library end users. + * @param name A representative name for the device. + * @param factory The factory that creates the device. + */ + static void registerDevice(std::string name, std::shared_ptr<IDeviceFactory> factory); + + /** + * Returns the factory for a specific device. + * @param name The representative name of the device. + * @return The factory if it was found, or nullptr otherwise. + */ + static std::shared_ptr<IDeviceFactory> getDeviceFactory(std::string name); + + /** + * Returns the default device based on the priorities of the registered factories. + * @return The default device or nullptr if no factory has been registered. + */ + static std::shared_ptr<IDeviceFactory> getDefaultDeviceFactory(); + + + /** + * Sets a device that should be handled by the manager. + * + * If a device is currently being handled it will be released. + * @param device The device the manager should take care of. + */ + static void setDevice(std::shared_ptr<IDevice> device); + + /** + * Opens a device which will then be handled by the manager. + * + * If a device is currently being handled it will be released. + * @param name The representative name of the device. + */ + static void openDevice(std::string name); + + /** + * Opens the default device which will then be handled by the manager. + * + * The device to open is selected based on the priority of the registered factories. + * If a device is currently being handled it will be released. + */ + static void openDefaultDevice(); + + /** + * Releases the currently handled device. + */ + static void releaseDevice(); + + /** + * Returns the currently handled device. + * @return The handled device or nullptr if no device has been registered. + */ + static std::shared_ptr<IDevice> getDevice(); + + /** + * Returns the currently handled 3D device. + * @return The handled device or nullptr if no device has been registered + * or the registered device is not an I3DDevice. + */ + static std::shared_ptr<I3DDevice> get3DDevice(); + + /** + * Returns a list of available devices. + * @return A list of strings with the names of available devices. + */ + static std::vector<std::string> getAvailableDeviceNames(); +}; + +AUD_NAMESPACE_END diff --git a/extern/audaspace/include/devices/I3DDevice.h b/extern/audaspace/include/devices/I3DDevice.h new file mode 100644 index 00000000000..f49bbcbb07e --- /dev/null +++ b/extern/audaspace/include/devices/I3DDevice.h @@ -0,0 +1,142 @@ +/******************************************************************************* + * Copyright 2009-2016 Jörg Müller + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + ******************************************************************************/ + +#pragma once + +/** + * @file I3DDevice.h + * @ingroup devices + * Defines the I3DDevice interface as well as the different distance models. + */ + +#include "util/Math3D.h" + +AUD_NAMESPACE_BEGIN + +/** + * Possible distance models for the 3D device. + * + * The distance models supported are the same as documented in the [OpenAL Specification](http://openal.org/). + */ +enum DistanceModel +{ + DISTANCE_MODEL_INVALID = 0, + DISTANCE_MODEL_INVERSE, + DISTANCE_MODEL_INVERSE_CLAMPED, + DISTANCE_MODEL_LINEAR, + DISTANCE_MODEL_LINEAR_CLAMPED, + DISTANCE_MODEL_EXPONENT, + DISTANCE_MODEL_EXPONENT_CLAMPED +}; + +/** + * @interface I3DDevice + * The I3DDevice interface represents an output device for 3D sound. + * + * The interface has been modelled after the OpenAL 1.1 API, + * see the [OpenAL Specification](http://openal.org/) for lots of details. + */ +class AUD_API I3DDevice +{ +public: + /** + * Retrieves the listener location. + * \return The listener location. + */ + virtual Vector3 getListenerLocation() const=0; + + /** + * Sets the listener location. + * \param location The new location. + * \note The location is not updated with the velocity and + * remains constant until the next call of this method. + */ + virtual void setListenerLocation(const Vector3& location)=0; + + /** + * Retrieves the listener velocity. + * \return The listener velocity. + */ + virtual Vector3 getListenerVelocity() const=0; + + /** + * Sets the listener velocity. + * \param velocity The new velocity. + * \note This velocity does not change the position of the listener + * over time, it is simply used for the calculation of the doppler effect. + */ + virtual void setListenerVelocity(const Vector3& velocity)=0; + + /** + * Retrieves the listener orientation. + * \return The listener orientation as quaternion. + */ + virtual Quaternion getListenerOrientation() const=0; + + /** + * Sets the listener orientation. + * \param orientation The new orientation as quaternion. + * \note The coordinate system used is right handed and the listener + * by default is oriented looking in the negative z direction with the + * positive y axis as up direction. + */ + virtual void setListenerOrientation(const Quaternion& orientation)=0; + + + /** + * Retrieves the speed of sound. + * This value is needed for doppler effect calculation. + * \return The speed of sound. + */ + virtual float getSpeedOfSound() const=0; + + /** + * Sets the speed of sound. + * This value is needed for doppler effect calculation. + * \param speed The new speed of sound. + */ + virtual void setSpeedOfSound(float speed)=0; + + /** + * Retrieves the doppler factor. + * This value is a scaling factor for the velocity vectors of sources and + * listener which is used while calculating the doppler effect. + * \return The doppler factor. + */ + virtual float getDopplerFactor() const=0; + + /** + * Sets the doppler factor. + * This value is a scaling factor for the velocity vectors of sources and + * listener which is used while calculating the doppler effect. + * \param factor The new doppler factor. + */ + virtual void setDopplerFactor(float factor)=0; + + /** + * Retrieves the distance model. + * \return The distance model. + */ + virtual DistanceModel getDistanceModel() const=0; + + /** + * Sets the distance model. + * \param model distance model. + */ + virtual void setDistanceModel(DistanceModel model)=0; +}; + +AUD_NAMESPACE_END diff --git a/extern/audaspace/include/devices/I3DHandle.h b/extern/audaspace/include/devices/I3DHandle.h new file mode 100644 index 00000000000..2ff29f9bd21 --- /dev/null +++ b/extern/audaspace/include/devices/I3DHandle.h @@ -0,0 +1,232 @@ +/******************************************************************************* + * Copyright 2009-2016 Jörg Müller + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + ******************************************************************************/ + +#pragma once + +/** + * @file I3DHandle.h + * @ingroup devices + * The I3DHandle interface. + */ + +#include "util/Math3D.h" + +AUD_NAMESPACE_BEGIN + +/** + * @interface I3DHandle + * The I3DHandle interface represents a playback handle for 3D sources. + * If the playback IDevice class also implements the I3DDevice interface + * then all playback IHandle instances also implement this interface. + * + * The interface has been modelled after the OpenAL 1.1 API, + * see the [OpenAL Specification](http://openal.org/) for lots of details. + */ +class AUD_API I3DHandle +{ +public: + /** + * Destroys the handle. + */ + virtual ~I3DHandle() {} + + /** + * Retrieves the location of the source. + * \return The location. + */ + virtual Vector3 getLocation()=0; + + /** + * Sets the location of the source. + * \param location The new location. + * \return Whether the action succeeded. + * \note The location is not updated with the velocity and + * remains constant until the next call of this method. + */ + virtual bool setLocation(const Vector3& location)=0; + + /** + * Retrieves the velocity of the source. + * \return The velocity. + */ + virtual Vector3 getVelocity()=0; + + /** + * Sets the velocity of the source. + * \param velocity The new velocity. + * \return Whether the action succeeded. + * \note This velocity does not change the position of the listener + * over time, it is simply used for the calculation of the doppler effect. + */ + virtual bool setVelocity(const Vector3& velocity)=0; + + /** + * Retrieves the orientation of the source. + * \return The orientation as quaternion. + */ + virtual Quaternion getOrientation()=0; + + /** + * Sets the orientation of the source. + * \param orientation The new orientation as quaternion. + * \return Whether the action succeeded. + * \note The coordinate system used is right handed and the source + * by default is oriented looking in the negative z direction with the + * positive y axis as up direction. + * \note This setting currently only affects sounds with non-default cone settings. + */ + virtual bool setOrientation(const Quaternion& orientation)=0; + + + /** + * Checks whether the source location, velocity and orientation are relative + * to the listener. + * \return Whether the source is relative. + */ + virtual bool isRelative()=0; + + /** + * Sets whether the source location, velocity and orientation are relative + * to the listener. + * \param relative Whether the source is relative. + * \return Whether the action succeeded. + * \note The default value is true as this setting is used to play sounds ordinarily without 3D. + */ + virtual bool setRelative(bool relative)=0; + + /** + * Retrieves the maximum volume of a source. + * \return The maximum volume. + */ + virtual float getVolumeMaximum()=0; + + /** + * Sets the maximum volume of a source. + * \param volume The new maximum volume. + * \return Whether the action succeeded. + */ + virtual bool setVolumeMaximum(float volume)=0; + + /** + * Retrieves the minimum volume of a source. + * \return The minimum volume. + */ + virtual float getVolumeMinimum()=0; + + /** + * Sets the minimum volume of a source. + * \param volume The new minimum volume. + * \return Whether the action succeeded. + */ + virtual bool setVolumeMinimum(float volume)=0; + + /** + * Retrieves the maximum distance of a source. + * If a source is further away from the reader than this distance, the + * volume will automatically be set to 0. + * \return The maximum distance. + */ + virtual float getDistanceMaximum()=0; + + /** + * Sets the maximum distance of a source. + * If a source is further away from the reader than this distance, the + * volume will automatically be set to 0. + * \param distance The new maximum distance. + * \return Whether the action succeeded. + */ + virtual bool setDistanceMaximum(float distance)=0; + + /** + * Retrieves the reference distance of a source. + * \return The reference distance. + */ + virtual float getDistanceReference()=0; + + /** + * Sets the reference distance of a source. + * \param distance The new reference distance. + * \return Whether the action succeeded. + */ + virtual bool setDistanceReference(float distance)=0; + + /** + * Retrieves the attenuation of a source. + * \return The attenuation. + */ + virtual float getAttenuation()=0; + + /** + * Sets the attenuation of a source. + * This value is used for distance calculation. + * \param factor The new attenuation. + * \return Whether the action succeeded. + */ + virtual bool setAttenuation(float factor)=0; + + /** + * Retrieves the outer opening angle of the cone of a source. + * \return The outer angle of the cone. + * \note This angle is defined in degrees. + */ + virtual float getConeAngleOuter()=0; + + /** + * Sets the outer opening angle of the cone of a source. + * \param angle The new outer angle of the cone. + * \return Whether the action succeeded. + * \note This angle is defined in degrees. + */ + virtual bool setConeAngleOuter(float angle)=0; + + /** + * Retrieves the inner opening angle of the cone of a source. + * The volume inside this cone is unaltered. + * \return The inner angle of the cone. + * \note This angle is defined in degrees. + */ + virtual float getConeAngleInner()=0; + + /** + * Sets the inner opening angle of the cone of a source. + * The volume inside this cone is unaltered. + * \param angle The new inner angle of the cone. + * \return Whether the action succeeded. + * \note This angle is defined in degrees. + */ + virtual bool setConeAngleInner(float angle)=0; + + /** + * Retrieves the outer volume of the cone of a source. + * The volume between inner and outer angle is interpolated between inner + * volume and this value. + * \return The outer volume of the cone. + * \note The general volume of the handle still applies on top of this. + */ + virtual float getConeVolumeOuter()=0; + + /** + * Sets the outer volume of the cone of a source. + * The volume between inner and outer angle is interpolated between inner + * volume and this value. + * \param volume The new outer volume of the cone. + * \return Whether the action succeeded. + * \note The general volume of the handle still applies on top of this. + */ + virtual bool setConeVolumeOuter(float volume)=0; +}; + +AUD_NAMESPACE_END diff --git a/extern/audaspace/include/devices/IDevice.h b/extern/audaspace/include/devices/IDevice.h new file mode 100644 index 00000000000..92a85d900e2 --- /dev/null +++ b/extern/audaspace/include/devices/IDevice.h @@ -0,0 +1,123 @@ +/******************************************************************************* + * Copyright 2009-2016 Jörg Müller + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + ******************************************************************************/ + +#pragma once + +/** + * @file IDevice.h + * @ingroup devices + * The IDevice interface. + */ + +#include "respec/Specification.h" +#include "util/ILockable.h" + +#include <memory> + +AUD_NAMESPACE_BEGIN + +class IHandle; +class IReader; +class ISound; +class ISynchronizer; + +/** + * @interface IDevice + * The IDevice interface represents an output device for sound sources. + * Output devices may be several backends such as plattform independand like + * SDL or OpenAL or plattform specific like ALSA, but they may also be + * files, RAM buffers or other types of streams. + * \warning Thread safety must be insured so that no reader is beeing called + * twice at the same time. + */ +class IDevice : public ILockable +{ +public: + /** + * Destroys the device. + */ + virtual ~IDevice() {} + + /** + * Returns the specification of the device. + */ + virtual DeviceSpecs getSpecs() const=0; + + /** + * Plays a sound source. + * \param reader The reader to play. + * \param keep When keep is true the sound source will not be deleted but + * set to paused when its end has been reached. + * \return Returns a handle with which the playback can be controlled. + * This is nullptr if the sound couldn't be played back. + * \exception Exception Thrown if there's an unexpected (from the + * device side) error during creation of the reader. + */ + virtual std::shared_ptr<IHandle> play(std::shared_ptr<IReader> reader, bool keep = false)=0; + + /** + * Plays a sound source. + * \param sound The sound to create the reader for the sound source. + * \param keep When keep is true the sound source will not be deleted but + * set to paused when its end has been reached. + * \return Returns a handle with which the playback can be controlled. + * This is nullptr if the sound couldn't be played back. + * \exception Exception Thrown if there's an unexpected (from the + * device side) error during creation of the reader. + */ + virtual std::shared_ptr<IHandle> play(std::shared_ptr<ISound> sound, bool keep = false)=0; + + /** + * Stops all playing sounds. + */ + virtual void stopAll()=0; + + /** + * Locks the device. + * Used to make sure that between lock and unlock, no buffers are read, so + * that it is possible to start, resume, pause, stop or seek several + * playback handles simultaneously. + * \warning Make sure the locking time is as small as possible to avoid + * playback delays that result in unexpected noise and cracks. + */ + virtual void lock()=0; + + /** + * Unlocks the previously locked device. + */ + virtual void unlock()=0; + + /** + * Retrieves the overall device volume. + * \return The overall device volume. + */ + virtual float getVolume() const=0; + + /** + * Sets the overall device volume. + * \param volume The overall device volume. + */ + virtual void setVolume(float volume)=0; + + /** + * Retrieves the synchronizer for this device, which enables accurate synchronization + * between audio playback and video playback for example. + * @return The synchronizer which will be the DefaultSynchronizer if synchonization is not supported. + */ + virtual ISynchronizer* getSynchronizer()=0; +}; + +AUD_NAMESPACE_END diff --git a/extern/audaspace/include/devices/IDeviceFactory.h b/extern/audaspace/include/devices/IDeviceFactory.h new file mode 100644 index 00000000000..6a0f4537b13 --- /dev/null +++ b/extern/audaspace/include/devices/IDeviceFactory.h @@ -0,0 +1,72 @@ +/******************************************************************************* + * Copyright 2009-2016 Jörg Müller + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + ******************************************************************************/ + +#pragma once + +/** + * @file IDeviceFactory.h + * @ingroup devices + * The IDeviceFactory interface. + */ + +#include "respec/Specification.h" + +#include <memory> + +AUD_NAMESPACE_BEGIN + +/** + * @interface IDeviceFactory + * The IDeviceFactory interface opens an output device. + */ +class AUD_API IDeviceFactory +{ +public: + /** + * Opens an audio device for playback. + * \exception Exception Thrown if the audio device cannot be opened. + */ + virtual std::shared_ptr<IDevice> openDevice()=0; + + /** + * Returns the priority of the device to be the default device for a system. + * The higher the priority the more likely it is for this device to be used as the default device. + * \return Priority to be the default device. + */ + virtual int getPriority()=0; + + /** + * Sets the wanted device specifications for opening the device. + * \param specs The wanted audio specification. + */ + virtual void setSpecs(DeviceSpecs specs)=0; + + /** + * Sets the size for the internal playback buffers. + * The bigger the buffersize, the less likely clicks happen, + * but the latency increases too. + * \param buffersize The size of the internal buffer. + */ + virtual void setBufferSize(int buffersize)=0; + + /** + * Sets a name for the device. + * \param name The internal name for the device. + */ + virtual void setName(std::string name)=0; +}; + +AUD_NAMESPACE_END diff --git a/extern/audaspace/include/devices/IHandle.h b/extern/audaspace/include/devices/IHandle.h new file mode 100644 index 00000000000..3f42fc33c3a --- /dev/null +++ b/extern/audaspace/include/devices/IHandle.h @@ -0,0 +1,189 @@ +/******************************************************************************* + * Copyright 2009-2016 Jörg Müller + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + ******************************************************************************/ + +#pragma once + +/** + * @file IHandle.h + * @ingroup devices + * Defines the IHandle interface as well as possible states of the handle. + */ + +#include "Audaspace.h" + +AUD_NAMESPACE_BEGIN + +/// Status of a playback handle. +enum Status +{ + STATUS_INVALID = 0, /// Invalid handle. Maybe due to stopping. + STATUS_PLAYING, /// Sound is playing. + STATUS_PAUSED, /// Sound is being paused. + STATUS_STOPPED /// Sound is stopped but kept in the device. +}; + +/** + * The stopCallback is called when a handle reaches the end of the stream and + * thus gets stopped. A user defined pointer is supplied to the callback. + */ +typedef void (*stopCallback)(void*); + +/** + * @interface IHandle + * The IHandle interface represents a playback handles of a specific device. + */ +class AUD_API IHandle +{ +public: + /** + * Destroys the handle. + */ + virtual ~IHandle() {} + + /** + * Pauses a played back sound. + * \return + * - true if the sound has been paused. + * - false if the sound isn't playing back or the handle is invalid. + */ + virtual bool pause()=0; + + /** + * Resumes a paused sound. + * \return + * - true if the sound has been resumed. + * - false if the sound isn't paused or the handle is invalid. + */ + virtual bool resume()=0; + + /** + * Stops a played back or paused sound. The handle is definitely invalid + * afterwards. + * \return + * - true if the sound has been stopped. + * - false if the handle is invalid. + */ + virtual bool stop()=0; + + /** + * Gets the behaviour of the device for a played back sound when the sound + * doesn't return any more samples. + * \return + * - true if the source will be paused when it's end is reached + * - false if the handle won't kept or is invalid. + */ + virtual bool getKeep()=0; + + /** + * Sets the behaviour of the device for a played back sound when the sound + * doesn't return any more samples. + * \param keep True when the source should be paused and not deleted. + * \return + * - true if the behaviour has been changed. + * - false if the handle is invalid. + */ + virtual bool setKeep(bool keep)=0; + + /** + * Seeks in a played back sound. + * \param position The new position from where to play back, in seconds. + * \return + * - true if the handle is valid. + * - false if the handle is invalid. + * \warning Whether the seek works or not depends on the sound source. + */ + virtual bool seek(float position)=0; + + /** + * Retrieves the current playback position of a sound. + * \return The playback position in seconds, or 0.0 if the handle is + * invalid. + */ + virtual float getPosition()=0; + + /** + * Returns the status of a played back sound. + * \return + * - STATUS_INVALID if the sound has stopped or the handle is + *. invalid + * - STATUS_PLAYING if the sound is currently played back. + * - STATUS_PAUSED if the sound is currently paused. + * - STATUS_STOPPED if the sound finished playing and is still + * kept in the device. + * \see Status + */ + virtual Status getStatus()=0; + + /** + * Retrieves the volume of a playing sound. + * \return The volume. + */ + virtual float getVolume()=0; + + /** + * Sets the volume of a playing sound. + * \param volume The volume. + * \return + * - true if the handle is valid. + * - false if the handle is invalid. + */ + virtual bool setVolume(float volume)=0; + + /** + * Retrieves the pitch of a playing sound. + * \return The pitch. + */ + virtual float getPitch()=0; + + /** + * Sets the pitch of a playing sound. + * \param pitch The pitch. + * \return + * - true if the handle is valid. + * - false if the handle is invalid. + */ + virtual bool setPitch(float pitch)=0; + + /** + * Retrieves the loop count of a playing sound. + * A negative value indicates infinity. + * \return The remaining loop count. + */ + virtual int getLoopCount()=0; + + /** + * Sets the loop count of a playing sound. + * A negative value indicates infinity. + * \param count The new loop count. + * \return + * - true if the handle is valid. + * - false if the handle is invalid. + */ + virtual bool setLoopCount(int count)=0; + + /** + * Sets the callback function that's called when the end of a playing sound + * is reached. + * \param callback The callback function. + * \param data The data that should be passed to the callback function. + * \return + * - true if the handle is valid. + * - false if the handle is invalid. + */ + virtual bool setStopCallback(stopCallback callback = 0, void* data = 0)=0; +}; + +AUD_NAMESPACE_END diff --git a/extern/audaspace/include/devices/ISynchronizer.h b/extern/audaspace/include/devices/ISynchronizer.h new file mode 100644 index 00000000000..6f14de59565 --- /dev/null +++ b/extern/audaspace/include/devices/ISynchronizer.h @@ -0,0 +1,92 @@ +/******************************************************************************* + * Copyright 2009-2016 Jörg Müller + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + ******************************************************************************/ + +#pragma once + +/** + * @file ISynchronizer.h + * @ingroup devices + * The ISynchronizer interface. + */ + +#include "Audaspace.h" + +#include <memory> + +AUD_NAMESPACE_BEGIN + +class IHandle; + +/** + * @interface ISynchronizer + * This class enables global synchronization of several audio applications if supported. + * JACK for example supports synchronization through JACK Transport. + */ +class AUD_API ISynchronizer +{ +public: + /** + * Destroys the synchronizer. + */ + virtual ~ISynchronizer() {} + + /** + * The syncFunction is called when a synchronization event happens. + * The function awaits three parameters. The first one is a user defined + * pointer, the second informs about whether playback is on and the third + * is the current playback time in seconds. + */ + typedef void (*syncFunction)(void*, int, float); + + /** + * Sets the playback position of a handle and the synchronizer to a specific time. + * @param handle The handle that should be synchronized/seeked. + * @param time The absolute time to synchronize to. + */ + virtual void seek(std::shared_ptr<IHandle> handle, float time) = 0; + + /** + * Retrieves the position of the synchronizer. + * @param handle The handle which is synchronized. + * @return The position in seconds. + */ + virtual float getPosition(std::shared_ptr<IHandle> handle) = 0; + + /** + * Starts the synchronizer playback. + */ + virtual void play() = 0; + + /** + * Stops the synchronizer playback. + */ + virtual void stop() = 0; + + /** + * Sets the callback function that is called when a synchronization event happens. + * @param function The function to be called. + * @param data User data to be passed to the callback. + */ + virtual void setSyncCallback(syncFunction function, void* data) = 0; + + /** + * Retrieves whether the synchronizer is playing back. + * @return Whether the synchronizer plays back. + */ + virtual int isPlaying() = 0; +}; + +AUD_NAMESPACE_END diff --git a/extern/audaspace/include/devices/NULLDevice.h b/extern/audaspace/include/devices/NULLDevice.h new file mode 100644 index 00000000000..76211a799b9 --- /dev/null +++ b/extern/audaspace/include/devices/NULLDevice.h @@ -0,0 +1,96 @@ +/******************************************************************************* + * Copyright 2009-2016 Jörg Müller + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + ******************************************************************************/ + +#pragma once + +/** + * @file NULLDevice.h + * @ingroup devices + * The NULLDevice class. + */ + +#include "devices/IDevice.h" +#include "devices/IHandle.h" + +AUD_NAMESPACE_BEGIN + +class IReader; + +/** + * This device plays nothing. + * It is similar to the linux device /dev/null. + */ +class AUD_API NULLDevice : public IDevice +{ +private: + class AUD_LOCAL NULLHandle : public IHandle + { + private: + // delete copy constructor and operator= + NULLHandle(const NULLHandle&) = delete; + NULLHandle& operator=(const NULLHandle&) = delete; + + public: + + NULLHandle(); + + virtual ~NULLHandle() {} + virtual bool pause(); + virtual bool resume(); + virtual bool stop(); + virtual bool getKeep(); + virtual bool setKeep(bool keep); + virtual bool seek(float position); + virtual float getPosition(); + virtual Status getStatus(); + virtual float getVolume(); + virtual bool setVolume(float volume); + virtual float getPitch(); + virtual bool setPitch(float pitch); + virtual int getLoopCount(); + virtual bool setLoopCount(int count); + virtual bool setStopCallback(stopCallback callback = 0, void* data = 0); + }; + + // delete copy constructor and operator= + NULLDevice(const NULLDevice&) = delete; + NULLDevice& operator=(const NULLDevice&) = delete; + +public: + /** + * Creates a new NULLDevice. + */ + NULLDevice(); + + virtual ~NULLDevice(); + + virtual DeviceSpecs getSpecs() const; + virtual std::shared_ptr<IHandle> play(std::shared_ptr<IReader> reader, bool keep = false); + virtual std::shared_ptr<IHandle> play(std::shared_ptr<ISound> sound, bool keep = false); + virtual void stopAll(); + virtual void lock(); + virtual void unlock(); + virtual float getVolume() const; + virtual void setVolume(float volume); + virtual ISynchronizer* getSynchronizer(); + + /** + * Registers this plugin. + */ + static void registerPlugin(); +}; + +AUD_NAMESPACE_END diff --git a/extern/audaspace/include/devices/ReadDevice.h b/extern/audaspace/include/devices/ReadDevice.h new file mode 100644 index 00000000000..b56bd8ce5c4 --- /dev/null +++ b/extern/audaspace/include/devices/ReadDevice.h @@ -0,0 +1,82 @@ +/******************************************************************************* + * Copyright 2009-2016 Jörg Müller + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + ******************************************************************************/ + +#pragma once + +/** + * @file ReadDevice.h + * @ingroup devices + * The ReadDevice class. + */ + +#include "devices/SoftwareDevice.h" + +AUD_NAMESPACE_BEGIN + +/** + * This device enables to let the user read raw data out of it. + */ +class AUD_API ReadDevice : public SoftwareDevice +{ +private: + /** + * Whether the device is currently playing back. + */ + bool m_playing; + + // delete copy constructor and operator= + ReadDevice(const ReadDevice&) = delete; + ReadDevice& operator=(const ReadDevice&) = delete; + +protected: + virtual void AUD_LOCAL playing(bool playing); + +public: + /** + * Creates a new read device. + * \param specs The wanted audio specification. + */ + ReadDevice(DeviceSpecs specs); + + /** + * Creates a new read device. + * \param specs The wanted audio specification. + */ + ReadDevice(Specs specs); + + /** + * Closes the device. + */ + virtual ~ReadDevice(); + + /** + * Reads the next bytes into the supplied buffer. + * \param buffer The target buffer. + * \param length The length in samples to be filled. + * \return True if the reading succeeded, false if there are no sounds + * played back currently, in that case the buffer is filled with + * silence. + */ + bool read(data_t* buffer, int length); + + /** + * Changes the output specification. + * \param specs The new audio data specification. + */ + void changeSpecs(Specs specs); +}; + +AUD_NAMESPACE_END diff --git a/extern/audaspace/include/devices/SoftwareDevice.h b/extern/audaspace/include/devices/SoftwareDevice.h new file mode 100644 index 00000000000..8f3846394c6 --- /dev/null +++ b/extern/audaspace/include/devices/SoftwareDevice.h @@ -0,0 +1,368 @@ +/******************************************************************************* + * Copyright 2009-2016 Jörg Müller + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + ******************************************************************************/ + +#pragma once + +/** + * @file SoftwareDevice.h + * @ingroup devices + * The SoftwareDevice class. + */ + +#include "devices/IDevice.h" +#include "devices/IHandle.h" +#include "devices/I3DDevice.h" +#include "devices/I3DHandle.h" +#include "devices/DefaultSynchronizer.h" +#include "util/Buffer.h" + +#include <list> +#include <mutex> + +AUD_NAMESPACE_BEGIN + +class Mixer; +class PitchReader; +class ResampleReader; +class ChannelMapperReader; + +/** + * The software device is a generic device with software mixing. + * It is a base class for all software mixing classes. + * Classes implementing this have to: + * - Implement the playing function. + * - Prepare the m_specs, m_mixer variables. + * - Call the create and destroy functions. + * - Call the mix function to retrieve their audio data. + */ +class AUD_API SoftwareDevice : public IDevice, public I3DDevice +{ +protected: + /// Saves the data for playback. + class AUD_API SoftwareHandle : public IHandle, public I3DHandle + { + private: + // delete copy constructor and operator= + SoftwareHandle(const SoftwareHandle&) = delete; + SoftwareHandle& operator=(const SoftwareHandle&) = delete; + + public: + /// The reader source. + std::shared_ptr<IReader> m_reader; + + /// The pitch reader in between. + std::shared_ptr<PitchReader> m_pitch; + + /// The resample reader in between. + std::shared_ptr<ResampleReader> m_resampler; + + /// The channel mapper reader in between. + std::shared_ptr<ChannelMapperReader> m_mapper; + + /// Whether to keep the source if end of it is reached. + bool m_keep; + + /// The user set pitch of the source. + float m_user_pitch; + + /// The user set volume of the source. + float m_user_volume; + + /// The user set panning for non-3D sources + float m_user_pan; + + /// The calculated final volume of the source. + float m_volume; + + /// The previous calculated final volume of the source. + float m_old_volume; + + /// The loop count of the source. + int m_loopcount; + + /// Location in 3D Space. + Vector3 m_location; + + /// Velocity in 3D Space. + Vector3 m_velocity; + + /// Orientation in 3D Space. + Quaternion m_orientation; + + /// Whether the position to the listener is relative or absolute + bool m_relative; + + /// Maximum volume. + float m_volume_max; + + /// Minimum volume. + float m_volume_min; + + /// Maximum distance. + float m_distance_max; + + /// Reference distance; + float m_distance_reference; + + /// Attenuation + float m_attenuation; + + /// Cone outer angle. + float m_cone_angle_outer; + + /// Cone inner angle. + float m_cone_angle_inner; + + /// Cone outer volume. + float m_cone_volume_outer; + + /// Rendering flags + int m_flags; + + /// The stop callback. + stopCallback m_stop; + + /// Stop callback data. + void* m_stop_data; + + /// Current status of the handle + Status m_status; + + /// Own device. + SoftwareDevice* m_device; + + /** + * This method is for internal use only. + * @param keep Whether the sound should be marked stopped or paused. + * @return Whether the action succeeded. + */ + bool pause(bool keep); + + public: + /** + * Creates a new software handle. + * \param device The device this handle is from. + * \param reader The reader to play. + * \param pitch The pitch reader. + * \param resampler The resampling reader. + * \param mapper The channel mapping reader. + * \param keep Whether to keep the handle when the sound ends. + */ + SoftwareHandle(SoftwareDevice* device, std::shared_ptr<IReader> reader, std::shared_ptr<PitchReader> pitch, std::shared_ptr<ResampleReader> resampler, std::shared_ptr<ChannelMapperReader> mapper, bool keep); + + /** + * Updates the handle's playback parameters. + */ + void update(); + + /** + * Sets the audio output specification of the readers. + * \param specs The output specification. + */ + void setSpecs(Specs specs); + + virtual ~SoftwareHandle() {} + virtual bool pause(); + virtual bool resume(); + virtual bool stop(); + virtual bool getKeep(); + virtual bool setKeep(bool keep); + virtual bool seek(float position); + virtual float getPosition(); + virtual Status getStatus(); + virtual float getVolume(); + virtual bool setVolume(float volume); + virtual float getPitch(); + virtual bool setPitch(float pitch); + virtual int getLoopCount(); + virtual bool setLoopCount(int count); + virtual bool setStopCallback(stopCallback callback = 0, void* data = 0); + + virtual Vector3 getLocation(); + virtual bool setLocation(const Vector3& location); + virtual Vector3 getVelocity(); + virtual bool setVelocity(const Vector3& velocity); + virtual Quaternion getOrientation(); + virtual bool setOrientation(const Quaternion& orientation); + virtual bool isRelative(); + virtual bool setRelative(bool relative); + virtual float getVolumeMaximum(); + virtual bool setVolumeMaximum(float volume); + virtual float getVolumeMinimum(); + virtual bool setVolumeMinimum(float volume); + virtual float getDistanceMaximum(); + virtual bool setDistanceMaximum(float distance); + virtual float getDistanceReference(); + virtual bool setDistanceReference(float distance); + virtual float getAttenuation(); + virtual bool setAttenuation(float factor); + virtual float getConeAngleOuter(); + virtual bool setConeAngleOuter(float angle); + virtual float getConeAngleInner(); + virtual bool setConeAngleInner(float angle); + virtual float getConeVolumeOuter(); + virtual bool setConeVolumeOuter(float volume); + }; + + /** + * The specification of the device. + */ + DeviceSpecs m_specs; + + /** + * The mixer. + */ + std::shared_ptr<Mixer> m_mixer; + + /** + * Whether to do high or low quality resampling. + */ + bool m_quality; + + /** + * Initializes member variables. + */ + void create(); + + /** + * Uninitializes member variables. + */ + void destroy(); + + /** + * Mixes the next samples into the buffer. + * \param buffer The target buffer. + * \param length The length in samples to be filled. + */ + void mix(data_t* buffer, int length); + + /** + * This function tells the device, to start or pause playback. + * \param playing True if device should playback. + */ + virtual void playing(bool playing)=0; + + /** + * Sets the audio output specification of the device. + * \param specs The output specification. + */ + void setSpecs(Specs specs); + + /** + * Empty default constructor. To setup the device call the function create() + * and to uninitialize call destroy(). + */ + SoftwareDevice(); + +private: + /** + * The reading buffer. + */ + Buffer m_buffer; + + /** + * The list of sounds that are currently playing. + */ + std::list<std::shared_ptr<SoftwareHandle> > m_playingSounds; + + /** + * The list of sounds that are currently paused. + */ + std::list<std::shared_ptr<SoftwareHandle> > m_pausedSounds; + + /** + * Whether there is currently playback. + */ + bool m_playback; + + /** + * The mutex for locking. + */ + std::recursive_mutex m_mutex; + + /** + * The overall volume of the device. + */ + float m_volume; + + /// Listener location. + Vector3 m_location; + + /// Listener velocity. + Vector3 m_velocity; + + /// Listener orientation. + Quaternion m_orientation; + + /// Speed of Sound. + float m_speed_of_sound; + + /// Doppler factor. + float m_doppler_factor; + + /// Distance model. + DistanceModel m_distance_model; + + /// Rendering flags + int m_flags; + + /// Synchronizer. + DefaultSynchronizer m_synchronizer; + + // delete copy constructor and operator= + SoftwareDevice(const SoftwareDevice&) = delete; + SoftwareDevice& operator=(const SoftwareDevice&) = delete; + +public: + + /** + * Sets the panning of a specific handle. + * \param handle The handle to set the panning from. + * \param pan The new panning value, should be in the range [-2, 2]. + */ + static void setPanning(IHandle* handle, float pan); + + /** + * Sets the resampling quality. + * \param quality Low (false) or high (true) quality. + */ + void setQuality(bool quality); + + virtual DeviceSpecs getSpecs() const; + virtual std::shared_ptr<IHandle> play(std::shared_ptr<IReader> reader, bool keep = false); + virtual std::shared_ptr<IHandle> play(std::shared_ptr<ISound> sound, bool keep = false); + virtual void stopAll(); + virtual void lock(); + virtual void unlock(); + virtual float getVolume() const; + virtual void setVolume(float volume); + virtual ISynchronizer* getSynchronizer(); + + virtual Vector3 getListenerLocation() const; + virtual void setListenerLocation(const Vector3& location); + virtual Vector3 getListenerVelocity() const; + virtual void setListenerVelocity(const Vector3& velocity); + virtual Quaternion getListenerOrientation() const; + virtual void setListenerOrientation(const Quaternion& orientation); + virtual float getSpeedOfSound() const; + virtual void setSpeedOfSound(float speed); + virtual float getDopplerFactor() const; + virtual void setDopplerFactor(float factor); + virtual DistanceModel getDistanceModel() const; + virtual void setDistanceModel(DistanceModel model); +}; + +AUD_NAMESPACE_END |