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authorJörg Müller <nexyon@gmail.com>2021-03-11 21:22:56 +0300
committerJörg Müller <nexyon@gmail.com>2021-03-17 01:21:45 +0300
commitbc5798530663a9b3fec8df60feba510bd681c5ad (patch)
tree0d2587f7d3c5f9ac55d6bcee8f91afce9cf9d50b /extern/audaspace/plugins/wasapi/WASAPIDevice.h
parentd33339ebf44855b62200a2784c046792d78c75bc (diff)
Audaspace: add support for WASAPI on Windows
This adds WASAPI as audio backend on Windows. WASAPI is the modern standard audio API on Windows introduced with Windows Vista. Ref T86590
Diffstat (limited to 'extern/audaspace/plugins/wasapi/WASAPIDevice.h')
-rw-r--r--extern/audaspace/plugins/wasapi/WASAPIDevice.h99
1 files changed, 99 insertions, 0 deletions
diff --git a/extern/audaspace/plugins/wasapi/WASAPIDevice.h b/extern/audaspace/plugins/wasapi/WASAPIDevice.h
new file mode 100644
index 00000000000..b7b520e802c
--- /dev/null
+++ b/extern/audaspace/plugins/wasapi/WASAPIDevice.h
@@ -0,0 +1,99 @@
+/*******************************************************************************
+ * Copyright 2009-2016 Jörg Müller
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+#pragma once
+
+#ifdef WASAPI_PLUGIN
+#define AUD_BUILD_PLUGIN
+#endif
+
+/**
+ * @file WASAPIDevice.h
+ * @ingroup plugin
+ * The WASAPIDevice class.
+ */
+
+#include "devices/SoftwareDevice.h"
+
+#include <thread>
+
+#include <windows.h>
+#include <audioclient.h>
+#include <mmdeviceapi.h>
+#include <mmreg.h>
+
+AUD_NAMESPACE_BEGIN
+
+/**
+ * This device plays back through WASAPI, the Windows audio API.
+ */
+class AUD_PLUGIN_API WASAPIDevice : public SoftwareDevice
+{
+private:
+ /**
+ * Whether there is currently playback.
+ */
+ bool m_playing;
+
+ IMMDeviceEnumerator* m_imm_device_enumerator;
+ IMMDevice* m_imm_device;
+ IAudioClient* m_audio_client;
+ WAVEFORMATEXTENSIBLE m_wave_format_extensible;
+
+ /**
+ * The streaming thread.
+ */
+ std::thread m_thread;
+
+ /**
+ * Starts the streaming thread.
+ */
+ AUD_LOCAL void start();
+
+ /**
+ * Streaming thread main function.
+ */
+ AUD_LOCAL void updateStream();
+
+ // delete copy constructor and operator=
+ WASAPIDevice(const WASAPIDevice&) = delete;
+ WASAPIDevice& operator=(const WASAPIDevice&) = delete;
+
+protected:
+ virtual void playing(bool playing);
+
+public:
+ /**
+ * Opens the WASAPI audio device for playback.
+ * \param specs The wanted audio specification.
+ * \param buffersize The size of the internal buffer.
+ * \note The specification really used for opening the device may differ.
+ * \exception Exception Thrown if the audio device cannot be opened.
+ */
+ WASAPIDevice(DeviceSpecs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE);
+
+ /**
+ * Closes the WASAPI audio device.
+ */
+ virtual ~WASAPIDevice();
+
+ /**
+ * Registers this plugin.
+ */
+ static void registerPlugin();
+};
+
+AUD_NAMESPACE_END