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authorJörg Müller <nexyon@gmail.com>2017-08-18 09:24:12 +0300
committerJörg Müller <nexyon@gmail.com>2017-08-18 09:24:12 +0300
commit986267300ba42a5c99d2802cd701803dd558e389 (patch)
tree9bf6a84f8e3ebb8d01e5617b1cccfd2693cc1345 /extern/audaspace/src/fx/Pitch.cpp
parentd0dad0260434c4420fa9756264c1cc5e745e5ec9 (diff)
Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
Diffstat (limited to 'extern/audaspace/src/fx/Pitch.cpp')
-rw-r--r--extern/audaspace/src/fx/Pitch.cpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/extern/audaspace/src/fx/Pitch.cpp b/extern/audaspace/src/fx/Pitch.cpp
new file mode 100644
index 00000000000..d7348a2d49e
--- /dev/null
+++ b/extern/audaspace/src/fx/Pitch.cpp
@@ -0,0 +1,33 @@
+/*******************************************************************************
+ * Copyright 2009-2016 Jörg Müller
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ ******************************************************************************/
+
+#include "fx/Pitch.h"
+#include "fx/PitchReader.h"
+
+AUD_NAMESPACE_BEGIN
+
+Pitch::Pitch(std::shared_ptr<ISound> sound, float pitch) :
+ Effect(sound),
+ m_pitch(pitch)
+{
+}
+
+std::shared_ptr<IReader> Pitch::createReader()
+{
+ return std::shared_ptr<IReader>(new PitchReader(getReader(), m_pitch));
+}
+
+AUD_NAMESPACE_END