diff options
author | Diego Borghetti <bdiego@gmail.com> | 2009-05-06 03:10:32 +0400 |
---|---|---|
committer | Diego Borghetti <bdiego@gmail.com> | 2009-05-06 03:10:32 +0400 |
commit | 405cf80eb8dc2df8ae160aee70aef34052add24a (patch) | |
tree | f03cc27e95bdf91b25ea9d2a0dffb28ccef666be /extern/bFTGL/README.txt | |
parent | 71c38978e14ebf3522fe60fc239ad04f10ef30ab (diff) |
Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
the old BMF api.
I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.
MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
Always have to link/include the freetype2 library
Remove any reference to libbmfont
Remove any reference to libftfont
Remove any reference to libbftgl (or libbFTGL)
Diffstat (limited to 'extern/bFTGL/README.txt')
-rw-r--r-- | extern/bFTGL/README.txt | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/extern/bFTGL/README.txt b/extern/bFTGL/README.txt deleted file mode 100644 index a679d86c22e..00000000000 --- a/extern/bFTGL/README.txt +++ /dev/null @@ -1,51 +0,0 @@ -FTGL 2.0.11 -16 August 2004 - -DESCRIPTION: - -FTGL is a free open source library to enable developers to use arbitrary -fonts in their OpenGL (www.opengl.org) applications. -Unlike other OpenGL font libraries FTGL uses standard font file formats -so doesn't need a preprocessing step to convert the high quality font data -into a lesser quality, proprietary format. -FTGL uses the Freetype (www.freetype.org) font library to open and 'decode' -the fonts. It then takes that output and stores it in a format most efficient -for OpenGL rendering. - -Rendering modes supported are -- Bit maps -- Antialiased Pix maps -- Texture maps -- Outlines -- Polygon meshes -- Extruded polygon meshes - -FTGL is designed to be used in commercial quality software. It has been -written with performance, robustness and simplicity in mind. - -USAGE: - - FTGLPixmapFont font( "Fonts:Arial"); - - font.FaceSize( 72); - - font.render( "Hello World!"); - -This library was inspired by gltt, Copyright (C) 1998-1999 Stephane Rehel -(http://gltt.sourceforge.net) -Bezier curve code contributed by Jed Soane. -Demo, Linux port, extrusion code and gltt maintainance by Gerard Lanois -Linux port by Matthias Kretz -Windows port by Andrew Ellerton & Max Rheiner -Bug fixes by Robert Osfield, Marcelo E. Magallon, Markku Rontu, Mark A. Fox, -Patrick Rogers -Containers and optimisations by Sebastien Barre -Autoconf Marcelo E. Magallon. - - -Please contact me if you have any suggestions, feature requests, or problems. - -Henry Maddocks -ftgl@opengl.geek.nz -http://homepages.paradise.net.nz/henryj/ - |