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authorKent Mein <mein@cs.umn.edu>2005-01-21 08:15:33 +0300
committerKent Mein <mein@cs.umn.edu>2005-01-21 08:15:33 +0300
commit26f63bfa197e82a6d3a3f298c603f1878891b8f8 (patch)
tree370880862bd533224e42e7b374f39a43279e79f8 /extern/bFTGL/include/FTExtrdGlyph.h
parentb561ca88cfc2445b82c3dc59bdbb8d9e46ee7e31 (diff)
Added bFTGL to extern and updated the Makefiles. I'm guessing there will
need to be tweaks but it seems to work on my linux box. I haven't touched any of the other build systems so those will need to be done. We probably don't need all of this stuff but I figured better to add a little too much then to little. Kent
Diffstat (limited to 'extern/bFTGL/include/FTExtrdGlyph.h')
-rw-r--r--extern/bFTGL/include/FTExtrdGlyph.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/extern/bFTGL/include/FTExtrdGlyph.h b/extern/bFTGL/include/FTExtrdGlyph.h
new file mode 100644
index 00000000000..01e7c9e1d76
--- /dev/null
+++ b/extern/bFTGL/include/FTExtrdGlyph.h
@@ -0,0 +1,71 @@
+#ifndef __FTExtrdGlyph__
+#define __FTExtrdGlyph__
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+#include FT_GLYPH_H
+
+#include "FTGL.h"
+#include "FTGlyph.h"
+
+class FTVectoriser;
+
+/**
+ * FTExtrdGlyph is a specialisation of FTGlyph for creating tessellated
+ * extruded polygon glyphs.
+ *
+ * @see FTGlyphContainer
+ * @see FTVectoriser
+ *
+ */
+class FTGL_EXPORT FTExtrdGlyph : public FTGlyph
+{
+ public:
+ /**
+ * Constructor. Sets the Error to Invalid_Outline if the glyphs isn't an outline.
+ *
+ * @param glyph The Freetype glyph to be processed
+ * @param depth The distance along the z axis to extrude the glyph
+ */
+ FTExtrdGlyph( FT_GlyphSlot glyph, float depth);
+
+ /**
+ * Destructor
+ */
+ virtual ~FTExtrdGlyph();
+
+ /**
+ * Renders this glyph at the current pen position.
+ *
+ * @param pen The current pen position.
+ * @return The advance distance for this glyph.
+ */
+ virtual float Render( const FTPoint& pen);
+
+ private:
+ /**
+ * Calculate the normal vector to 2 points. This is 2D and ignores
+ * the z component. The normal will be normalised
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ FTPoint GetNormal( const FTPoint &a, const FTPoint &b);
+
+
+ /**
+ * OpenGL display list
+ */
+ GLuint glList;
+
+ /**
+ * Distance to extrude the glyph
+ */
+ float depth;
+
+};
+
+
+#endif // __FTExtrdGlyph__
+