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authorKent Mein <mein@cs.umn.edu>2005-01-21 08:15:33 +0300
committerKent Mein <mein@cs.umn.edu>2005-01-21 08:15:33 +0300
commit26f63bfa197e82a6d3a3f298c603f1878891b8f8 (patch)
tree370880862bd533224e42e7b374f39a43279e79f8 /extern/bFTGL/include/FTGLTextureFont.h
parentb561ca88cfc2445b82c3dc59bdbb8d9e46ee7e31 (diff)
Added bFTGL to extern and updated the Makefiles. I'm guessing there will
need to be tweaks but it seems to work on my linux box. I haven't touched any of the other build systems so those will need to be done. We probably don't need all of this stuff but I figured better to add a little too much then to little. Kent
Diffstat (limited to 'extern/bFTGL/include/FTGLTextureFont.h')
-rwxr-xr-xextern/bFTGL/include/FTGLTextureFont.h151
1 files changed, 151 insertions, 0 deletions
diff --git a/extern/bFTGL/include/FTGLTextureFont.h b/extern/bFTGL/include/FTGLTextureFont.h
new file mode 100755
index 00000000000..f0575143f4b
--- /dev/null
+++ b/extern/bFTGL/include/FTGLTextureFont.h
@@ -0,0 +1,151 @@
+#ifndef __FTGLTextureFont__
+#define __FTGLTextureFont__
+
+#include "FTFont.h"
+#include "FTVector.h"
+#include "FTGL.h"
+
+class FTTextureGlyph;
+
+
+/**
+ * FTGLTextureFont is a specialisation of the FTFont class for handling
+ * Texture mapped fonts
+ *
+ * @see FTFont
+ */
+class FTGL_EXPORT FTGLTextureFont : public FTFont
+{
+ public:
+ /**
+ * Open and read a font file. Sets Error flag.
+ *
+ * @param fontname font file name.
+ */
+ FTGLTextureFont( const char* fontname);
+
+ /**
+ * Open and read a font from a buffer in memory. Sets Error flag.
+ *
+ * @param pBufferBytes the in-memory buffer
+ * @param bufferSizeInBytes the length of the buffer in bytes
+ */
+ FTGLTextureFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes);
+
+ /**
+ * Destructor
+ */
+ virtual ~FTGLTextureFont();
+
+ /**
+ * Set the char size for the current face.
+ *
+ * @param size the face size in points (1/72 inch)
+ * @param res the resolution of the target device.
+ * @return <code>true</code> if size was set correctly
+ */
+ virtual bool FaceSize( const unsigned int size, const unsigned int res = 72);
+
+ /**
+ * Renders a string of characters
+ *
+ * @param string 'C' style string to be output.
+ */
+ virtual void Render( const char* string);
+
+ /**
+ * Renders a string of characters
+ *
+ * @param string wchar_t string to be output.
+ */
+ virtual void Render( const wchar_t* string);
+
+
+ private:
+ /**
+ * Construct a FTTextureGlyph.
+ *
+ * @param glyphIndex The glyph index NOT the char code.
+ * @return An FTTextureGlyph or <code>null</code> on failure.
+ */
+ inline virtual FTGlyph* MakeGlyph( unsigned int glyphIndex);
+
+ /**
+ * Get the size of a block of memory required to layout the glyphs
+ *
+ * Calculates a width and height based on the glyph sizes and the
+ * number of glyphs. It over estimates.
+ */
+ inline void CalculateTextureSize();
+
+ /**
+ * Creates a 'blank' OpenGL texture object.
+ *
+ * The format is GL_ALPHA and the params are
+ * GL_TEXTURE_WRAP_S = GL_CLAMP
+ * GL_TEXTURE_WRAP_T = GL_CLAMP
+ * GL_TEXTURE_MAG_FILTER = GL_LINEAR
+ * GL_TEXTURE_MIN_FILTER = GL_LINEAR
+ * Note that mipmapping is NOT used
+ */
+ inline GLuint CreateTexture();
+
+ /**
+ * The maximum texture dimension on this OpenGL implemetation
+ */
+ GLsizei maxTextSize;
+
+ /**
+ * The minimum texture width required to hold the glyphs
+ */
+ GLsizei textureWidth;
+
+ /**
+ * The minimum texture height required to hold the glyphs
+ */
+ GLsizei textureHeight;
+
+ /**
+ *An array of texture ids
+ */
+ FTVector<GLuint> textureIDList;
+
+ /**
+ * The max height for glyphs in the current font
+ */
+ int glyphHeight;
+
+ /**
+ * The max width for glyphs in the current font
+ */
+ int glyphWidth;
+
+ /**
+ * A value to be added to the height and width to ensure that
+ * glyphs don't overlap in the texture
+ */
+ unsigned int padding;
+
+ /**
+ *
+ */
+ unsigned int numGlyphs;
+
+ /**
+ */
+ unsigned int remGlyphs;
+
+ /**
+ */
+ int xOffset;
+
+ /**
+ */
+ int yOffset;
+
+};
+
+
+#endif // __FTGLTextureFont__
+
+