diff options
author | Diego Borghetti <bdiego@gmail.com> | 2009-05-06 03:10:32 +0400 |
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committer | Diego Borghetti <bdiego@gmail.com> | 2009-05-06 03:10:32 +0400 |
commit | 405cf80eb8dc2df8ae160aee70aef34052add24a (patch) | |
tree | f03cc27e95bdf91b25ea9d2a0dffb28ccef666be /extern/bFTGL/include/FTGLTextureFont.h | |
parent | 71c38978e14ebf3522fe60fc239ad04f10ef30ab (diff) |
Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
the old BMF api.
I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.
MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
Always have to link/include the freetype2 library
Remove any reference to libbmfont
Remove any reference to libftfont
Remove any reference to libbftgl (or libbFTGL)
Diffstat (limited to 'extern/bFTGL/include/FTGLTextureFont.h')
-rw-r--r-- | extern/bFTGL/include/FTGLTextureFont.h | 151 |
1 files changed, 0 insertions, 151 deletions
diff --git a/extern/bFTGL/include/FTGLTextureFont.h b/extern/bFTGL/include/FTGLTextureFont.h deleted file mode 100644 index f0575143f4b..00000000000 --- a/extern/bFTGL/include/FTGLTextureFont.h +++ /dev/null @@ -1,151 +0,0 @@ -#ifndef __FTGLTextureFont__ -#define __FTGLTextureFont__ - -#include "FTFont.h" -#include "FTVector.h" -#include "FTGL.h" - -class FTTextureGlyph; - - -/** - * FTGLTextureFont is a specialisation of the FTFont class for handling - * Texture mapped fonts - * - * @see FTFont - */ -class FTGL_EXPORT FTGLTextureFont : public FTFont -{ - public: - /** - * Open and read a font file. Sets Error flag. - * - * @param fontname font file name. - */ - FTGLTextureFont( const char* fontname); - - /** - * Open and read a font from a buffer in memory. Sets Error flag. - * - * @param pBufferBytes the in-memory buffer - * @param bufferSizeInBytes the length of the buffer in bytes - */ - FTGLTextureFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes); - - /** - * Destructor - */ - virtual ~FTGLTextureFont(); - - /** - * Set the char size for the current face. - * - * @param size the face size in points (1/72 inch) - * @param res the resolution of the target device. - * @return <code>true</code> if size was set correctly - */ - virtual bool FaceSize( const unsigned int size, const unsigned int res = 72); - - /** - * Renders a string of characters - * - * @param string 'C' style string to be output. - */ - virtual void Render( const char* string); - - /** - * Renders a string of characters - * - * @param string wchar_t string to be output. - */ - virtual void Render( const wchar_t* string); - - - private: - /** - * Construct a FTTextureGlyph. - * - * @param glyphIndex The glyph index NOT the char code. - * @return An FTTextureGlyph or <code>null</code> on failure. - */ - inline virtual FTGlyph* MakeGlyph( unsigned int glyphIndex); - - /** - * Get the size of a block of memory required to layout the glyphs - * - * Calculates a width and height based on the glyph sizes and the - * number of glyphs. It over estimates. - */ - inline void CalculateTextureSize(); - - /** - * Creates a 'blank' OpenGL texture object. - * - * The format is GL_ALPHA and the params are - * GL_TEXTURE_WRAP_S = GL_CLAMP - * GL_TEXTURE_WRAP_T = GL_CLAMP - * GL_TEXTURE_MAG_FILTER = GL_LINEAR - * GL_TEXTURE_MIN_FILTER = GL_LINEAR - * Note that mipmapping is NOT used - */ - inline GLuint CreateTexture(); - - /** - * The maximum texture dimension on this OpenGL implemetation - */ - GLsizei maxTextSize; - - /** - * The minimum texture width required to hold the glyphs - */ - GLsizei textureWidth; - - /** - * The minimum texture height required to hold the glyphs - */ - GLsizei textureHeight; - - /** - *An array of texture ids - */ - FTVector<GLuint> textureIDList; - - /** - * The max height for glyphs in the current font - */ - int glyphHeight; - - /** - * The max width for glyphs in the current font - */ - int glyphWidth; - - /** - * A value to be added to the height and width to ensure that - * glyphs don't overlap in the texture - */ - unsigned int padding; - - /** - * - */ - unsigned int numGlyphs; - - /** - */ - unsigned int remGlyphs; - - /** - */ - int xOffset; - - /** - */ - int yOffset; - -}; - - -#endif // __FTGLTextureFont__ - - |