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authorDiego Borghetti <bdiego@gmail.com>2009-05-06 03:10:32 +0400
committerDiego Borghetti <bdiego@gmail.com>2009-05-06 03:10:32 +0400
commit405cf80eb8dc2df8ae160aee70aef34052add24a (patch)
treef03cc27e95bdf91b25ea9d2a0dffb28ccef666be /extern/bFTGL/src/FTGLBufferFont.cpp
parent71c38978e14ebf3522fe60fc239ad04f10ef30ab (diff)
Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
Diffstat (limited to 'extern/bFTGL/src/FTGLBufferFont.cpp')
-rw-r--r--extern/bFTGL/src/FTGLBufferFont.cpp53
1 files changed, 0 insertions, 53 deletions
diff --git a/extern/bFTGL/src/FTGLBufferFont.cpp b/extern/bFTGL/src/FTGLBufferFont.cpp
deleted file mode 100644
index b8af0fcb05f..00000000000
--- a/extern/bFTGL/src/FTGLBufferFont.cpp
+++ /dev/null
@@ -1,53 +0,0 @@
-#include "FTGLBufferFont.h"
-#include "FTBufferGlyph.h"
-
-
-FTGLBufferFont::FTGLBufferFont( const char* fontname)
-: FTFont( fontname),
- buffer(0)
-{}
-
-
-FTGLBufferFont::FTGLBufferFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes)
-: FTFont( pBufferBytes, bufferSizeInBytes),
- buffer(0)
-{}
-
-
-FTGLBufferFont::~FTGLBufferFont()
-{}
-
-
-FTGlyph* FTGLBufferFont::MakeGlyph( unsigned int g)
-{
- FT_GlyphSlot ftGlyph = face.Glyph( g, FT_LOAD_NO_HINTING);
-
- if( ftGlyph)
- {
- FTBufferGlyph* tempGlyph = new FTBufferGlyph( ftGlyph, buffer);
- return tempGlyph;
- }
-
- err = face.Error();
- return NULL;
-}
-
-
-void FTGLBufferFont::Render( const char* string)
-{
- if( NULL != buffer)
- {
- FTFont::Render( string);
- }
-}
-
-
-void FTGLBufferFont::Render( const wchar_t* string)
-{
- if( NULL != buffer)
- {
- FTFont::Render( string);
- }
-}
-
-