diff options
author | Joshua Leung <aligorith@gmail.com> | 2010-06-17 06:42:43 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2010-06-17 06:42:43 +0400 |
commit | ed59822857de7e7b41b33b79c306f5e9b8755c62 (patch) | |
tree | aa15011ba1df16a98d023acf2a276b265bd3ceda /extern/bullet2/BulletCollision/CollisionShapes/btTriangleBuffer.h | |
parent | 22bca493b23904c4dee7130f5737005f8558a26d (diff) |
== SoC Bullet - Bullet Upgrade to 2.76 ==
Updated Blender's Bullet to 2.76 in this branch only.
This update was done by:
1) deleting the contents of the existing extern/bullet2/src directory (leaving the .svn folder in place),
2) copy/pasting the contents of the bullet/src directory (from unzipped Bullet archive) into this newly cleared folder.
Hopefully there aren't any patches that are still needed from the Bullet we had in source.
---
Note: I didn't use Moguri's patch, since that was giving me compile errors with headers not being able to be found.
[[Split portion of a mixed commit.]]
Diffstat (limited to 'extern/bullet2/BulletCollision/CollisionShapes/btTriangleBuffer.h')
-rw-r--r-- | extern/bullet2/BulletCollision/CollisionShapes/btTriangleBuffer.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/extern/bullet2/BulletCollision/CollisionShapes/btTriangleBuffer.h b/extern/bullet2/BulletCollision/CollisionShapes/btTriangleBuffer.h new file mode 100644 index 00000000000..b71fc8b3746 --- /dev/null +++ b/extern/bullet2/BulletCollision/CollisionShapes/btTriangleBuffer.h @@ -0,0 +1,69 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BT_TRIANGLE_BUFFER_H +#define BT_TRIANGLE_BUFFER_H + +#include "btTriangleCallback.h" +#include "LinearMath/btAlignedObjectArray.h" + +struct btTriangle +{ + btVector3 m_vertex0; + btVector3 m_vertex1; + btVector3 m_vertex2; + int m_partId; + int m_triangleIndex; +}; + +///The btTriangleBuffer callback can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles' +///Example usage of this class: +/// btTriangleBuffer triBuf; +/// concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax); +/// for (int i=0;i<triBuf.getNumTriangles();i++) +/// { +/// const btTriangle& tri = triBuf.getTriangle(i); +/// //do something useful here with the triangle +/// } +class btTriangleBuffer : public btTriangleCallback +{ + + btAlignedObjectArray<btTriangle> m_triangleBuffer; + +public: + + + virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); + + int getNumTriangles() const + { + return int(m_triangleBuffer.size()); + } + + const btTriangle& getTriangle(int index) const + { + return m_triangleBuffer[index]; + } + + void clearBuffer() + { + m_triangleBuffer.clear(); + } + +}; + + +#endif //BT_TRIANGLE_BUFFER_H + |