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authorJoshua Leung <aligorith@gmail.com>2010-06-17 06:42:43 +0400
committerJoshua Leung <aligorith@gmail.com>2010-06-17 06:42:43 +0400
commited59822857de7e7b41b33b79c306f5e9b8755c62 (patch)
treeaa15011ba1df16a98d023acf2a276b265bd3ceda /extern/bullet2/BulletCollision/Gimpact/btGImpactMassUtil.h
parent22bca493b23904c4dee7130f5737005f8558a26d (diff)
== SoC Bullet - Bullet Upgrade to 2.76 ==
Updated Blender's Bullet to 2.76 in this branch only. This update was done by: 1) deleting the contents of the existing extern/bullet2/src directory (leaving the .svn folder in place), 2) copy/pasting the contents of the bullet/src directory (from unzipped Bullet archive) into this newly cleared folder. Hopefully there aren't any patches that are still needed from the Bullet we had in source. --- Note: I didn't use Moguri's patch, since that was giving me compile errors with headers not being able to be found. [[Split portion of a mixed commit.]]
Diffstat (limited to 'extern/bullet2/BulletCollision/Gimpact/btGImpactMassUtil.h')
-rw-r--r--extern/bullet2/BulletCollision/Gimpact/btGImpactMassUtil.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/extern/bullet2/BulletCollision/Gimpact/btGImpactMassUtil.h b/extern/bullet2/BulletCollision/Gimpact/btGImpactMassUtil.h
new file mode 100644
index 00000000000..0a10f3cdb7b
--- /dev/null
+++ b/extern/bullet2/BulletCollision/Gimpact/btGImpactMassUtil.h
@@ -0,0 +1,60 @@
+/*! \file btGImpactMassUtil.h
+\author Francisco Len Nßjera
+*/
+/*
+This source file is part of GIMPACT Library.
+
+For the latest info, see http://gimpact.sourceforge.net/
+
+Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
+email: projectileman@yahoo.com
+
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef GIMPACT_MASS_UTIL_H
+#define GIMPACT_MASS_UTIL_H
+
+#include "LinearMath/btTransform.h"
+
+
+
+SIMD_FORCE_INLINE btVector3 gim_inertia_add_transformed(
+ const btVector3 & source_inertia, const btVector3 & added_inertia, const btTransform & transform)
+{
+ btMatrix3x3 rotatedTensor = transform.getBasis().scaled(added_inertia) * transform.getBasis().transpose();
+
+ btScalar x2 = transform.getOrigin()[0];
+ x2*= x2;
+ btScalar y2 = transform.getOrigin()[1];
+ y2*= y2;
+ btScalar z2 = transform.getOrigin()[2];
+ z2*= z2;
+
+ btScalar ix = rotatedTensor[0][0]*(y2+z2);
+ btScalar iy = rotatedTensor[1][1]*(x2+z2);
+ btScalar iz = rotatedTensor[2][2]*(x2+y2);
+
+ return btVector3(source_inertia[0]+ix,source_inertia[1]+iy,source_inertia[2] + iz);
+}
+
+SIMD_FORCE_INLINE btVector3 gim_get_point_inertia(const btVector3 & point, btScalar mass)
+{
+ btScalar x2 = point[0]*point[0];
+ btScalar y2 = point[1]*point[1];
+ btScalar z2 = point[2]*point[2];
+ return btVector3(mass*(y2+z2),mass*(x2+z2),mass*(x2+y2));
+}
+
+
+#endif //GIMPACT_MESH_SHAPE_H