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authorJoshua Leung <aligorith@gmail.com>2010-06-17 06:42:43 +0400
committerJoshua Leung <aligorith@gmail.com>2010-06-17 06:42:43 +0400
commited59822857de7e7b41b33b79c306f5e9b8755c62 (patch)
treeaa15011ba1df16a98d023acf2a276b265bd3ceda /extern/bullet2/BulletCollision/NarrowPhaseCollision/btConvexCast.h
parent22bca493b23904c4dee7130f5737005f8558a26d (diff)
== SoC Bullet - Bullet Upgrade to 2.76 ==
Updated Blender's Bullet to 2.76 in this branch only. This update was done by: 1) deleting the contents of the existing extern/bullet2/src directory (leaving the .svn folder in place), 2) copy/pasting the contents of the bullet/src directory (from unzipped Bullet archive) into this newly cleared folder. Hopefully there aren't any patches that are still needed from the Bullet we had in source. --- Note: I didn't use Moguri's patch, since that was giving me compile errors with headers not being able to be found. [[Split portion of a mixed commit.]]
Diffstat (limited to 'extern/bullet2/BulletCollision/NarrowPhaseCollision/btConvexCast.h')
-rw-r--r--extern/bullet2/BulletCollision/NarrowPhaseCollision/btConvexCast.h73
1 files changed, 73 insertions, 0 deletions
diff --git a/extern/bullet2/BulletCollision/NarrowPhaseCollision/btConvexCast.h b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btConvexCast.h
new file mode 100644
index 00000000000..b0bce341e41
--- /dev/null
+++ b/extern/bullet2/BulletCollision/NarrowPhaseCollision/btConvexCast.h
@@ -0,0 +1,73 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef CONVEX_CAST_H
+#define CONVEX_CAST_H
+
+#include "LinearMath/btTransform.h"
+#include "LinearMath/btVector3.h"
+#include "LinearMath/btScalar.h"
+class btMinkowskiSumShape;
+#include "LinearMath/btIDebugDraw.h"
+
+/// btConvexCast is an interface for Casting
+class btConvexCast
+{
+public:
+
+
+ virtual ~btConvexCast();
+
+ ///RayResult stores the closest result
+ /// alternatively, add a callback method to decide about closest/all results
+ struct CastResult
+ {
+ //virtual bool addRayResult(const btVector3& normal,btScalar fraction) = 0;
+
+ virtual void DebugDraw(btScalar fraction) {(void)fraction;}
+ virtual void drawCoordSystem(const btTransform& trans) {(void)trans;}
+
+ CastResult()
+ :m_fraction(btScalar(BT_LARGE_FLOAT)),
+ m_debugDrawer(0),
+ m_allowedPenetration(btScalar(0))
+ {
+ }
+
+
+ virtual ~CastResult() {};
+
+ btTransform m_hitTransformA;
+ btTransform m_hitTransformB;
+ btVector3 m_normal;
+ btVector3 m_hitPoint;
+ btScalar m_fraction; //input and output
+ btIDebugDraw* m_debugDrawer;
+ btScalar m_allowedPenetration;
+
+ };
+
+
+ /// cast a convex against another convex object
+ virtual bool calcTimeOfImpact(
+ const btTransform& fromA,
+ const btTransform& toA,
+ const btTransform& fromB,
+ const btTransform& toB,
+ CastResult& result) = 0;
+};
+
+#endif //CONVEX_CAST_H