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authorJoshua Leung <aligorith@gmail.com>2010-06-17 06:42:43 +0400
committerJoshua Leung <aligorith@gmail.com>2010-06-17 06:42:43 +0400
commited59822857de7e7b41b33b79c306f5e9b8755c62 (patch)
treeaa15011ba1df16a98d023acf2a276b265bd3ceda /extern/bullet2/BulletDynamics/Vehicle/btVehicleRaycaster.h
parent22bca493b23904c4dee7130f5737005f8558a26d (diff)
== SoC Bullet - Bullet Upgrade to 2.76 ==
Updated Blender's Bullet to 2.76 in this branch only. This update was done by: 1) deleting the contents of the existing extern/bullet2/src directory (leaving the .svn folder in place), 2) copy/pasting the contents of the bullet/src directory (from unzipped Bullet archive) into this newly cleared folder. Hopefully there aren't any patches that are still needed from the Bullet we had in source. --- Note: I didn't use Moguri's patch, since that was giving me compile errors with headers not being able to be found. [[Split portion of a mixed commit.]]
Diffstat (limited to 'extern/bullet2/BulletDynamics/Vehicle/btVehicleRaycaster.h')
-rw-r--r--extern/bullet2/BulletDynamics/Vehicle/btVehicleRaycaster.h35
1 files changed, 35 insertions, 0 deletions
diff --git a/extern/bullet2/BulletDynamics/Vehicle/btVehicleRaycaster.h b/extern/bullet2/BulletDynamics/Vehicle/btVehicleRaycaster.h
new file mode 100644
index 00000000000..5112ce6d420
--- /dev/null
+++ b/extern/bullet2/BulletDynamics/Vehicle/btVehicleRaycaster.h
@@ -0,0 +1,35 @@
+/*
+ * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
+ *
+ * Permission to use, copy, modify, distribute and sell this software
+ * and its documentation for any purpose is hereby granted without fee,
+ * provided that the above copyright notice appear in all copies.
+ * Erwin Coumans makes no representations about the suitability
+ * of this software for any purpose.
+ * It is provided "as is" without express or implied warranty.
+*/
+#ifndef VEHICLE_RAYCASTER_H
+#define VEHICLE_RAYCASTER_H
+
+#include "LinearMath/btVector3.h"
+
+/// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting
+struct btVehicleRaycaster
+{
+virtual ~btVehicleRaycaster()
+{
+}
+ struct btVehicleRaycasterResult
+ {
+ btVehicleRaycasterResult() :m_distFraction(btScalar(-1.)){};
+ btVector3 m_hitPointInWorld;
+ btVector3 m_hitNormalInWorld;
+ btScalar m_distFraction;
+ };
+
+ virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result) = 0;
+
+};
+
+#endif //VEHICLE_RAYCASTER_H
+