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authorJoshua Leung <aligorith@gmail.com>2010-06-17 06:42:43 +0400
committerJoshua Leung <aligorith@gmail.com>2010-06-17 06:42:43 +0400
commited59822857de7e7b41b33b79c306f5e9b8755c62 (patch)
treeaa15011ba1df16a98d023acf2a276b265bd3ceda /extern/bullet2/BulletMultiThreaded/SpuCollisionObjectWrapper.cpp
parent22bca493b23904c4dee7130f5737005f8558a26d (diff)
== SoC Bullet - Bullet Upgrade to 2.76 ==
Updated Blender's Bullet to 2.76 in this branch only. This update was done by: 1) deleting the contents of the existing extern/bullet2/src directory (leaving the .svn folder in place), 2) copy/pasting the contents of the bullet/src directory (from unzipped Bullet archive) into this newly cleared folder. Hopefully there aren't any patches that are still needed from the Bullet we had in source. --- Note: I didn't use Moguri's patch, since that was giving me compile errors with headers not being able to be found. [[Split portion of a mixed commit.]]
Diffstat (limited to 'extern/bullet2/BulletMultiThreaded/SpuCollisionObjectWrapper.cpp')
-rw-r--r--extern/bullet2/BulletMultiThreaded/SpuCollisionObjectWrapper.cpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/extern/bullet2/BulletMultiThreaded/SpuCollisionObjectWrapper.cpp b/extern/bullet2/BulletMultiThreaded/SpuCollisionObjectWrapper.cpp
new file mode 100644
index 00000000000..182aa269478
--- /dev/null
+++ b/extern/bullet2/BulletMultiThreaded/SpuCollisionObjectWrapper.cpp
@@ -0,0 +1,48 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "SpuCollisionObjectWrapper.h"
+#include "BulletCollision/CollisionShapes/btCollisionShape.h"
+
+SpuCollisionObjectWrapper::SpuCollisionObjectWrapper ()
+{
+}
+
+#ifndef __SPU__
+SpuCollisionObjectWrapper::SpuCollisionObjectWrapper (const btCollisionObject* collisionObject)
+{
+ m_shapeType = collisionObject->getCollisionShape()->getShapeType ();
+ m_collisionObjectPtr = (ppu_address_t)collisionObject;
+ m_margin = collisionObject->getCollisionShape()->getMargin ();
+}
+#endif
+
+int
+SpuCollisionObjectWrapper::getShapeType () const
+{
+ return m_shapeType;
+}
+
+float
+SpuCollisionObjectWrapper::getCollisionMargin () const
+{
+ return m_margin;
+}
+
+ppu_address_t
+SpuCollisionObjectWrapper::getCollisionObjectPtr () const
+{
+ return m_collisionObjectPtr;
+}