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authorJoshua Leung <aligorith@gmail.com>2010-06-17 06:42:43 +0400
committerJoshua Leung <aligorith@gmail.com>2010-06-17 06:42:43 +0400
commited59822857de7e7b41b33b79c306f5e9b8755c62 (patch)
treeaa15011ba1df16a98d023acf2a276b265bd3ceda /extern/bullet2/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h
parent22bca493b23904c4dee7130f5737005f8558a26d (diff)
== SoC Bullet - Bullet Upgrade to 2.76 ==
Updated Blender's Bullet to 2.76 in this branch only. This update was done by: 1) deleting the contents of the existing extern/bullet2/src directory (leaving the .svn folder in place), 2) copy/pasting the contents of the bullet/src directory (from unzipped Bullet archive) into this newly cleared folder. Hopefully there aren't any patches that are still needed from the Bullet we had in source. --- Note: I didn't use Moguri's patch, since that was giving me compile errors with headers not being able to be found. [[Split portion of a mixed commit.]]
Diffstat (limited to 'extern/bullet2/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h')
-rw-r--r--extern/bullet2/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h72
1 files changed, 72 insertions, 0 deletions
diff --git a/extern/bullet2/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h b/extern/bullet2/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h
new file mode 100644
index 00000000000..7d5be88d71d
--- /dev/null
+++ b/extern/bullet2/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h
@@ -0,0 +1,72 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+#ifndef SPU_GATHERING_COLLISION__DISPATCHER_H
+#define SPU_GATHERING_COLLISION__DISPATCHER_H
+
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
+
+
+///Tuning value to optimized SPU utilization
+///Too small value means Task overhead is large compared to computation (too fine granularity)
+///Too big value might render some SPUs are idle, while a few other SPUs are doing all work.
+//#define SPU_BATCHSIZE_BROADPHASE_PAIRS 8
+//#define SPU_BATCHSIZE_BROADPHASE_PAIRS 16
+//#define SPU_BATCHSIZE_BROADPHASE_PAIRS 64
+#define SPU_BATCHSIZE_BROADPHASE_PAIRS 128
+//#define SPU_BATCHSIZE_BROADPHASE_PAIRS 256
+//#define SPU_BATCHSIZE_BROADPHASE_PAIRS 512
+//#define SPU_BATCHSIZE_BROADPHASE_PAIRS 1024
+
+
+
+class SpuCollisionTaskProcess;
+
+///SpuGatheringCollisionDispatcher can use SPU to gather and calculate collision detection
+///Time of Impact, Closest Points and Penetration Depth.
+class SpuGatheringCollisionDispatcher : public btCollisionDispatcher
+{
+
+ SpuCollisionTaskProcess* m_spuCollisionTaskProcess;
+
+protected:
+
+ class btThreadSupportInterface* m_threadInterface;
+
+ unsigned int m_maxNumOutstandingTasks;
+
+
+public:
+
+ //can be used by SPU collision algorithms
+ SpuCollisionTaskProcess* getSpuCollisionTaskProcess()
+ {
+ return m_spuCollisionTaskProcess;
+ }
+
+ SpuGatheringCollisionDispatcher (class btThreadSupportInterface* threadInterface, unsigned int maxNumOutstandingTasks,btCollisionConfiguration* collisionConfiguration);
+
+ virtual ~SpuGatheringCollisionDispatcher();
+
+ bool supportsDispatchPairOnSpu(int proxyType0,int proxyType1);
+
+ virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ;
+
+};
+
+
+
+#endif //SPU_GATHERING_COLLISION__DISPATCHER_H
+
+