Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJoshua Leung <aligorith@gmail.com>2010-06-17 06:42:43 +0400
committerJoshua Leung <aligorith@gmail.com>2010-06-17 06:42:43 +0400
commited59822857de7e7b41b33b79c306f5e9b8755c62 (patch)
treeaa15011ba1df16a98d023acf2a276b265bd3ceda /extern/bullet2/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h
parent22bca493b23904c4dee7130f5737005f8558a26d (diff)
== SoC Bullet - Bullet Upgrade to 2.76 ==
Updated Blender's Bullet to 2.76 in this branch only. This update was done by: 1) deleting the contents of the existing extern/bullet2/src directory (leaving the .svn folder in place), 2) copy/pasting the contents of the bullet/src directory (from unzipped Bullet archive) into this newly cleared folder. Hopefully there aren't any patches that are still needed from the Bullet we had in source. --- Note: I didn't use Moguri's patch, since that was giving me compile errors with headers not being able to be found. [[Split portion of a mixed commit.]]
Diffstat (limited to 'extern/bullet2/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h')
-rw-r--r--extern/bullet2/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/extern/bullet2/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h b/extern/bullet2/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h
new file mode 100644
index 00000000000..c58e257c026
--- /dev/null
+++ b/extern/bullet2/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.h
@@ -0,0 +1,66 @@
+/*
+ Copyright (C) 2006, 2008 Sony Computer Entertainment Inc.
+ All rights reserved.
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+
+*/
+
+
+#ifndef __BOXBOXDISTANCE_H__
+#define __BOXBOXDISTANCE_H__
+
+
+#include "Box.h"
+
+using namespace Vectormath::Aos;
+
+//---------------------------------------------------------------------------
+// boxBoxDistance:
+//
+// description:
+// this computes info that can be used for the collision response of two boxes. when the boxes
+// do not overlap, the points are set to the closest points of the boxes, and a positive
+// distance between them is returned. if the boxes do overlap, a negative distance is returned
+// and the points are set to two points that would touch after the boxes are translated apart.
+// the contact normal gives the direction to repel or separate the boxes when they touch or
+// overlap (it's being approximated here as one of the 15 "separating axis" directions).
+//
+// returns:
+// positive or negative distance between two boxes.
+//
+// args:
+// Vector3& normal: set to a unit contact normal pointing from box A to box B.
+//
+// BoxPoint& boxPointA, BoxPoint& boxPointB:
+// set to a closest point or point of penetration on each box.
+//
+// Box boxA, Box boxB:
+// boxes, represented as 3 half-widths
+//
+// const Transform3& transformA, const Transform3& transformB:
+// box transformations, in world coordinates
+//
+// float distanceThreshold:
+// the algorithm will exit early if it finds that the boxes are more distant than this
+// threshold, and not compute a contact normal or points. if this distance returned
+// exceeds the threshold, all the other output data may not have been computed. by
+// default, this is set to MAX_FLOAT so it will have no effect.
+//
+//---------------------------------------------------------------------------
+
+float
+boxBoxDistance(Vector3& normal, BoxPoint& boxPointA, BoxPoint& boxPointB,
+ PE_REF(Box) boxA, const Transform3 & transformA, PE_REF(Box) boxB,
+ const Transform3 & transformB,
+ float distanceThreshold = FLT_MAX );
+
+#endif /* __BOXBOXDISTANCE_H__ */