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author | Sebastian Parborg <darkdefende@gmail.com> | 2020-09-02 15:14:47 +0300 |
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committer | Sebastian Parborg <darkdefende@gmail.com> | 2020-09-02 15:20:41 +0300 |
commit | 1aa54d4921c2e8d7114f463a940c169ee573f557 (patch) | |
tree | 902f7f8c82fbeb16acb5d569fafc8423e58dd7a9 /extern/bullet2/CMakeLists.txt | |
parent | feb4b645d70ec8ad5c3f91a957738a9fba4054f0 (diff) |
Make rigidbody simulation handle animated objects gracefully
The animated objects was not updated for each internal substep for the rigidbody sim.
This would lead to unstable simulations or very annoying clipping artifacts.
Updated the code to use explicit substeps and tie it to the scene frame rate.
Fix T47402: Properly updating the animated objects fixes the reported issue.
Reviewed By: Brecht, Jacques
Differential Revision: http://developer.blender.org/D8762
Diffstat (limited to 'extern/bullet2/CMakeLists.txt')
-rw-r--r-- | extern/bullet2/CMakeLists.txt | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/extern/bullet2/CMakeLists.txt b/extern/bullet2/CMakeLists.txt index 9d0557ded7d..fd043bb9048 100644 --- a/extern/bullet2/CMakeLists.txt +++ b/extern/bullet2/CMakeLists.txt @@ -18,6 +18,19 @@ # All rights reserved. # ***** END GPL LICENSE BLOCK ***** +# avoid noisy warnings +if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang") + add_c_flag( + "-Wno-unused-result -Wno-unused-variable -Wno-unused-but-set-variable -Wno-reorder" + ) + remove_cc_flag( + "-Wmissing-declarations" + ) +endif() + +# Use double precision to make simulations of small objects stable. +add_definitions(-DBT_USE_DOUBLE_PRECISION) + set(INC . src |