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authorJoshua Leung <aligorith@gmail.com>2010-06-17 06:42:43 +0400
committerJoshua Leung <aligorith@gmail.com>2010-06-17 06:42:43 +0400
commited59822857de7e7b41b33b79c306f5e9b8755c62 (patch)
treeaa15011ba1df16a98d023acf2a276b265bd3ceda /extern/bullet2/LinearMath/btMotionState.h
parent22bca493b23904c4dee7130f5737005f8558a26d (diff)
== SoC Bullet - Bullet Upgrade to 2.76 ==
Updated Blender's Bullet to 2.76 in this branch only. This update was done by: 1) deleting the contents of the existing extern/bullet2/src directory (leaving the .svn folder in place), 2) copy/pasting the contents of the bullet/src directory (from unzipped Bullet archive) into this newly cleared folder. Hopefully there aren't any patches that are still needed from the Bullet we had in source. --- Note: I didn't use Moguri's patch, since that was giving me compile errors with headers not being able to be found. [[Split portion of a mixed commit.]]
Diffstat (limited to 'extern/bullet2/LinearMath/btMotionState.h')
-rw-r--r--extern/bullet2/LinearMath/btMotionState.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/extern/bullet2/LinearMath/btMotionState.h b/extern/bullet2/LinearMath/btMotionState.h
new file mode 100644
index 00000000000..94318140902
--- /dev/null
+++ b/extern/bullet2/LinearMath/btMotionState.h
@@ -0,0 +1,40 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_MOTIONSTATE_H
+#define BT_MOTIONSTATE_H
+
+#include "btTransform.h"
+
+///The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics
+///For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation)
+class btMotionState
+{
+ public:
+
+ virtual ~btMotionState()
+ {
+
+ }
+
+ virtual void getWorldTransform(btTransform& worldTrans ) const =0;
+
+ //Bullet only calls the update of worldtransform for active objects
+ virtual void setWorldTransform(const btTransform& worldTrans)=0;
+
+
+};
+
+#endif //BT_MOTIONSTATE_H