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authorErwin Coumans <blender@erwincoumans.com>2008-09-26 06:27:59 +0400
committerErwin Coumans <blender@erwincoumans.com>2008-09-26 06:27:59 +0400
commita1bef84ea859cf85487d4cac8664402dd86f4465 (patch)
treeaab43249487d338e39e9df721a5675536ffb65ff /extern/bullet2/Makefile
parent6732718ef1b7f212e2368cf237c08d72f13d06ab (diff)
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
Added Bullet/Gimpact concave collision detection to Blender. If your build system isn't updated yet, please add extern/bullet2/src/BulletCollision/Gimpact/* This allows moving/dynamic concave triangle meshes (decomposing meshes into compound convex shapes, and using 'compound' shapes is still preferred)
Diffstat (limited to 'extern/bullet2/Makefile')
-rw-r--r--extern/bullet2/Makefile1
1 files changed, 1 insertions, 0 deletions
diff --git a/extern/bullet2/Makefile b/extern/bullet2/Makefile
index d26289c8b01..f3abb86e404 100644
--- a/extern/bullet2/Makefile
+++ b/extern/bullet2/Makefile
@@ -37,6 +37,7 @@ LinearMath \
BulletCollision/BroadphaseCollision \
BulletCollision/CollisionShapes \
BulletCollision/NarrowPhaseCollision \
+BulletCollision/Gimpact \
BulletCollision//CollisionDispatch \
BulletDynamics/ConstraintSolver \
BulletDynamics/Vehicle \