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authorMitchell Stokes <mogurijin@gmail.com>2012-07-30 07:45:15 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-07-30 07:45:15 +0400
commit977188e3736db9442bc0c31aa1844d92c5119da0 (patch)
treeceb09b272a10a392293744d6ce115ec62bc027fe /extern/bullet2/readme.txt
parentae483e0cd2e9cafac08b26c917687b74c6d4a661 (diff)
Fixing [#32210] "Character physics type colliding with sensor type" reported by Daniel Stokes (kupoman) by applying a patch found in this Bullet bug report: https://code.google.com/p/bullet/issues/detail?id=525
Diffstat (limited to 'extern/bullet2/readme.txt')
-rw-r--r--extern/bullet2/readme.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/extern/bullet2/readme.txt b/extern/bullet2/readme.txt
index e537ac26189..343cb104c4d 100644
--- a/extern/bullet2/readme.txt
+++ b/extern/bullet2/readme.txt
@@ -13,3 +13,7 @@ Originally committed in blender svn revision: 45908.
Apply patches/make_id.patch to prevent duplicated define of MAKE_ID macro in blender
side and bullet side.
Sergey
+
+Apply patches/ghost_character.path to prevent characters from colliding with ghost objects.
+Mitchell
+