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authorSergej Reich <sergej.reich@googlemail.com>2012-06-08 20:13:01 +0400
committerSergej Reich <sergej.reich@googlemail.com>2012-06-08 20:13:01 +0400
commit82d3d9f2ba47bbf2f868b5a970d1fe149eba13e2 (patch)
treee99d947080f8e787059d86500f01dd6c1ad616e4 /extern/bullet2/readme.txt
parent221a7878223e983372ba830e4ca1a17067abf2ba (diff)
Update Bullet to version 2.80 (bullet svn revision 2537)
Remove Jamfiles and other unused files that stuck around during previous updates. Add patches for local changes to the patches directory. Update readme.txt, it had outdated infromation.
Diffstat (limited to 'extern/bullet2/readme.txt')
-rw-r--r--extern/bullet2/readme.txt18
1 files changed, 6 insertions, 12 deletions
diff --git a/extern/bullet2/readme.txt b/extern/bullet2/readme.txt
index e2546b049e3..e537ac26189 100644
--- a/extern/bullet2/readme.txt
+++ b/extern/bullet2/readme.txt
@@ -1,21 +1,15 @@
-***
-Apply bullet_compound_raycast.patch if not already applied in Bullet source
-This patch is needed to return correct raycast results on compound shape.
-/ben
-
-
-*** These files in extern/bullet2 are NOT part of the Blender build yet ***
-
This is the new refactored version of Bullet physics library version 2.x
-Soon this will replace the old Bullet version in extern/bullet.
-First the integration in Blender Game Engine needs to be updated.
-Once that is done all build systems can be updated to use/build extern/bullet2 files.
-
Questions? mail blender at erwincoumans.com, or check the bf-blender mailing list.
Thanks,
Erwin
+Apply patches/ghost_softbody.patch to prevent softbodies being hit by ghost objects.
+Originally committed in blender svn revision: 43905.
+
+Apply patches/pvs_warning_fixes.patch to fix warnings reported by PVS-Studio.
+Originally committed in blender svn revision: 45908.
+
Apply patches/make_id.patch to prevent duplicated define of MAKE_ID macro in blender
side and bullet side.
Sergey