diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2009-03-03 06:41:24 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2009-03-03 06:41:24 +0300 |
commit | 982a5cc60dd93b21ce110b3fff831d05720047bf (patch) | |
tree | 5d6245b0006f249c48e900b748aedd4484c10da3 /extern/bullet2/src/Bullet-C-Api.h | |
parent | f8ef887880ac217cc831b2ab9677e1f9e825537b (diff) |
Upgraded to Bullet 2.74. The upgrade introduced a few bugs, which need to be fixed before Blender 2.49.
In particular, the Bullet vehicle seems broken, and some soft-body demos don't work.
No new features or benefits are added yet, but a few improvements are planned before Blender 2.49 release.
Please update the build systems, and add those 3 files:
extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.cpp
extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
I'll watch the Blender mailing list, in case this commit causes some issues.
Diffstat (limited to 'extern/bullet2/src/Bullet-C-Api.h')
-rw-r--r-- | extern/bullet2/src/Bullet-C-Api.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/extern/bullet2/src/Bullet-C-Api.h b/extern/bullet2/src/Bullet-C-Api.h index 8074aed3038..a4a8a70524e 100644 --- a/extern/bullet2/src/Bullet-C-Api.h +++ b/extern/bullet2/src/Bullet-C-Api.h @@ -38,37 +38,37 @@ typedef plReal plQuaternion[4]; extern "C" { #endif -/* Particular physics SDK */ +/** Particular physics SDK (C-API) */ PL_DECLARE_HANDLE(plPhysicsSdkHandle); -/* Dynamics world, belonging to some physics SDK */ +/** Dynamics world, belonging to some physics SDK (C-API)*/ PL_DECLARE_HANDLE(plDynamicsWorldHandle); -/* Rigid Body that can be part of a Dynamics World */ +/** Rigid Body that can be part of a Dynamics World (C-API)*/ PL_DECLARE_HANDLE(plRigidBodyHandle); -/* Collision Shape/Geometry, property of a Rigid Body */ +/** Collision Shape/Geometry, property of a Rigid Body (C-API)*/ PL_DECLARE_HANDLE(plCollisionShapeHandle); -/* Constraint for Rigid Bodies */ +/** Constraint for Rigid Bodies (C-API)*/ PL_DECLARE_HANDLE(plConstraintHandle); -/* Triangle Mesh interface */ +/** Triangle Mesh interface (C-API)*/ PL_DECLARE_HANDLE(plMeshInterfaceHandle); -/* Broadphase Scene/Proxy Handles */ +/** Broadphase Scene/Proxy Handles (C-API)*/ PL_DECLARE_HANDLE(plCollisionBroadphaseHandle); PL_DECLARE_HANDLE(plBroadphaseProxyHandle); PL_DECLARE_HANDLE(plCollisionWorldHandle); -/* +/** Create and Delete a Physics SDK */ extern plPhysicsSdkHandle plNewBulletSdk(); //this could be also another sdk, like ODE, PhysX etc. extern void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk); -/* Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */ +/** Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */ typedef void(*btBroadphaseCallback)(void* clientData, void* object1,void* object2); |