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authorMatt Ebb <matt@mke3.net>2008-09-26 11:12:36 +0400
committerMatt Ebb <matt@mke3.net>2008-09-26 11:12:36 +0400
commit5adff90b0868f88050e601092b35628fa3ae132b (patch)
tree3073660292c9339a1f4e360698fbbca970614d9c /extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
parent78c50f7af1d694252984885e0eac87682647e2d2 (diff)
* Some more tweaks to particle density rendering. I'm not 100%
sure if this is 'correct' but so far in testing it's been working pretty well. This also exposes a new 'Nearest' value, to determine how many nearby particles are taken into account when determining density. A greater number is more accurate, but slower.
Diffstat (limited to 'extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h')
0 files changed, 0 insertions, 0 deletions