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authorErwin Coumans <blender@erwincoumans.com>2006-10-23 06:54:30 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-10-23 06:54:30 +0400
commit44d16f056215e6068f0b186a0ab766165cf3966e (patch)
treef0ad85e29c32563d1d4c1c46db4e2cd22f7f78dc /extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h
parente459764b4b056959e354edca3868a91ff9bc272f (diff)
Added refactored Bullet 2.x library. Important: these files are not part of the Blender build yet. First, the integration will be updated to make use of the new Bullet version. Then all build systems needs to be updated.
The refactoring didn't leave a single file the same, all filenames and classes have bt prefix, methodnames start with lowercase, a single headerfile can be included, and also a single include path. Plan is to make use of this Bullet 2.x version in extern/bullet2 within the coming weeks, then extern/bullet can be discarded/ignored/content removed.
Diffstat (limited to 'extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h')
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h94
1 files changed, 94 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h
new file mode 100644
index 00000000000..f87c0281a97
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h
@@ -0,0 +1,94 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _DISPATCHER_H
+#define _DISPATCHER_H
+
+class btCollisionAlgorithm;
+struct btBroadphaseProxy;
+class btRigidBody;
+struct btCollisionObject;
+class btOverlappingPairCache;
+
+enum btCollisionDispatcherId
+{
+ RIGIDBODY_DISPATCHER = 0,
+ USERCALLBACK_DISPATCHER
+};
+
+class btPersistentManifold;
+
+struct btDispatcherInfo
+{
+ enum DispatchFunc
+ {
+ DISPATCH_DISCRETE = 1,
+ DISPATCH_CONTINUOUS
+ };
+ btDispatcherInfo()
+ :m_dispatchFunc(DISPATCH_DISCRETE),
+ m_timeOfImpact(1.f),
+ m_useContinuous(false),
+ m_debugDraw(0),
+ m_enableSatConvex(false)
+ {
+
+ }
+ float m_timeStep;
+ int m_stepCount;
+ int m_dispatchFunc;
+ float m_timeOfImpact;
+ bool m_useContinuous;
+ class btIDebugDraw* m_debugDraw;
+ bool m_enableSatConvex;
+
+};
+
+/// btDispatcher can be used in combination with broadphase to dispatch overlapping pairs.
+/// For example for pairwise collision detection or user callbacks (game logic).
+class btDispatcher
+{
+
+
+public:
+ virtual ~btDispatcher() ;
+
+ virtual btCollisionAlgorithm* findAlgorithm(btCollisionObject* body0,btCollisionObject* body1) = 0;
+
+ //
+ // asume dispatchers to have unique id's in the range [0..max dispacher]
+ //
+ virtual int getUniqueId() = 0;
+
+ virtual btPersistentManifold* getNewManifold(void* body0,void* body1)=0;
+
+ virtual void releaseManifold(btPersistentManifold* manifold)=0;
+
+ virtual void clearManifold(btPersistentManifold* manifold)=0;
+
+ virtual bool needsCollision(btCollisionObject* body0,btCollisionObject* body1) = 0;
+
+ virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1)=0;
+
+ virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo)=0;
+
+ virtual int getNumManifolds() const = 0;
+
+ virtual btPersistentManifold* getManifoldByIndexInternal(int index) = 0;
+
+};
+
+
+#endif //_DISPATCHER_H