diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-10-31 21:19:57 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-10-31 21:19:57 +0300 |
commit | 92fd0433463695bff37167a03e1fd87921368955 (patch) | |
tree | 184bd01d47b1fcd0eea144c4a46b1f40520625db /extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h | |
parent | 35d6c6e695351051febf7d6aa84761db1d733295 (diff) |
update Bullet 2.x with latest changes, notice that the integration is not finished yet, and GameBlender is still using extern/bullet.
Diffstat (limited to 'extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h')
-rw-r--r-- | extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h index f87c0281a97..75ef338fdde 100644 --- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h +++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h @@ -65,7 +65,7 @@ class btDispatcher public: virtual ~btDispatcher() ; - virtual btCollisionAlgorithm* findAlgorithm(btCollisionObject* body0,btCollisionObject* body1) = 0; + virtual btCollisionAlgorithm* findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold=0) = 0; // // asume dispatchers to have unique id's in the range [0..max dispacher] |