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authorErwin Coumans <blender@erwincoumans.com>2006-11-21 14:56:02 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-11-21 14:56:02 +0300
commit318b98fc9a8fe31a6b71c6e71eb0f486fd59b25a (patch)
tree914a6f2ee65b593af1b7e075ddb8cbefdd55c916 /extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
parent057a6e336093c48d92e48ea1f47ea6536be291ef (diff)
some fixes, related to object activation in game blender
Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
index b85534c1d15..9a0129ac29c 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
@@ -148,7 +148,7 @@ public:
void forceActivationState(int newState);
- void activate();
+ void activate(bool forceActivation = false);
inline bool isActive() const
{