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authorErwin Coumans <blender@erwincoumans.com>2006-10-23 06:54:30 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-10-23 06:54:30 +0400
commit44d16f056215e6068f0b186a0ab766165cf3966e (patch)
treef0ad85e29c32563d1d4c1c46db4e2cd22f7f78dc /extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
parente459764b4b056959e354edca3868a91ff9bc272f (diff)
Added refactored Bullet 2.x library. Important: these files are not part of the Blender build yet. First, the integration will be updated to make use of the new Bullet version. Then all build systems needs to be updated.
The refactoring didn't leave a single file the same, all filenames and classes have bt prefix, methodnames start with lowercase, a single headerfile can be included, and also a single include path. Plan is to make use of this Bullet 2.x version in extern/bullet2 within the coming weeks, then extern/bullet can be discarded/ignored/content removed.
Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp356
1 files changed, 356 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
new file mode 100644
index 00000000000..e24a5c6a0b4
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
@@ -0,0 +1,356 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btCollisionWorld.h"
+#include "btCollisionDispatcher.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionShapes/btCollisionShape.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting
+#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h" //for raycasting
+#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
+#include "BulletCollision/CollisionShapes/btCompoundShape.h"
+#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
+#include "LinearMath/btAabbUtil2.h"
+#include "LinearMath/btQuickprof.h"
+
+//When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor)
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
+#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
+
+#include <algorithm>
+
+btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btOverlappingPairCache* pairCache)
+:m_dispatcher1(dispatcher),
+m_broadphasePairCache(pairCache),
+m_ownsDispatcher(false),
+m_ownsBroadphasePairCache(false)
+{
+}
+
+btCollisionWorld::btCollisionWorld()
+: m_dispatcher1(new btCollisionDispatcher()),
+m_broadphasePairCache(new btSimpleBroadphase()),
+m_ownsDispatcher(true),
+m_ownsBroadphasePairCache(true)
+{
+}
+
+
+btCollisionWorld::~btCollisionWorld()
+{
+ //clean up remaining objects
+ std::vector<btCollisionObject*>::iterator i;
+
+ for (i=m_collisionObjects.begin();
+ !(i==m_collisionObjects.end()); i++)
+
+ {
+ btCollisionObject* collisionObject= (*i);
+
+ btBroadphaseProxy* bp = collisionObject->m_broadphaseHandle;
+ if (bp)
+ {
+ //
+ // only clear the cached algorithms
+ //
+ getBroadphase()->cleanProxyFromPairs(bp);
+ getBroadphase()->destroyProxy(bp);
+ }
+ }
+
+ if (m_ownsDispatcher)
+ delete m_dispatcher1;
+ if (m_ownsBroadphasePairCache)
+ delete m_broadphasePairCache;
+
+}
+
+
+
+
+
+
+
+
+
+
+void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask)
+{
+
+ //check that the object isn't already added
+ std::vector<btCollisionObject*>::iterator i = std::find(m_collisionObjects.begin(), m_collisionObjects.end(), collisionObject);
+ assert(i == m_collisionObjects.end());
+
+
+ m_collisionObjects.push_back(collisionObject);
+
+ //calculate new AABB
+ btTransform trans = collisionObject->m_worldTransform;
+
+ btVector3 minAabb;
+ btVector3 maxAabb;
+ collisionObject->m_collisionShape->getAabb(trans,minAabb,maxAabb);
+
+ int type = collisionObject->m_collisionShape->getShapeType();
+ collisionObject->m_broadphaseHandle = getBroadphase()->createProxy(
+ minAabb,
+ maxAabb,
+ type,
+ collisionObject,
+ collisionFilterGroup,
+ collisionFilterMask
+ );
+
+
+
+
+}
+
+void btCollisionWorld::performDiscreteCollisionDetection()
+{
+ BEGIN_PROFILE("performDiscreteCollisionDetection");
+
+ btDispatcherInfo dispatchInfo;
+ dispatchInfo.m_timeStep = 0.f;
+ dispatchInfo.m_stepCount = 0;
+
+ //update aabb (of all moved objects)
+
+ btVector3 aabbMin,aabbMax;
+ for (size_t i=0;i<m_collisionObjects.size();i++)
+ {
+ m_collisionObjects[i]->m_collisionShape->getAabb(m_collisionObjects[i]->m_worldTransform,aabbMin,aabbMax);
+ m_broadphasePairCache->setAabb(m_collisionObjects[i]->m_broadphaseHandle,aabbMin,aabbMax);
+ }
+
+ m_broadphasePairCache->refreshOverlappingPairs();
+
+ btDispatcher* dispatcher = getDispatcher();
+ if (dispatcher)
+ dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache,dispatchInfo);
+
+ END_PROFILE("performDiscreteCollisionDetection");
+
+}
+
+
+void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject)
+{
+
+
+ //bool removeFromBroadphase = false;
+
+ {
+
+ btBroadphaseProxy* bp = collisionObject->m_broadphaseHandle;
+ if (bp)
+ {
+ //
+ // only clear the cached algorithms
+ //
+ getBroadphase()->cleanProxyFromPairs(bp);
+ getBroadphase()->destroyProxy(bp);
+ collisionObject->m_broadphaseHandle = 0;
+ }
+ }
+
+
+ std::vector<btCollisionObject*>::iterator i = std::find(m_collisionObjects.begin(), m_collisionObjects.end(), collisionObject);
+
+ if (!(i == m_collisionObjects.end()))
+ {
+ std::swap(*i, m_collisionObjects.back());
+ m_collisionObjects.pop_back();
+ }
+}
+
+void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ RayResultCallback& resultCallback)
+{
+
+ btSphereShape pointShape(0.0f);
+
+ if (collisionShape->isConvex())
+ {
+ btConvexCast::CastResult castResult;
+ castResult.m_fraction = 1.f;//??
+
+ btConvexShape* convexShape = (btConvexShape*) collisionShape;
+ btVoronoiSimplexSolver simplexSolver;
+ btSubsimplexConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
+ //GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
+ //ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
+
+ if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
+ {
+ //add hit
+ if (castResult.m_normal.length2() > 0.0001f)
+ {
+ castResult.m_normal.normalize();
+ if (castResult.m_fraction < resultCallback.m_closestHitFraction)
+ {
+
+ btCollisionWorld::LocalRayResult localRayResult
+ (
+ collisionObject,
+ 0,
+ castResult.m_normal,
+ castResult.m_fraction
+ );
+
+ resultCallback.AddSingleResult(localRayResult);
+
+ }
+ }
+ }
+ }
+ else
+ {
+
+ if (collisionShape->isConcave())
+ {
+
+ btTriangleMeshShape* triangleMesh = (btTriangleMeshShape*)collisionShape;
+
+ btTransform worldTocollisionObject = colObjWorldTransform.inverse();
+
+ btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
+ btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
+
+ //ConvexCast::CastResult
+
+ struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
+ {
+ btCollisionWorld::RayResultCallback* m_resultCallback;
+ btCollisionObject* m_collisionObject;
+ btTriangleMeshShape* m_triangleMesh;
+
+ BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
+ btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh):
+ btTriangleRaycastCallback(from,to),
+ m_resultCallback(resultCallback),
+ m_collisionObject(collisionObject),
+ m_triangleMesh(triangleMesh)
+ {
+ }
+
+
+ virtual float reportHit(const btVector3& hitNormalLocal, float hitFraction, int partId, int triangleIndex )
+ {
+ btCollisionWorld::LocalShapeInfo shapeInfo;
+ shapeInfo.m_shapePart = partId;
+ shapeInfo.m_triangleIndex = triangleIndex;
+
+ btCollisionWorld::LocalRayResult rayResult
+ (m_collisionObject,
+ &shapeInfo,
+ hitNormalLocal,
+ hitFraction);
+
+ return m_resultCallback->AddSingleResult(rayResult);
+
+
+ }
+
+ };
+
+
+ BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh);
+ rcb.m_hitFraction = resultCallback.m_closestHitFraction;
+
+ btVector3 rayAabbMinLocal = rayFromLocal;
+ rayAabbMinLocal.setMin(rayToLocal);
+ btVector3 rayAabbMaxLocal = rayFromLocal;
+ rayAabbMaxLocal.setMax(rayToLocal);
+
+ triangleMesh->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal);
+
+ } else
+ {
+ //todo: use AABB tree or other BVH acceleration structure!
+ if (collisionShape->isCompound())
+ {
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
+ int i=0;
+ for (i=0;i<compoundShape->getNumChildShapes();i++)
+ {
+ btTransform childTrans = compoundShape->getChildTransform(i);
+ const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i);
+ btTransform childWorldTrans = colObjWorldTransform * childTrans;
+ rayTestSingle(rayFromTrans,rayToTrans,
+ collisionObject,
+ childCollisionShape,
+ childWorldTrans,
+ resultCallback);
+
+ }
+
+
+ }
+ }
+ }
+}
+
+void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback)
+{
+
+
+ btTransform rayFromTrans,rayToTrans;
+ rayFromTrans.setIdentity();
+ rayFromTrans.setOrigin(rayFromWorld);
+ rayToTrans.setIdentity();
+
+ rayToTrans.setOrigin(rayToWorld);
+
+ //do culling based on aabb (rayFrom/rayTo)
+ btVector3 rayAabbMin = rayFromWorld;
+ btVector3 rayAabbMax = rayFromWorld;
+ rayAabbMin.setMin(rayToWorld);
+ rayAabbMax.setMax(rayToWorld);
+
+
+ /// brute force go over all objects. Once there is a broadphase, use that, or
+ /// add a raycast against aabb first.
+
+ std::vector<btCollisionObject*>::iterator iter;
+
+ for (iter=m_collisionObjects.begin();
+ !(iter==m_collisionObjects.end()); iter++)
+ {
+
+ btCollisionObject* collisionObject= (*iter);
+
+ //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
+ btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
+ collisionObject->m_collisionShape->getAabb(collisionObject->m_worldTransform,collisionObjectAabbMin,collisionObjectAabbMax);
+
+ //check aabb overlap
+
+ if (TestAabbAgainstAabb2(rayAabbMin,rayAabbMax,collisionObjectAabbMin,collisionObjectAabbMax))
+ {
+ rayTestSingle(rayFromTrans,rayToTrans,
+ collisionObject,
+ collisionObject->m_collisionShape,
+ collisionObject->m_worldTransform,
+ resultCallback);
+
+ }
+ }
+
+}