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authorErwin Coumans <blender@erwincoumans.com>2009-03-03 06:41:24 +0300
committerErwin Coumans <blender@erwincoumans.com>2009-03-03 06:41:24 +0300
commit982a5cc60dd93b21ce110b3fff831d05720047bf (patch)
tree5d6245b0006f249c48e900b748aedd4484c10da3 /extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
parentf8ef887880ac217cc831b2ab9677e1f9e825537b (diff)
Upgraded to Bullet 2.74. The upgrade introduced a few bugs, which need to be fixed before Blender 2.49.
In particular, the Bullet vehicle seems broken, and some soft-body demos don't work. No new features or benefits are added yet, but a few improvements are planned before Blender 2.49 release. Please update the build systems, and add those 3 files: extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.cpp extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp I'll watch the Blender mailing list, in case this commit causes some issues.
Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
index 624a3cf10f5..255e0af668c 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef COMPOUND_COLLISION_ALGORITHM_H
#define COMPOUND_COLLISION_ALGORITHM_H
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+#include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
@@ -26,16 +26,23 @@ class btDispatcher;
#include "btCollisionCreateFunc.h"
#include "LinearMath/btAlignedObjectArray.h"
class btDispatcher;
+class btCollisionObject;
/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
-class btCompoundCollisionAlgorithm : public btCollisionAlgorithm
+class btCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
bool m_isSwapped;
class btPersistentManifold* m_sharedManifold;
bool m_ownsManifold;
+
+ int m_compoundShapeRevision;//to keep track of changes, so that childAlgorithm array can be updated
+
+ void removeChildAlgorithms();
+ void preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1);
+
public:
btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);