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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-05 22:06:29 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-05 22:06:29 +0300
commit17c323b5a4cfd4f435f313adf4aacb0963387fad (patch)
treeab72716ea92e38b0f73f2c73de07c17ee3eb8899 /extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
parentaec92ddc51cbcda0b706f9029838b3bb7b211f71 (diff)
Fix for bug #19817: cloth simulation with collision slow on Mac.
The cause of this is in the bullet library, seems like some kind of poor handling of many repeated allocations by Mac OS X, but the allocation is unnecessary, so removed it. Patch submitted to bullet: http://code.google.com/p/bullet/issues/detail?id=303
Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
index 274c5f5bdc6..496fd996f8c 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
@@ -202,7 +202,6 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
}
- input.m_stackAlloc = dispatchInfo.m_stackAllocator;
input.m_transformA = body0->getWorldTransform();
input.m_transformB = body1->getWorldTransform();