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authorErwin Coumans <blender@erwincoumans.com>2007-07-06 07:12:31 +0400
committerErwin Coumans <blender@erwincoumans.com>2007-07-06 07:12:31 +0400
commit376be529bb932f867b01466592c33899ee5ec2c8 (patch)
treee89c72da658f04ed4aa816ada6adabfb5d938b74 /extern/bullet2/src/BulletCollision/CollisionDispatch
parentcff039bc58fe2ed54d4dad0828f5dede0b26a206 (diff)
synchronized to latest version of Bullet. added btConeTwistConstraint (useful for ragdolls etc)
Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h28
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp62
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h16
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp12
6 files changed, 88 insertions, 38 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
index 198276d76df..b535fac6563 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
@@ -273,6 +273,8 @@ bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionO
if ((!body0->isActive()) && (!body1->isActive()))
needsCollision = false;
+ else if (!body0->checkCollideWith(body1))
+ needsCollision = false;
return needsCollision ;
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
index 7b6f066275d..d4c0a4e8cb3 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
@@ -24,11 +24,15 @@ btCollisionObject::btCollisionObject()
m_userObjectPointer(0),
m_hitFraction(btScalar(1.)),
m_ccdSweptSphereRadius(btScalar(0.)),
- m_ccdSquareMotionThreshold(btScalar(0.))
+ m_ccdSquareMotionThreshold(btScalar(0.)),
+ m_checkCollideWith(false)
{
}
+btCollisionObject::~btCollisionObject()
+{
+}
void btCollisionObject::setActivationState(int newState)
{
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
index 93990235afe..9fb6a67c4a3 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
@@ -69,15 +69,23 @@ protected:
void* m_internalOwner;
///time of impact calculation
- btScalar m_hitFraction;
+ btScalar m_hitFraction;
///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
- btScalar m_ccdSweptSphereRadius;
+ btScalar m_ccdSweptSphereRadius;
/// Don't do continuous collision detection if square motion (in one step) is less then m_ccdSquareMotionThreshold
- btScalar m_ccdSquareMotionThreshold;
+ btScalar m_ccdSquareMotionThreshold;
- char m_pad[8];
+ /// If some object should have elaborate collision filtering by sub-classes
+ bool m_checkCollideWith;
+
+ char m_pad[7];
+
+ virtual bool checkCollideWithOverride(btCollisionObject* co)
+ {
+ return true;
+ }
public:
@@ -118,6 +126,7 @@ public:
btCollisionObject();
+ virtual ~btCollisionObject();
void setCollisionShape(btCollisionShape* collisionShape)
{
@@ -159,7 +168,7 @@ public:
return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
}
- void setRestitution(btScalar rest)
+ void setRestitution(btScalar rest)
{
m_restitution = rest;
}
@@ -322,6 +331,15 @@ public:
m_userObjectPointer = userPointer;
}
+ inline bool checkCollideWith(btCollisionObject* co)
+ {
+ if (m_checkCollideWith)
+ return checkCollideWithOverride(co);
+
+ return true;
+ }
+
+
}
;
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
index 49f35c2cc90..b49036a5b50 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
@@ -17,6 +17,8 @@ subject to the following restrictions:
#include "btCollisionDispatcher.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
+#include "BulletCollision/CollisionShapes/btConvexShape.h"
+
#include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting
#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h" //for raycasting
#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
@@ -179,12 +181,27 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback)
+ RayResultCallback& resultCallback,short int collisionFilterMask)
{
btSphereShape pointShape(btScalar(0.0));
pointShape.setMargin(0.f);
+ objectQuerySingle(&pointShape,rayFromTrans,rayToTrans,
+ collisionObject,
+ collisionShape,
+ colObjWorldTransform,
+ resultCallback,collisionFilterMask);
+}
+
+void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& rayFromTrans,const btTransform& rayToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ RayResultCallback& resultCallback,short int collisionFilterMask)
+{
+
+
if (collisionShape->isConvex())
{
btConvexCast::CastResult castResult;
@@ -192,9 +209,9 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
btConvexShape* convexShape = (btConvexShape*) collisionShape;
btVoronoiSimplexSolver simplexSolver;
- btSubsimplexConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
- //GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
- //ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
+ btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver);
+ //GjkConvexCast convexCaster(castShape,convexShape,&simplexSolver);
+ //ContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
{
@@ -292,11 +309,11 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
btTransform childTrans = compoundShape->getChildTransform(i);
const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i);
btTransform childWorldTrans = colObjWorldTransform * childTrans;
- rayTestSingle(rayFromTrans,rayToTrans,
+ objectQuerySingle(castShape, rayFromTrans,rayToTrans,
collisionObject,
childCollisionShape,
childWorldTrans,
- resultCallback);
+ resultCallback, collisionFilterMask);
}
@@ -306,7 +323,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
}
}
-void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback)
+void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback,short int collisionFilterMask)
{
@@ -323,21 +340,22 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
for (i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* collisionObject= m_collisionObjects[i];
-
- //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
- btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
- collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
-
- btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
- btVector3 hitNormal;
- if (btRayAabb(rayFromWorld,rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
- {
- rayTestSingle(rayFromTrans,rayToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- resultCallback);
-
+ //only perform raycast if filterMask matches
+ if(collisionObject->getBroadphaseHandle()->m_collisionFilterGroup & collisionFilterMask) {
+ //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
+ btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
+ collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
+
+ btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
+ btVector3 hitNormal;
+ if (btRayAabb(rayFromWorld,rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
+ {
+ rayTestSingle(rayFromTrans,rayToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ resultCallback);
+ }
}
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
index 0b0286c50f4..b6d80233ab7 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
@@ -53,9 +53,9 @@ subject to the following restrictions:
* Bullet has been designed in a modular way keeping dependencies to a minimum. The ConvexHullDistance demo demonstrates direct use of btGjkPairDetector.
*
* @section copyright Copyright
- * Copyright (C) 2005-2006 Erwin Coumans, some contributions Copyright Gino van den Bergen, Christer Ericson, Simon Hobbs, Ricardo Padrela, F Richter(res), Stephane Redon
+ * Copyright (C) 2005-2007 Erwin Coumans, some contributions Copyright Gino van den Bergen, Christer Ericson, Simon Hobbs, Ricardo Padrela, F Richter(res), Stephane Redon
* Special thanks to all visitors of the Bullet Physics forum, and in particular above contributors, Dave Eberle, Dirk Gregorius, Erin Catto, Dave Eberle, Adam Moravanszky,
- * Pierre Terdiman, Kenny Erleben, Russell Smith, Oliver Strunk, Jan Paul van Waveren.
+ * Pierre Terdiman, Kenny Erleben, Russell Smith, Oliver Strunk, Jan Paul van Waveren, Marten Svanfeldt.
*
*/
@@ -66,6 +66,7 @@ subject to the following restrictions:
class btStackAlloc;
class btCollisionShape;
+class btConvexShape;
class btBroadphaseInterface;
#include "../../LinearMath/btVector3.h"
#include "../../LinearMath/btTransform.h"
@@ -208,7 +209,7 @@ public:
/// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback
/// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
- void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback);
+ void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback, short int collisionFilterMask=-1);
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
@@ -217,7 +218,14 @@ public:
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback);
+ RayResultCallback& resultCallback, short int collisionFilterMask=-1);
+
+ /// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
+ static void objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ RayResultCallback& resultCallback, short int collisionFilterMask=-1);
void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=1,short int collisionFilterMask=1);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
index 2f96c2e13c5..92f4c8b28a6 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
@@ -77,9 +77,9 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
btTransform orgTrans = colObj->getWorldTransform();
btCollisionShape* orgShape = colObj->getCollisionShape();
- btTransform childTrans = compoundShape->getChildTransform(i);
- btTransform newChildWorldTrans = orgTrans*childTrans ;
- colObj->setWorldTransform( newChildWorldTrans );
+ const btTransform& childTrans = compoundShape->getChildTransform(i);
+ //btTransform newChildWorldTrans = orgTrans*childTrans ;
+ colObj->setWorldTransform( orgTrans*childTrans );
//the contactpoint is still projected back using the original inverted worldtrans
colObj->setCollisionShape( childShape );
m_childCollisionAlgorithms[i]->processCollision(colObj,otherObj,dispatchInfo,resultOut);
@@ -119,9 +119,9 @@ btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
btTransform orgTrans = colObj->getWorldTransform();
btCollisionShape* orgShape = colObj->getCollisionShape();
- btTransform childTrans = compoundShape->getChildTransform(i);
- btTransform newChildWorldTrans = orgTrans*childTrans ;
- colObj->setWorldTransform( newChildWorldTrans );
+ const btTransform& childTrans = compoundShape->getChildTransform(i);
+ //btTransform newChildWorldTrans = orgTrans*childTrans ;
+ colObj->setWorldTransform( orgTrans*childTrans );
colObj->setCollisionShape( childShape );
btScalar frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);