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authorSergej Reich <sergej.reich@googlemail.com>2013-03-07 21:53:16 +0400
committerSergej Reich <sergej.reich@googlemail.com>2013-03-07 21:53:16 +0400
commit643b0be4cb3f73bd876493d2a7bd6f76ef27cf06 (patch)
tree33fa8c08a902176f4204b6cc6a18702997bd90ba /extern/bullet2/src/BulletCollision/CollisionDispatch
parent46d32c89f6df911120579d00dd6e1246536cb6d8 (diff)
bullet: Update to current svn, r2636
Apply patches in patches directory, remove patches that were applied upstream. If you made changes without adding a patch, please check. Fixes [#32233] exporting bullet format results in corrupt files.
Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp1
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp46
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h8
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp23
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h8
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h8
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp26
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h9
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp10
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h62
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h43
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp461
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h37
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp145
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h14
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp22
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h8
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp79
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h25
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp119
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h9
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp51
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h12
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h10
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp40
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h3
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp59
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h50
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp4
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp264
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h14
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp17
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h8
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp22
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h8
41 files changed, 945 insertions, 796 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
index 23a5c7526b4..63401780970 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
@@ -158,7 +158,6 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
depth = -(radius-distance);
} else
{
- btScalar distance = 0.f;
resultNormal = normal;
point = contactPoint;
depth = -radius;
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
index 7e5da6c5872..57f14649353 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
@@ -24,7 +24,7 @@ btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisio
//m_colObj1(0)
{
}
-btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* colObj0,btCollisionObject* colObj1)
+btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* )
:btCollisionAlgorithm(ci)
//,
//m_colObj0(0),
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
index 25fe088942d..489812b9663 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
@@ -28,7 +28,7 @@ public:
btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci);
- btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* colObj0,btCollisionObject* colObj1);
+ btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
virtual ~btActivatingCollisionAlgorithm();
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
index 2182d0d7e49..2c362778210 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
@@ -22,17 +22,18 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionDispatch/btBoxBoxDetector.h"
#include "BulletCollision/CollisionShapes/btBox2dShape.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
#define USE_PERSISTENT_CONTACTS 1
-btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1)
-: btActivatingCollisionAlgorithm(ci,obj0,obj1),
+btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* obj0Wrap,const btCollisionObjectWrapper* obj1Wrap)
+: btActivatingCollisionAlgorithm(ci,obj0Wrap,obj1Wrap),
m_ownManifold(false),
m_manifoldPtr(mf)
{
- if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1))
+ if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0Wrap->getCollisionObject(),obj1Wrap->getCollisionObject()))
{
- m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1);
+ m_manifoldPtr = m_dispatcher->getNewManifold(obj0Wrap->getCollisionObject(),obj1Wrap->getCollisionObject());
m_ownManifold = true;
}
}
@@ -52,19 +53,18 @@ btBox2dBox2dCollisionAlgorithm::~btBox2dBox2dCollisionAlgorithm()
void b2CollidePolygons(btManifoldResult* manifold, const btBox2dShape* polyA, const btTransform& xfA, const btBox2dShape* polyB, const btTransform& xfB);
//#include <stdio.h>
-void btBox2dBox2dCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btBox2dBox2dCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
if (!m_manifoldPtr)
return;
- btCollisionObject* col0 = body0;
- btCollisionObject* col1 = body1;
- btBox2dShape* box0 = (btBox2dShape*)col0->getCollisionShape();
- btBox2dShape* box1 = (btBox2dShape*)col1->getCollisionShape();
+
+ const btBox2dShape* box0 = (const btBox2dShape*)body0Wrap->getCollisionShape();
+ const btBox2dShape* box1 = (const btBox2dShape*)body1Wrap->getCollisionShape();
resultOut->setPersistentManifold(m_manifoldPtr);
- b2CollidePolygons(resultOut,box0,col0->getWorldTransform(),box1,col1->getWorldTransform());
+ b2CollidePolygons(resultOut,box0,body0Wrap->getWorldTransform(),box1,body1Wrap->getWorldTransform());
// refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
if (m_ownManifold)
@@ -151,15 +151,8 @@ static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1
int index = 0;
btScalar minDot = BT_LARGE_FLOAT;
- for (int i = 0; i < count2; ++i)
- {
- btScalar dot = b2Dot(vertices2[i], normal1);
- if (dot < minDot)
- {
- minDot = dot;
- index = i;
- }
- }
+ if( count2 > 0 )
+ index = (int) normal1.minDot( vertices2, count2, minDot);
btVector3 v1 = b2Mul(xf1, vertices1[edge1]);
btVector3 v2 = b2Mul(xf2, vertices2[index]);
@@ -181,16 +174,9 @@ static btScalar FindMaxSeparation(int* edgeIndex,
// Find edge normal on poly1 that has the largest projection onto d.
int edge = 0;
- btScalar maxDot = -BT_LARGE_FLOAT;
- for (int i = 0; i < count1; ++i)
- {
- btScalar dot = b2Dot(normals1[i], dLocal1);
- if (dot > maxDot)
- {
- maxDot = dot;
- edge = i;
- }
- }
+ btScalar maxDot;
+ if( count1 > 0 )
+ edge = (int) dLocal1.maxDot( normals1, count1, maxDot);
// Get the separation for the edge normal.
btScalar s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
@@ -368,7 +354,7 @@ void b2CollidePolygons(btManifoldResult* manifold,
btVector3 v11 = vertices1[edge1];
btVector3 v12 = edge1 + 1 < count1 ? vertices1[edge1+1] : vertices1[0];
- btVector3 dv = v12 - v11;
+ //btVector3 dv = v12 - v11;
btVector3 sideNormal = b2Mul(xf1.getBasis(), v12 - v11);
sideNormal.normalize();
btVector3 frontNormal = btCrossS(sideNormal, 1.0f);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
index 97c5be77003..6ea6e89bda6 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
@@ -33,11 +33,11 @@ public:
btBox2dBox2dCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btActivatingCollisionAlgorithm(ci) {}
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
- btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
+ btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
virtual ~btBox2dBox2dCollisionAlgorithm();
@@ -52,11 +52,11 @@ public:
struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
{
int bbsize = sizeof(btBox2dBox2dCollisionAlgorithm);
void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
- return new(ptr) btBox2dBox2dCollisionAlgorithm(0,ci,body0,body1);
+ return new(ptr) btBox2dBox2dCollisionAlgorithm(0,ci,body0Wrap,body1Wrap);
}
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
index 49628853493..ac68968f590 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
@@ -18,17 +18,17 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btBoxShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "btBoxBoxDetector.h"
-
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
#define USE_PERSISTENT_CONTACTS 1
-btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1)
-: btActivatingCollisionAlgorithm(ci,obj0,obj1),
+btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
m_ownManifold(false),
m_manifoldPtr(mf)
{
- if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1))
+ if (!m_manifoldPtr && m_dispatcher->needsCollision(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject()))
{
- m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1);
+ m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
m_ownManifold = true;
}
}
@@ -42,15 +42,14 @@ btBoxBoxCollisionAlgorithm::~btBoxBoxCollisionAlgorithm()
}
}
-void btBoxBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btBoxBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
if (!m_manifoldPtr)
return;
- btCollisionObject* col0 = body0;
- btCollisionObject* col1 = body1;
- btBoxShape* box0 = (btBoxShape*)col0->getCollisionShape();
- btBoxShape* box1 = (btBoxShape*)col1->getCollisionShape();
+
+ const btBoxShape* box0 = (btBoxShape*)body0Wrap->getCollisionShape();
+ const btBoxShape* box1 = (btBoxShape*)body1Wrap->getCollisionShape();
@@ -62,8 +61,8 @@ void btBoxBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCo
btDiscreteCollisionDetectorInterface::ClosestPointInput input;
input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
- input.m_transformA = body0->getWorldTransform();
- input.m_transformB = body1->getWorldTransform();
+ input.m_transformA = body0Wrap->getWorldTransform();
+ input.m_transformB = body1Wrap->getWorldTransform();
btBoxBoxDetector detector(box0,box1);
detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
index f0bbae61e3b..59808df5a9d 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
@@ -33,11 +33,11 @@ public:
btBoxBoxCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btActivatingCollisionAlgorithm(ci) {}
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
- btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
+ btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
virtual ~btBoxBoxCollisionAlgorithm();
@@ -52,11 +52,11 @@ public:
struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
{
int bbsize = sizeof(btBoxBoxCollisionAlgorithm);
void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
- return new(ptr) btBoxBoxCollisionAlgorithm(0,ci,body0,body1);
+ return new(ptr) btBoxBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap);
}
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
index a7c8cf140ce..7043bde34f5 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
@@ -24,7 +24,7 @@ subject to the following restrictions:
#include <float.h>
#include <string.h>
-btBoxBoxDetector::btBoxBoxDetector(btBoxShape* box1,btBoxShape* box2)
+btBoxBoxDetector::btBoxBoxDetector(const btBoxShape* box1,const btBoxShape* box2)
: m_box1(box1),
m_box2(box2)
{
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
index 3c941f7deb2..39243777051 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
@@ -28,12 +28,12 @@ class btBoxShape;
/// re-distributed under the Zlib license with permission from Russell L. Smith
struct btBoxBoxDetector : public btDiscreteCollisionDetectorInterface
{
- btBoxShape* m_box1;
- btBoxShape* m_box2;
+ const btBoxShape* m_box1;
+ const btBoxShape* m_box2;
public:
- btBoxBoxDetector(btBoxShape* box1,btBoxShape* box2);
+ btBoxBoxDetector(const btBoxShape* box1,const btBoxShape* box2);
virtual ~btBoxBoxDetector() {};
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
index 1d7e74401dd..62ee66c4e9a 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
@@ -19,7 +19,7 @@ subject to the following restrictions:
#include "LinearMath/btAlignedObjectArray.h"
class btCollisionAlgorithm;
class btCollisionObject;
-
+struct btCollisionObjectWrapper;
struct btCollisionAlgorithmConstructionInfo;
///Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm
@@ -33,11 +33,11 @@ struct btCollisionAlgorithmCreateFunc
}
virtual ~btCollisionAlgorithmCreateFunc(){};
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& , btCollisionObject* body0,btCollisionObject* body1)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& , const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
{
- (void)body0;
- (void)body1;
+ (void)body0Wrap;
+ (void)body1Wrap;
return 0;
}
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
index 29674f3be46..669d0b6b55e 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
@@ -25,6 +25,7 @@ subject to the following restrictions:
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
#include "LinearMath/btPoolAllocator.h"
#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
int gNumManifold = 0;
@@ -67,15 +68,13 @@ btCollisionDispatcher::~btCollisionDispatcher()
{
}
-btPersistentManifold* btCollisionDispatcher::getNewManifold(void* b0,void* b1)
+btPersistentManifold* btCollisionDispatcher::getNewManifold(const btCollisionObject* body0,const btCollisionObject* body1)
{
gNumManifold++;
//btAssert(gNumManifold < 65535);
- btCollisionObject* body0 = (btCollisionObject*)b0;
- btCollisionObject* body1 = (btCollisionObject*)b1;
//optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
@@ -85,7 +84,7 @@ btPersistentManifold* btCollisionDispatcher::getNewManifold(void* b0,void* b1)
btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getContactProcessingThreshold());
- void* mem = 0;
+ void* mem = 0;
if (m_persistentManifoldPoolAllocator->getFreeCount())
{
@@ -143,14 +142,14 @@ void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold)
-btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold)
+btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold)
{
btCollisionAlgorithmConstructionInfo ci;
ci.m_dispatcher1 = this;
ci.m_manifold = sharedManifold;
- btCollisionAlgorithm* algo = m_doubleDispatch[body0->getCollisionShape()->getShapeType()][body1->getCollisionShape()->getShapeType()]->CreateCollisionAlgorithm(ci,body0,body1);
+ btCollisionAlgorithm* algo = m_doubleDispatch[body0Wrap->getCollisionShape()->getShapeType()][body1Wrap->getCollisionShape()->getShapeType()]->CreateCollisionAlgorithm(ci,body0Wrap,body1Wrap);
return algo;
}
@@ -158,7 +157,7 @@ btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(btCollisionObject* bo
-bool btCollisionDispatcher::needsResponse(btCollisionObject* body0,btCollisionObject* body1)
+bool btCollisionDispatcher::needsResponse(const btCollisionObject* body0,const btCollisionObject* body1)
{
//here you can do filtering
bool hasResponse =
@@ -169,7 +168,7 @@ bool btCollisionDispatcher::needsResponse(btCollisionObject* body0,btCollisionOb
return hasResponse;
}
-bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionObject* body1)
+bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0,const btCollisionObject* body1)
{
btAssert(body0);
btAssert(body1);
@@ -259,20 +258,25 @@ void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair,
if (dispatcher.needsCollision(colObj0,colObj1))
{
+ btCollisionObjectWrapper obj0Wrap(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform(),-1,-1);
+ btCollisionObjectWrapper obj1Wrap(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform(),-1,-1);
+
+
//dispatcher will keep algorithms persistent in the collision pair
if (!collisionPair.m_algorithm)
{
- collisionPair.m_algorithm = dispatcher.findAlgorithm(colObj0,colObj1);
+ collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap,&obj1Wrap);
}
if (collisionPair.m_algorithm)
{
- btManifoldResult contactPointResult(colObj0,colObj1);
+ btManifoldResult contactPointResult(&obj0Wrap,&obj1Wrap);
if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE)
{
//discrete collision detection query
- collisionPair.m_algorithm->processCollision(colObj0,colObj1,dispatchInfo,&contactPointResult);
+
+ collisionPair.m_algorithm->processCollision(&obj0Wrap,&obj1Wrap,dispatchInfo,&contactPointResult);
} else
{
//continuous collision detection query, time of impact (toi)
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
index 5accad9a993..92696ee5429 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
@@ -108,19 +108,18 @@ public:
virtual ~btCollisionDispatcher();
- virtual btPersistentManifold* getNewManifold(void* b0,void* b1);
+ virtual btPersistentManifold* getNewManifold(const btCollisionObject* b0,const btCollisionObject* b1);
virtual void releaseManifold(btPersistentManifold* manifold);
virtual void clearManifold(btPersistentManifold* manifold);
-
- btCollisionAlgorithm* findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold = 0);
+ btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold = 0);
- virtual bool needsCollision(btCollisionObject* body0,btCollisionObject* body1);
+ virtual bool needsCollision(const btCollisionObject* body0,const btCollisionObject* body1);
- virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1);
+ virtual bool needsResponse(const btCollisionObject* body0,const btCollisionObject* body1);
virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ;
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
index 580ea345860..cf8ed59a541 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
@@ -31,6 +31,7 @@ btCollisionObject::btCollisionObject()
m_activationState1(1),
m_deactivationTime(btScalar(0.)),
m_friction(btScalar(0.5)),
+ m_rollingFriction(0.0f),
m_restitution(btScalar(0.)),
m_internalType(CO_COLLISION_OBJECT),
m_userObjectPointer(0),
@@ -46,18 +47,18 @@ btCollisionObject::~btCollisionObject()
{
}
-void btCollisionObject::setActivationState(int newState)
+void btCollisionObject::setActivationState(int newState) const
{
if ( (m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION))
m_activationState1 = newState;
}
-void btCollisionObject::forceActivationState(int newState)
+void btCollisionObject::forceActivationState(int newState) const
{
m_activationState1 = newState;
}
-void btCollisionObject::activate(bool forceActivation)
+void btCollisionObject::activate(bool forceActivation) const
{
if (forceActivation || !(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OBJECT)))
{
@@ -85,9 +86,9 @@ const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* seriali
dataOut->m_islandTag1 = m_islandTag1;
dataOut->m_companionId = m_companionId;
dataOut->m_activationState1 = m_activationState1;
- dataOut->m_activationState1 = m_activationState1;
dataOut->m_deactivationTime = m_deactivationTime;
dataOut->m_friction = m_friction;
+ dataOut->m_rollingFriction = m_rollingFriction;
dataOut->m_restitution = m_restitution;
dataOut->m_internalType = m_internalType;
@@ -100,7 +101,6 @@ const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* seriali
dataOut->m_hitFraction = m_hitFraction;
dataOut->m_ccdSweptSphereRadius = m_ccdSweptSphereRadius;
dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold;
- dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold;
dataOut->m_checkCollideWith = m_checkCollideWith;
return btCollisionObjectDataName;
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
index 3a11c967ac9..2f17967fe0f 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
@@ -80,11 +80,12 @@ protected:
int m_islandTag1;
int m_companionId;
- int m_activationState1;
- btScalar m_deactivationTime;
+ mutable int m_activationState1;
+ mutable btScalar m_deactivationTime;
btScalar m_friction;
btScalar m_restitution;
+ btScalar m_rollingFriction;
///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
///do not assign your own m_internalType unless you write a new dynamics object class.
@@ -105,7 +106,7 @@ protected:
/// If some object should have elaborate collision filtering by sub-classes
int m_checkCollideWith;
- virtual bool checkCollideWithOverride(btCollisionObject* /* co */)
+ virtual bool checkCollideWithOverride(const btCollisionObject* /* co */) const
{
return true;
}
@@ -137,6 +138,13 @@ public:
CO_USER_TYPE=32
};
+ enum AnisotropicFrictionFlags
+ {
+ CF_ANISOTROPIC_FRICTION_DISABLED=0,
+ CF_ANISOTROPIC_FRICTION = 1,
+ CF_ANISOTROPIC_ROLLING_FRICTION = 2
+ };
+
SIMD_FORCE_INLINE bool mergesSimulationIslands() const
{
///static objects, kinematic and object without contact response don't merge islands
@@ -147,14 +155,15 @@ public:
{
return m_anisotropicFriction;
}
- void setAnisotropicFriction(const btVector3& anisotropicFriction)
+ void setAnisotropicFriction(const btVector3& anisotropicFriction, int frictionMode = CF_ANISOTROPIC_FRICTION)
{
m_anisotropicFriction = anisotropicFriction;
- m_hasAnisotropicFriction = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFriction[2]!=1.f);
+ bool isUnity = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFriction[2]!=1.f);
+ m_hasAnisotropicFriction = isUnity?frictionMode : 0;
}
- bool hasAnisotropicFriction() const
+ bool hasAnisotropicFriction(int frictionMode = CF_ANISOTROPIC_FRICTION) const
{
- return m_hasAnisotropicFriction!=0;
+ return (m_hasAnisotropicFriction&frictionMode)!=0;
}
///the constraint solver can discard solving contacts, if the distance is above this threshold. 0 by default.
@@ -207,22 +216,9 @@ public:
return m_collisionShape;
}
- SIMD_FORCE_INLINE const btCollisionShape* getRootCollisionShape() const
- {
- return m_rootCollisionShape;
- }
-
- SIMD_FORCE_INLINE btCollisionShape* getRootCollisionShape()
- {
- return m_rootCollisionShape;
- }
+
- ///Avoid using this internal API call
- ///internalSetTemporaryCollisionShape is used to temporary replace the actual collision shape by a child collision shape.
- void internalSetTemporaryCollisionShape(btCollisionShape* collisionShape)
- {
- m_collisionShape = collisionShape;
- }
+
///Avoid using this internal API call, the extension pointer is used by some Bullet extensions.
///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
@@ -239,7 +235,7 @@ public:
SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1;}
- void setActivationState(int newState);
+ void setActivationState(int newState) const;
void setDeactivationTime(btScalar time)
{
@@ -250,9 +246,9 @@ public:
return m_deactivationTime;
}
- void forceActivationState(int newState);
+ void forceActivationState(int newState) const;
- void activate(bool forceActivation = false);
+ void activate(bool forceActivation = false) const;
SIMD_FORCE_INLINE bool isActive() const
{
@@ -276,6 +272,16 @@ public:
return m_friction;
}
+ void setRollingFriction(btScalar frict)
+ {
+ m_rollingFriction = frict;
+ }
+ btScalar getRollingFriction() const
+ {
+ return m_rollingFriction;
+ }
+
+
///reserved for Bullet internal usage
int getInternalType() const
{
@@ -433,7 +439,7 @@ public:
}
- inline bool checkCollideWith(btCollisionObject* co)
+ inline bool checkCollideWith(const btCollisionObject* co) const
{
if (m_checkCollideWith)
return checkCollideWithOverride(co);
@@ -466,6 +472,7 @@ struct btCollisionObjectDoubleData
double m_contactProcessingThreshold;
double m_deactivationTime;
double m_friction;
+ double m_rollingFriction;
double m_restitution;
double m_hitFraction;
double m_ccdSweptSphereRadius;
@@ -498,6 +505,8 @@ struct btCollisionObjectFloatData
float m_contactProcessingThreshold;
float m_deactivationTime;
float m_friction;
+ float m_rollingFriction;
+
float m_restitution;
float m_hitFraction;
float m_ccdSweptSphereRadius;
@@ -510,6 +519,7 @@ struct btCollisionObjectFloatData
int m_activationState1;
int m_internalType;
int m_checkCollideWith;
+ char m_padding[4];
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h
new file mode 100644
index 00000000000..952440b7dee
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h
@@ -0,0 +1,43 @@
+#ifndef BT_COLLISION_OBJECT_WRAPPER_H
+#define BT_COLLISION_OBJECT_WRAPPER_H
+
+///btCollisionObjectWrapperis an internal data structure.
+///Most users can ignore this and use btCollisionObject and btCollisionShape instead
+class btCollisionShape;
+class btCollisionObject;
+class btTransform;
+#include "LinearMath/btScalar.h" // for SIMD_FORCE_INLINE definition
+
+#define BT_DECLARE_STACK_ONLY_OBJECT \
+ private: \
+ void* operator new(size_t size); \
+ void operator delete(void*);
+
+struct btCollisionObjectWrapper;
+struct btCollisionObjectWrapper
+{
+BT_DECLARE_STACK_ONLY_OBJECT
+
+private:
+ btCollisionObjectWrapper(const btCollisionObjectWrapper&); // not implemented. Not allowed.
+ btCollisionObjectWrapper* operator=(const btCollisionObjectWrapper&);
+
+public:
+ const btCollisionObjectWrapper* m_parent;
+ const btCollisionShape* m_shape;
+ const btCollisionObject* m_collisionObject;
+ const btTransform& m_worldTransform;
+ int m_partId;
+ int m_index;
+
+ btCollisionObjectWrapper(const btCollisionObjectWrapper* parent, const btCollisionShape* shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, int index)
+ : m_parent(parent), m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform),
+ m_partId(partId), m_index(index)
+ {}
+
+ SIMD_FORCE_INLINE const btTransform& getWorldTransform() const { return m_worldTransform; }
+ SIMD_FORCE_INLINE const btCollisionObject* getCollisionObject() const { return m_collisionObject; }
+ SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const { return m_shape; }
+};
+
+#endif //BT_COLLISION_OBJECT_WRAPPER_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
index 66b93b88efa..4c09291692d 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
@@ -34,6 +34,7 @@ subject to the following restrictions:
#include "LinearMath/btStackAlloc.h"
#include "LinearMath/btSerializer.h"
#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
//#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
@@ -207,6 +208,11 @@ void btCollisionWorld::updateAabbs()
}
+void btCollisionWorld::computeOverlappingPairs()
+{
+ BT_PROFILE("calculateOverlappingPairs");
+ m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1);
+}
void btCollisionWorld::performDiscreteCollisionDetection()
{
@@ -216,11 +222,7 @@ void btCollisionWorld::performDiscreteCollisionDetection()
updateAabbs();
- {
- BT_PROFILE("calculateOverlappingPairs");
- m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1);
- }
-
+ computeOverlappingPairs();
btDispatcher* dispatcher = getDispatcher();
{
@@ -260,16 +262,25 @@ void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject)
}
-
void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
RayResultCallback& resultCallback)
{
+ btCollisionObjectWrapper colObWrap(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1);
+ btCollisionWorld::rayTestSingleInternal(rayFromTrans,rayToTrans,&colObWrap,resultCallback);
+}
+
+void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,const btTransform& rayToTrans,
+ const btCollisionObjectWrapper* collisionObjectWrap,
+ RayResultCallback& resultCallback)
+{
btSphereShape pointShape(btScalar(0.0));
pointShape.setMargin(0.f);
const btConvexShape* castShape = &pointShape;
+ const btCollisionShape* collisionShape = collisionObjectWrap->getCollisionShape();
+ const btTransform& colObjWorldTransform = collisionObjectWrap->getWorldTransform();
if (collisionShape->isConvex())
{
@@ -302,7 +313,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
castResult.m_normal.normalize();
btCollisionWorld::LocalRayResult localRayResult
(
- collisionObject,
+ collisionObjectWrap->getCollisionObject(),
0,
castResult.m_normal,
castResult.m_fraction
@@ -330,13 +341,13 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
{
btCollisionWorld::RayResultCallback* m_resultCallback;
- btCollisionObject* m_collisionObject;
+ const btCollisionObject* m_collisionObject;
btTriangleMeshShape* m_triangleMesh;
btTransform m_colObjWorldTransform;
BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
- btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh,const btTransform& colObjWorldTransform):
+ btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh,const btTransform& colObjWorldTransform):
//@BP Mod
btTriangleRaycastCallback(from,to, resultCallback->m_flags),
m_resultCallback(resultCallback),
@@ -367,7 +378,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
};
- BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh,colObjWorldTransform);
+ BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),triangleMesh,colObjWorldTransform);
rcb.m_hitFraction = resultCallback.m_closestHitFraction;
triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal);
} else
@@ -385,13 +396,13 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
{
btCollisionWorld::RayResultCallback* m_resultCallback;
- btCollisionObject* m_collisionObject;
+ const btCollisionObject* m_collisionObject;
btConcaveShape* m_triangleMesh;
btTransform m_colObjWorldTransform;
BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
- btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform):
+ btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform):
//@BP Mod
btTriangleRaycastCallback(from,to, resultCallback->m_flags),
m_resultCallback(resultCallback),
@@ -423,7 +434,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
};
- BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveShape, colObjWorldTransform);
+ BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),concaveShape, colObjWorldTransform);
rcb.m_hitFraction = resultCallback.m_closestHitFraction;
btVector3 rayAabbMinLocal = rayFromLocal;
@@ -446,6 +457,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
: m_userCallback(user), m_i(i)
{
m_closestHitFraction = m_userCallback->m_closestHitFraction;
+ m_flags = m_userCallback->m_flags;
}
virtual bool needsCollision(btBroadphaseProxy* p) const
{
@@ -468,14 +480,14 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
struct RayTester : btDbvt::ICollide
{
- btCollisionObject* m_collisionObject;
+ const btCollisionObject* m_collisionObject;
const btCompoundShape* m_compoundShape;
const btTransform& m_colObjWorldTransform;
const btTransform& m_rayFromTrans;
const btTransform& m_rayToTrans;
RayResultCallback& m_resultCallback;
- RayTester(btCollisionObject* collisionObject,
+ RayTester(const btCollisionObject* collisionObject,
const btCompoundShape* compoundShape,
const btTransform& colObjWorldTransform,
const btTransform& rayFromTrans,
@@ -491,33 +503,30 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
}
- void Process(int i)
+ void ProcessLeaf(int i)
{
const btCollisionShape* childCollisionShape = m_compoundShape->getChildShape(i);
const btTransform& childTrans = m_compoundShape->getChildTransform(i);
btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
+ btCollisionObjectWrapper tmpOb(0,childCollisionShape,m_collisionObject,childWorldTrans,-1,i);
// replace collision shape so that callback can determine the triangle
- btCollisionShape* saveCollisionShape = m_collisionObject->getCollisionShape();
- m_collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape);
+
+
LocalInfoAdder2 my_cb(i, &m_resultCallback);
- rayTestSingle(
+ rayTestSingleInternal(
m_rayFromTrans,
m_rayToTrans,
- m_collisionObject,
- childCollisionShape,
- childWorldTrans,
+ &tmpOb,
my_cb);
- // restore
- m_collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape);
}
-
+
void Process(const btDbvtNode* leaf)
{
- Process(leaf->dataAsInt);
+ ProcessLeaf(leaf->dataAsInt);
}
};
@@ -526,7 +535,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
RayTester rayCB(
- collisionObject,
+ collisionObjectWrap->getCollisionObject(),
compoundShape,
colObjWorldTransform,
rayFromTrans,
@@ -544,7 +553,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
{
for (int i = 0, n = compoundShape->getNumChildShapes(); i < n; ++i)
{
- rayCB.Process(i);
+ rayCB.ProcessLeaf(i);
}
}
}
@@ -558,6 +567,17 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
const btTransform& colObjWorldTransform,
ConvexResultCallback& resultCallback, btScalar allowedPenetration)
{
+ btCollisionObjectWrapper tmpOb(0,collisionShape,collisionObject,colObjWorldTransform,-1,-1);
+ btCollisionWorld::objectQuerySingleInternal(castShape,convexFromTrans,convexToTrans,&tmpOb,resultCallback,allowedPenetration);
+}
+
+void btCollisionWorld::objectQuerySingleInternal(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
+ const btCollisionObjectWrapper* colObjWrap,
+ ConvexResultCallback& resultCallback, btScalar allowedPenetration)
+{
+ const btCollisionShape* collisionShape = colObjWrap->getCollisionShape();
+ const btTransform& colObjWorldTransform = colObjWrap->getWorldTransform();
+
if (collisionShape->isConvex())
{
//BT_PROFILE("convexSweepConvex");
@@ -587,7 +607,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
castResult.m_normal.normalize();
btCollisionWorld::LocalConvexResult localConvexResult
(
- collisionObject,
+ colObjWrap->getCollisionObject(),
0,
castResult.m_normal,
castResult.m_hitPoint,
@@ -617,11 +637,11 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
{
btCollisionWorld::ConvexResultCallback* m_resultCallback;
- btCollisionObject* m_collisionObject;
+ const btCollisionObject* m_collisionObject;
btTriangleMeshShape* m_triangleMesh;
BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
- btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld):
+ btCollisionWorld::ConvexResultCallback* resultCallback, const btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld):
btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
m_resultCallback(resultCallback),
m_collisionObject(collisionObject),
@@ -655,7 +675,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
};
- BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,triangleMesh, colObjWorldTransform);
+ BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,colObjWrap->getCollisionObject(),triangleMesh, colObjWorldTransform);
tccb.m_hitFraction = resultCallback.m_closestHitFraction;
tccb.m_allowedPenetration = allowedPenetration;
btVector3 boxMinLocal, boxMaxLocal;
@@ -682,7 +702,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
castResult.m_normal.normalize();
btCollisionWorld::LocalConvexResult localConvexResult
(
- collisionObject,
+ colObjWrap->getCollisionObject(),
0,
castResult.m_normal,
castResult.m_hitPoint,
@@ -709,11 +729,11 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback
{
btCollisionWorld::ConvexResultCallback* m_resultCallback;
- btCollisionObject* m_collisionObject;
+ const btCollisionObject* m_collisionObject;
btConcaveShape* m_triangleMesh;
BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
- btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& triangleToWorld):
+ btCollisionWorld::ConvexResultCallback* resultCallback, const btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& triangleToWorld):
btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
m_resultCallback(resultCallback),
m_collisionObject(collisionObject),
@@ -746,7 +766,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
};
- BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,concaveShape, colObjWorldTransform);
+ BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,colObjWrap->getCollisionObject(),concaveShape, colObjWorldTransform);
tccb.m_hitFraction = resultCallback.m_closestHitFraction;
tccb.m_allowedPenetration = allowedPenetration;
btVector3 boxMinLocal, boxMaxLocal;
@@ -773,9 +793,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
btTransform childTrans = compoundShape->getChildTransform(i);
const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i);
btTransform childWorldTrans = colObjWorldTransform * childTrans;
- // replace collision shape so that callback can determine the triangle
- btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape();
- collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape);
+
struct LocalInfoAdder : public ConvexResultCallback {
ConvexResultCallback* m_userCallback;
int m_i;
@@ -805,14 +823,11 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
LocalInfoAdder my_cb(i, &resultCallback);
+ btCollisionObjectWrapper tmpObj(colObjWrap,childCollisionShape,colObjWrap->getCollisionObject(),childWorldTrans,-1,i);
- objectQuerySingle(castShape, convexFromTrans,convexToTrans,
- collisionObject,
- childCollisionShape,
- childWorldTrans,
- my_cb, allowedPenetration);
- // restore
- collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape);
+ objectQuerySingleInternal(castShape, convexFromTrans,convexToTrans,
+ &tmpObj,my_cb, allowedPenetration);
+
}
}
}
@@ -993,13 +1008,13 @@ void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btT
/* Compute AABB that encompasses angular movement */
{
btVector3 linVel, angVel;
- btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel);
+ btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0f, linVel, angVel);
btVector3 zeroLinVel;
zeroLinVel.setValue(0,0,0);
btTransform R;
R.setIdentity ();
R.setRotation (convexFromTrans.getRotation());
- castShape->calculateTemporalAabb (R, zeroLinVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
+ castShape->calculateTemporalAabb (R, zeroLinVel, angVel, 1.0f, castShapeAabbMin, castShapeAabbMax);
}
#ifndef USE_BRUTEFORCE_RAYBROADPHASE
@@ -1044,26 +1059,26 @@ struct btBridgedManifoldResult : public btManifoldResult
btCollisionWorld::ContactResultCallback& m_resultCallback;
- btBridgedManifoldResult( btCollisionObject* obj0,btCollisionObject* obj1,btCollisionWorld::ContactResultCallback& resultCallback )
- :btManifoldResult(obj0,obj1),
+ btBridgedManifoldResult( const btCollisionObjectWrapper* obj0Wrap,const btCollisionObjectWrapper* obj1Wrap,btCollisionWorld::ContactResultCallback& resultCallback )
+ :btManifoldResult(obj0Wrap,obj1Wrap),
m_resultCallback(resultCallback)
{
}
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
{
- bool isSwapped = m_manifoldPtr->getBody0() != m_body0;
+ bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
btVector3 localA;
btVector3 localB;
if (isSwapped)
{
- localA = m_rootTransB.invXform(pointA );
- localB = m_rootTransA.invXform(pointInWorld);
+ localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
+ localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
} else
{
- localA = m_rootTransA.invXform(pointA );
- localB = m_rootTransB.invXform(pointInWorld);
+ localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
+ localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
}
btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
@@ -1086,9 +1101,9 @@ struct btBridgedManifoldResult : public btManifoldResult
}
//experimental feature info, for per-triangle material etc.
- btCollisionObject* obj0 = isSwapped? m_body1 : m_body0;
- btCollisionObject* obj1 = isSwapped? m_body0 : m_body1;
- m_resultCallback.addSingleResult(newPt,obj0,newPt.m_partId0,newPt.m_index0,obj1,newPt.m_partId1,newPt.m_index1);
+ const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap;
+ const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap;
+ m_resultCallback.addSingleResult(newPt,obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1);
}
@@ -1120,12 +1135,16 @@ struct btSingleContactCallback : public btBroadphaseAabbCallback
//only perform raycast if filterMask matches
if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
{
- btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(m_collisionObject,collisionObject);
+ btCollisionObjectWrapper ob0(0,m_collisionObject->getCollisionShape(),m_collisionObject,m_collisionObject->getWorldTransform(),-1,-1);
+ btCollisionObjectWrapper ob1(0,collisionObject->getCollisionShape(),collisionObject,collisionObject->getWorldTransform(),-1,-1);
+
+ btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(&ob0,&ob1);
if (algorithm)
{
- btBridgedManifoldResult contactPointResult(m_collisionObject,collisionObject, m_resultCallback);
+ btBridgedManifoldResult contactPointResult(&ob0,&ob1, m_resultCallback);
//discrete collision detection query
- algorithm->processCollision(m_collisionObject,collisionObject, m_world->getDispatchInfo(),&contactPointResult);
+
+ algorithm->processCollision(&ob0,&ob1, m_world->getDispatchInfo(),&contactPointResult);
algorithm->~btCollisionAlgorithm();
m_world->getDispatcher()->freeCollisionAlgorithm(algorithm);
@@ -1152,12 +1171,15 @@ void btCollisionWorld::contactTest( btCollisionObject* colObj, ContactResultCall
///it reports one or more contact points (including the one with deepest penetration)
void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)
{
- btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(colObjA,colObjB);
+ btCollisionObjectWrapper obA(0,colObjA->getCollisionShape(),colObjA,colObjA->getWorldTransform(),-1,-1);
+ btCollisionObjectWrapper obB(0,colObjB->getCollisionShape(),colObjB,colObjB->getWorldTransform(),-1,-1);
+
+ btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(&obA,&obB);
if (algorithm)
{
- btBridgedManifoldResult contactPointResult(colObjA,colObjB, resultCallback);
+ btBridgedManifoldResult contactPointResult(&obA,&obB, resultCallback);
//discrete collision detection query
- algorithm->processCollision(colObjA,colObjB, getDispatchInfo(),&contactPointResult);
+ algorithm->processCollision(&obA,&obB, getDispatchInfo(),&contactPointResult);
algorithm->~btCollisionAlgorithm();
getDispatcher()->freeCollisionAlgorithm(algorithm);
@@ -1231,163 +1253,162 @@ void btCollisionWorld::debugDrawObject(const btTransform& worldTransform, const
} else
{
- /// for polyhedral shapes
- if (shape->isPolyhedral())
- {
- btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;
-
- int i;
- if (polyshape->getConvexPolyhedron())
- {
- const btConvexPolyhedron* poly = polyshape->getConvexPolyhedron();
- for (i=0;i<poly->m_faces.size();i++)
- {
- btVector3 centroid(0,0,0);
- int numVerts = poly->m_faces[i].m_indices.size();
- if (numVerts)
- {
- int lastV = poly->m_faces[i].m_indices[numVerts-1];
- for (int v=0;v<poly->m_faces[i].m_indices.size();v++)
- {
- int curVert = poly->m_faces[i].m_indices[v];
- centroid+=poly->m_vertices[curVert];
- getDebugDrawer()->drawLine(worldTransform*poly->m_vertices[lastV],worldTransform*poly->m_vertices[curVert],color);
- lastV = curVert;
- }
- }
- centroid*= btScalar(1.f)/btScalar(numVerts);
- if (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawNormals)
+ switch (shape->getShapeType())
+ {
+
+ case BOX_SHAPE_PROXYTYPE:
+ {
+ const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
+ btVector3 halfExtents = boxShape->getHalfExtentsWithMargin();
+ getDebugDrawer()->drawBox(-halfExtents,halfExtents,worldTransform,color);
+ break;
+ }
+
+ case SPHERE_SHAPE_PROXYTYPE:
+ {
+ const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
+ btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
+
+ getDebugDrawer()->drawSphere(radius, worldTransform, color);
+ break;
+ }
+ case MULTI_SPHERE_SHAPE_PROXYTYPE:
+ {
+ const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
+
+ btTransform childTransform;
+ childTransform.setIdentity();
+
+ for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--)
+ {
+ childTransform.setOrigin(multiSphereShape->getSpherePosition(i));
+ getDebugDrawer()->drawSphere(multiSphereShape->getSphereRadius(i), worldTransform*childTransform, color);
+ }
+
+ break;
+ }
+ case CAPSULE_SHAPE_PROXYTYPE:
+ {
+ const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape);
+
+ btScalar radius = capsuleShape->getRadius();
+ btScalar halfHeight = capsuleShape->getHalfHeight();
+
+ int upAxis = capsuleShape->getUpAxis();
+ getDebugDrawer()->drawCapsule(radius, halfHeight, upAxis, worldTransform, color);
+ break;
+ }
+ case CONE_SHAPE_PROXYTYPE:
+ {
+ const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
+ btScalar radius = coneShape->getRadius();//+coneShape->getMargin();
+ btScalar height = coneShape->getHeight();//+coneShape->getMargin();
+
+ int upAxis= coneShape->getConeUpIndex();
+ getDebugDrawer()->drawCone(radius, height, upAxis, worldTransform, color);
+ break;
+
+ }
+ case CYLINDER_SHAPE_PROXYTYPE:
+ {
+ const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
+ int upAxis = cylinder->getUpAxis();
+ btScalar radius = cylinder->getRadius();
+ btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis];
+ getDebugDrawer()->drawCylinder(radius, halfHeight, upAxis, worldTransform, color);
+ break;
+ }
+
+ case STATIC_PLANE_PROXYTYPE:
+ {
+ const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);
+ btScalar planeConst = staticPlaneShape->getPlaneConstant();
+ const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
+ getDebugDrawer()->drawPlane(planeNormal, planeConst,worldTransform, color);
+ break;
+
+ }
+ default:
+ {
+
+ /// for polyhedral shapes
+ if (shape->isPolyhedral())
+ {
+ btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;
+
+ int i;
+ if (polyshape->getConvexPolyhedron())
+ {
+ const btConvexPolyhedron* poly = polyshape->getConvexPolyhedron();
+ for (i=0;i<poly->m_faces.size();i++)
+ {
+ btVector3 centroid(0,0,0);
+ int numVerts = poly->m_faces[i].m_indices.size();
+ if (numVerts)
+ {
+ int lastV = poly->m_faces[i].m_indices[numVerts-1];
+ for (int v=0;v<poly->m_faces[i].m_indices.size();v++)
+ {
+ int curVert = poly->m_faces[i].m_indices[v];
+ centroid+=poly->m_vertices[curVert];
+ getDebugDrawer()->drawLine(worldTransform*poly->m_vertices[lastV],worldTransform*poly->m_vertices[curVert],color);
+ lastV = curVert;
+ }
+ }
+ centroid*= btScalar(1.f)/btScalar(numVerts);
+ if (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawNormals)
+ {
+ btVector3 normalColor(1,1,0);
+ btVector3 faceNormal(poly->m_faces[i].m_plane[0],poly->m_faces[i].m_plane[1],poly->m_faces[i].m_plane[2]);
+ getDebugDrawer()->drawLine(worldTransform*centroid,worldTransform*(centroid+faceNormal),normalColor);
+ }
+
+ }
+
+
+ } else
{
- btVector3 normalColor(1,1,0);
- btVector3 faceNormal(poly->m_faces[i].m_plane[0],poly->m_faces[i].m_plane[1],poly->m_faces[i].m_plane[2]);
- getDebugDrawer()->drawLine(worldTransform*centroid,worldTransform*(centroid+faceNormal),normalColor);
+ for (i=0;i<polyshape->getNumEdges();i++)
+ {
+ btVector3 a,b;
+ polyshape->getEdge(i,a,b);
+ btVector3 wa = worldTransform * a;
+ btVector3 wb = worldTransform * b;
+ getDebugDrawer()->drawLine(wa,wb,color);
+ }
}
-
- }
-
-
- } else
- {
- for (i=0;i<polyshape->getNumEdges();i++)
- {
- btVector3 a,b;
- polyshape->getEdge(i,a,b);
- btVector3 wa = worldTransform * a;
- btVector3 wb = worldTransform * b;
- getDebugDrawer()->drawLine(wa,wb,color);
- }
- }
-
-
- }
- else
- {
- switch (shape->getShapeType())
- {
-
- case BOX_SHAPE_PROXYTYPE:
- {
- const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
- btVector3 halfExtents = boxShape->getHalfExtentsWithMargin();
- getDebugDrawer()->drawBox(-halfExtents,halfExtents,worldTransform,color);
- break;
- }
-
- case SPHERE_SHAPE_PROXYTYPE:
- {
- const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
- btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
-
- getDebugDrawer()->drawSphere(radius, worldTransform, color);
- break;
- }
- case MULTI_SPHERE_SHAPE_PROXYTYPE:
- {
- const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
-
- btTransform childTransform;
- childTransform.setIdentity();
-
- for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--)
- {
- childTransform.setOrigin(multiSphereShape->getSpherePosition(i));
- getDebugDrawer()->drawSphere(multiSphereShape->getSphereRadius(i), worldTransform*childTransform, color);
- }
-
- break;
- }
- case CAPSULE_SHAPE_PROXYTYPE:
- {
- const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape);
-
- btScalar radius = capsuleShape->getRadius();
- btScalar halfHeight = capsuleShape->getHalfHeight();
-
- int upAxis = capsuleShape->getUpAxis();
- getDebugDrawer()->drawCapsule(radius, halfHeight, upAxis, worldTransform, color);
- break;
- }
- case CONE_SHAPE_PROXYTYPE:
- {
- const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
- btScalar radius = coneShape->getRadius();//+coneShape->getMargin();
- btScalar height = coneShape->getHeight();//+coneShape->getMargin();
-
- int upAxis= coneShape->getConeUpIndex();
- getDebugDrawer()->drawCone(radius, height, upAxis, worldTransform, color);
- break;
-
- }
- case CYLINDER_SHAPE_PROXYTYPE:
- {
- const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
- int upAxis = cylinder->getUpAxis();
- btScalar radius = cylinder->getRadius();
- btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis];
- getDebugDrawer()->drawCylinder(radius, halfHeight, upAxis, worldTransform, color);
- break;
- }
-
- case STATIC_PLANE_PROXYTYPE:
- {
- const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);
- btScalar planeConst = staticPlaneShape->getPlaneConstant();
- const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
- getDebugDrawer()->drawPlane(planeNormal, planeConst,worldTransform, color);
- break;
-
- }
- default:
- {
-
- if (shape->isConcave())
- {
- btConcaveShape* concaveMesh = (btConcaveShape*) shape;
-
- ///@todo pass camera, for some culling? no -> we are not a graphics lib
- btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
- btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
-
- DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
- concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
-
- }
-
- if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)
- {
- btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape;
- //todo: pass camera for some culling
- btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
- btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
- //DebugDrawcallback drawCallback;
- DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
- convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
- }
-
-
-
- }
- }
+
+
+ }
+
+ if (shape->isConcave())
+ {
+ btConcaveShape* concaveMesh = (btConcaveShape*) shape;
+
+ ///@todo pass camera, for some culling? no -> we are not a graphics lib
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
+ btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
+
+ DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
+ concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
+
+ }
+
+ if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)
+ {
+ btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape;
+ //todo: pass camera for some culling
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
+ btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
+ //DebugDrawcallback drawCallback;
+ DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
+ convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
+ }
+
+
+
+ }
+
}
}
}
@@ -1398,7 +1419,7 @@ void btCollisionWorld::debugDrawWorld()
if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
{
int numManifolds = getDispatcher()->getNumManifolds();
- btVector3 color(1,0.65,0);
+ btVector3 color(1,1,0);
for (int i=0;i<numManifolds;i++)
{
btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
index 0a92d2d6e15..9412242e8a3 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
@@ -144,6 +144,11 @@ public:
void updateSingleAabb(btCollisionObject* colObj);
virtual void updateAabbs();
+
+ ///the computeOverlappingPairs is usually already called by performDiscreteCollisionDetection (or stepSimulation)
+ ///it can be useful to use if you perform ray tests without collision detection/simulation
+ virtual void computeOverlappingPairs();
+
virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
{
@@ -173,7 +178,7 @@ public:
struct LocalRayResult
{
- LocalRayResult(btCollisionObject* collisionObject,
+ LocalRayResult(const btCollisionObject* collisionObject,
LocalShapeInfo* localShapeInfo,
const btVector3& hitNormalLocal,
btScalar hitFraction)
@@ -184,7 +189,7 @@ public:
{
}
- btCollisionObject* m_collisionObject;
+ const btCollisionObject* m_collisionObject;
LocalShapeInfo* m_localShapeInfo;
btVector3 m_hitNormalLocal;
btScalar m_hitFraction;
@@ -195,11 +200,11 @@ public:
struct RayResultCallback
{
btScalar m_closestHitFraction;
- btCollisionObject* m_collisionObject;
+ const btCollisionObject* m_collisionObject;
short int m_collisionFilterGroup;
short int m_collisionFilterMask;
- //@BP Mod - Custom flags, currently used to enable backface culling on tri-meshes, see btRaycastCallback
- unsigned int m_flags;
+ //@BP Mod - Custom flags, currently used to enable backface culling on tri-meshes, see btRaycastCallback.h. Apply any of the EFlags defined there on m_flags here to invoke.
+ unsigned int m_flags;
virtual ~RayResultCallback()
{
@@ -214,8 +219,8 @@ public:
m_collisionObject(0),
m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
m_collisionFilterMask(btBroadphaseProxy::AllFilter),
- //@BP Mod
- m_flags(0)
+ //@BP Mod
+ m_flags(0)
{
}
@@ -272,7 +277,7 @@ public:
{
}
- btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
+ btAlignedObjectArray<const btCollisionObject*> m_collisionObjects;
btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction
btVector3 m_rayToWorld;
@@ -306,7 +311,7 @@ public:
struct LocalConvexResult
{
- LocalConvexResult(btCollisionObject* hitCollisionObject,
+ LocalConvexResult(const btCollisionObject* hitCollisionObject,
LocalShapeInfo* localShapeInfo,
const btVector3& hitNormalLocal,
const btVector3& hitPointLocal,
@@ -320,7 +325,7 @@ public:
{
}
- btCollisionObject* m_hitCollisionObject;
+ const btCollisionObject* m_hitCollisionObject;
LocalShapeInfo* m_localShapeInfo;
btVector3 m_hitNormalLocal;
btVector3 m_hitPointLocal;
@@ -376,7 +381,7 @@ public:
btVector3 m_hitNormalWorld;
btVector3 m_hitPointWorld;
- btCollisionObject* m_hitCollisionObject;
+ const btCollisionObject* m_hitCollisionObject;
virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace)
{
@@ -421,7 +426,7 @@ public:
return collides;
}
- virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1) = 0;
+ virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1) = 0;
};
@@ -457,6 +462,10 @@ public:
const btTransform& colObjWorldTransform,
RayResultCallback& resultCallback);
+ static void rayTestSingleInternal(const btTransform& rayFromTrans,const btTransform& rayToTrans,
+ const btCollisionObjectWrapper* collisionObjectWrap,
+ RayResultCallback& resultCallback);
+
/// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
static void objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans,
btCollisionObject* collisionObject,
@@ -464,6 +473,10 @@ public:
const btTransform& colObjWorldTransform,
ConvexResultCallback& resultCallback, btScalar allowedPenetration);
+ static void objectQuerySingleInternal(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
+ const btCollisionObjectWrapper* colObjWrap,
+ ConvexResultCallback& resultCallback, btScalar allowedPenetration);
+
virtual void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter);
btCollisionObjectArray& getCollisionObjectArray()
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
index 54889a6375d..39b86a28918 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
@@ -20,30 +20,32 @@ subject to the following restrictions:
#include "LinearMath/btIDebugDraw.h"
#include "LinearMath/btAabbUtil2.h"
#include "btManifoldResult.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
-:btActivatingCollisionAlgorithm(ci,body0,body1),
+btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
+:btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
m_isSwapped(isSwapped),
m_sharedManifold(ci.m_manifold)
{
m_ownsManifold = false;
- btCollisionObject* colObj = m_isSwapped? body1 : body0;
- btAssert (colObj->getCollisionShape()->isCompound());
+ const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
+ btAssert (colObjWrap->getCollisionShape()->isCompound());
- btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
m_compoundShapeRevision = compoundShape->getUpdateRevision();
- preallocateChildAlgorithms(body0,body1);
+
+ preallocateChildAlgorithms(body0Wrap,body1Wrap);
}
-void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1)
+void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
{
- btCollisionObject* colObj = m_isSwapped? body1 : body0;
- btCollisionObject* otherObj = m_isSwapped? body0 : body1;
- btAssert (colObj->getCollisionShape()->isCompound());
+ const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap;
+ btAssert (colObjWrap->getCollisionShape()->isCompound());
- btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
int numChildren = compoundShape->getNumChildShapes();
int i;
@@ -56,11 +58,11 @@ void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(btCollisionObject*
m_childCollisionAlgorithms[i] = 0;
} else
{
- btCollisionShape* tmpShape = colObj->getCollisionShape();
- btCollisionShape* childShape = compoundShape->getChildShape(i);
- colObj->internalSetTemporaryCollisionShape( childShape );
- m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(colObj,otherObj,m_sharedManifold);
- colObj->internalSetTemporaryCollisionShape( tmpShape );
+
+ const btCollisionShape* childShape = compoundShape->getChildShape(i);
+
+ btCollisionObjectWrapper childWrap(colObjWrap,childShape,colObjWrap->getCollisionObject(),colObjWrap->getWorldTransform(),-1,i);//wrong child trans, but unused (hopefully)
+ m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap,otherObjWrap,m_sharedManifold);
}
}
}
@@ -92,19 +94,16 @@ struct btCompoundLeafCallback : btDbvt::ICollide
public:
- btCollisionObject* m_compoundColObj;
- btCollisionObject* m_otherObj;
+ const btCollisionObjectWrapper* m_compoundColObjWrap;
+ const btCollisionObjectWrapper* m_otherObjWrap;
btDispatcher* m_dispatcher;
const btDispatcherInfo& m_dispatchInfo;
btManifoldResult* m_resultOut;
btCollisionAlgorithm** m_childCollisionAlgorithms;
btPersistentManifold* m_sharedManifold;
-
-
-
-
- btCompoundLeafCallback (btCollisionObject* compoundObj,btCollisionObject* otherObj,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut,btCollisionAlgorithm** childCollisionAlgorithms,btPersistentManifold* sharedManifold)
- :m_compoundColObj(compoundObj),m_otherObj(otherObj),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
+
+ btCompoundLeafCallback (const btCollisionObjectWrapper* compoundObjWrap,const btCollisionObjectWrapper* otherObjWrap,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut,btCollisionAlgorithm** childCollisionAlgorithms,btPersistentManifold* sharedManifold)
+ :m_compoundColObjWrap(compoundObjWrap),m_otherObjWrap(otherObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
m_childCollisionAlgorithms(childCollisionAlgorithms),
m_sharedManifold(sharedManifold)
{
@@ -112,73 +111,89 @@ public:
}
- void ProcessChildShape(btCollisionShape* childShape,int index)
+ void ProcessChildShape(const btCollisionShape* childShape,int index)
{
btAssert(index>=0);
- btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape());
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape());
btAssert(index<compoundShape->getNumChildShapes());
//backup
- btTransform orgTrans = m_compoundColObj->getWorldTransform();
- btTransform orgInterpolationTrans = m_compoundColObj->getInterpolationWorldTransform();
+ btTransform orgTrans = m_compoundColObjWrap->getWorldTransform();
+ btTransform orgInterpolationTrans = m_compoundColObjWrap->getWorldTransform();
const btTransform& childTrans = compoundShape->getChildTransform(index);
btTransform newChildWorldTrans = orgTrans*childTrans ;
//perform an AABB check first
btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
- m_otherObj->getCollisionShape()->getAabb(m_otherObj->getWorldTransform(),aabbMin1,aabbMax1);
+ m_otherObjWrap->getCollisionShape()->getAabb(m_otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1);
if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
{
- m_compoundColObj->setWorldTransform( newChildWorldTrans);
- m_compoundColObj->setInterpolationWorldTransform(newChildWorldTrans);
+ btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap,childShape,m_compoundColObjWrap->getCollisionObject(),newChildWorldTrans,-1,index);
- //the contactpoint is still projected back using the original inverted worldtrans
- btCollisionShape* tmpShape = m_compoundColObj->getCollisionShape();
- m_compoundColObj->internalSetTemporaryCollisionShape( childShape );
+ //the contactpoint is still projected back using the original inverted worldtrans
if (!m_childCollisionAlgorithms[index])
- m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(m_compoundColObj,m_otherObj,m_sharedManifold);
+ m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(&compoundWrap,m_otherObjWrap,m_sharedManifold);
+
+
+ const btCollisionObjectWrapper* tmpWrap = 0;
///detect swapping case
- if (m_resultOut->getBody0Internal() == m_compoundColObj)
+ if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject())
{
+ tmpWrap = m_resultOut->getBody0Wrap();
+ m_resultOut->setBody0Wrap(&compoundWrap);
m_resultOut->setShapeIdentifiersA(-1,index);
} else
{
+ tmpWrap = m_resultOut->getBody1Wrap();
+ m_resultOut->setBody1Wrap(&compoundWrap);
m_resultOut->setShapeIdentifiersB(-1,index);
}
- m_childCollisionAlgorithms[index]->processCollision(m_compoundColObj,m_otherObj,m_dispatchInfo,m_resultOut);
+
+ m_childCollisionAlgorithms[index]->processCollision(&compoundWrap,m_otherObjWrap,m_dispatchInfo,m_resultOut);
+
+#if 0
if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
{
btVector3 worldAabbMin,worldAabbMax;
m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1));
m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1));
}
+#endif
+
+ if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject())
+ {
+ m_resultOut->setBody0Wrap(tmpWrap);
+ } else
+ {
+ m_resultOut->setBody1Wrap(tmpWrap);
+ }
- //revert back transform
- m_compoundColObj->internalSetTemporaryCollisionShape( tmpShape);
- m_compoundColObj->setWorldTransform( orgTrans );
- m_compoundColObj->setInterpolationWorldTransform(orgInterpolationTrans);
}
}
void Process(const btDbvtNode* leaf)
{
int index = leaf->dataAsInt;
- btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape());
- btCollisionShape* childShape = compoundShape->getChildShape(index);
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape());
+ const btCollisionShape* childShape = compoundShape->getChildShape(index);
+
+#if 0
if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
{
btVector3 worldAabbMin,worldAabbMax;
- btTransform orgTrans = m_compoundColObj->getWorldTransform();
+ btTransform orgTrans = m_compoundColObjWrap->getWorldTransform();
btTransformAabb(leaf->volume.Mins(),leaf->volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax);
m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0));
}
+#endif
+
ProcessChildShape(childShape,index);
}
@@ -189,15 +204,13 @@ public:
-void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
- btCollisionObject* colObj = m_isSwapped? body1 : body0;
- btCollisionObject* otherObj = m_isSwapped? body0 : body1;
-
-
+ const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap;
- btAssert (colObj->getCollisionShape()->isCompound());
- btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
+ btAssert (colObjWrap->getCollisionShape()->isCompound());
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
///btCompoundShape might have changed:
////make sure the internal child collision algorithm caches are still valid
@@ -206,13 +219,13 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
///clear and update all
removeChildAlgorithms();
- preallocateChildAlgorithms(body0,body1);
+ preallocateChildAlgorithms(body0Wrap,body1Wrap);
}
- btDbvt* tree = compoundShape->getDynamicAabbTree();
+ const btDbvt* tree = compoundShape->getDynamicAabbTree();
//use a dynamic aabb tree to cull potential child-overlaps
- btCompoundLeafCallback callback(colObj,otherObj,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold);
+ btCompoundLeafCallback callback(colObjWrap,otherObjWrap,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold);
///we need to refresh all contact manifolds
///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
@@ -244,8 +257,8 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
btVector3 localAabbMin,localAabbMax;
btTransform otherInCompoundSpace;
- otherInCompoundSpace = colObj->getWorldTransform().inverse() * otherObj->getWorldTransform();
- otherObj->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax);
+ otherInCompoundSpace = colObjWrap->getWorldTransform().inverse() * otherObjWrap->getWorldTransform();
+ otherObjWrap->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax);
const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
//process all children, that overlap with the given AABB bounds
@@ -267,7 +280,7 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
int numChildren = m_childCollisionAlgorithms.size();
int i;
btManifoldArray manifoldArray;
- btCollisionShape* childShape = 0;
+ const btCollisionShape* childShape = 0;
btTransform orgTrans;
btTransform orgInterpolationTrans;
btTransform newChildWorldTrans;
@@ -279,14 +292,14 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
{
childShape = compoundShape->getChildShape(i);
//if not longer overlapping, remove the algorithm
- orgTrans = colObj->getWorldTransform();
- orgInterpolationTrans = colObj->getInterpolationWorldTransform();
+ orgTrans = colObjWrap->getWorldTransform();
+ orgInterpolationTrans = colObjWrap->getWorldTransform();
const btTransform& childTrans = compoundShape->getChildTransform(i);
newChildWorldTrans = orgTrans*childTrans ;
//perform an AABB check first
childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
- otherObj->getCollisionShape()->getAabb(otherObj->getWorldTransform(),aabbMin1,aabbMax1);
+ otherObjWrap->getCollisionShape()->getAabb(otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1);
if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
{
@@ -301,7 +314,8 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
-
+ btAssert(0);
+ //needs to be fixed, using btCollisionObjectWrapper and NOT modifying internal data structures
btCollisionObject* colObj = m_isSwapped? body1 : body0;
btCollisionObject* otherObj = m_isSwapped? body0 : body1;
@@ -324,8 +338,7 @@ btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
btScalar frac;
for (i=0;i<numChildren;i++)
{
- //temporarily exchange parent btCollisionShape with childShape, and recurse
- btCollisionShape* childShape = compoundShape->getChildShape(i);
+ //btCollisionShape* childShape = compoundShape->getChildShape(i);
//backup
orgTrans = colObj->getWorldTransform();
@@ -334,15 +347,15 @@ btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
//btTransform newChildWorldTrans = orgTrans*childTrans ;
colObj->setWorldTransform( orgTrans*childTrans );
- btCollisionShape* tmpShape = colObj->getCollisionShape();
- colObj->internalSetTemporaryCollisionShape( childShape );
+ //btCollisionShape* tmpShape = colObj->getCollisionShape();
+ //colObj->internalSetTemporaryCollisionShape( childShape );
frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);
if (frac<hitFraction)
{
hitFraction = frac;
}
//revert back
- colObj->internalSetTemporaryCollisionShape( tmpShape);
+ //colObj->internalSetTemporaryCollisionShape( tmpShape);
colObj->setWorldTransform( orgTrans);
}
return hitFraction;
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
index 404574989ab..b16fc524672 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
@@ -41,15 +41,15 @@ class btCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm
void removeChildAlgorithms();
- void preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1);
+ void preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
public:
- btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
+ btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
virtual ~btCompoundCollisionAlgorithm();
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
@@ -65,19 +65,19 @@ public:
struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
- return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,false);
+ return new(mem) btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
}
};
struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
- return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,true);
+ return new(mem) btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
}
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
index db7f884ac82..3e1afede1bf 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
@@ -43,7 +43,7 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
-
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
btConvex2dConvex2dAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
{
@@ -57,8 +57,8 @@ btConvex2dConvex2dAlgorithm::CreateFunc::~CreateFunc()
{
}
-btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold)
-: btActivatingCollisionAlgorithm(ci,body0,body1),
+btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold)
+: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
m_simplexSolver(simplexSolver),
m_pdSolver(pdSolver),
m_ownManifold (false),
@@ -67,8 +67,8 @@ m_lowLevelOfDetail(false),
m_numPerturbationIterations(numPerturbationIterations),
m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
{
- (void)body0;
- (void)body1;
+ (void)body0Wrap;
+ (void)body1Wrap;
}
@@ -96,13 +96,13 @@ extern btScalar gContactBreakingThreshold;
//
// Convex-Convex collision algorithm
//
-void btConvex2dConvex2dAlgorithm ::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btConvex2dConvex2dAlgorithm ::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
if (!m_manifoldPtr)
{
//swapped?
- m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1);
+ m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
m_ownManifold = true;
}
resultOut->setPersistentManifold(m_manifoldPtr);
@@ -111,8 +111,8 @@ void btConvex2dConvex2dAlgorithm ::processCollision (btCollisionObject* body0,bt
//resultOut->getPersistentManifold()->clearManifold();
- btConvexShape* min0 = static_cast<btConvexShape*>(body0->getCollisionShape());
- btConvexShape* min1 = static_cast<btConvexShape*>(body1->getCollisionShape());
+ const btConvexShape* min0 = static_cast<const btConvexShape*>(body0Wrap->getCollisionShape());
+ const btConvexShape* min1 = static_cast<const btConvexShape*>(body1Wrap->getCollisionShape());
btVector3 normalOnB;
btVector3 pointOnBWorld;
@@ -133,8 +133,8 @@ void btConvex2dConvex2dAlgorithm ::processCollision (btCollisionObject* body0,bt
}
input.m_stackAlloc = dispatchInfo.m_stackAllocator;
- input.m_transformA = body0->getWorldTransform();
- input.m_transformB = body1->getWorldTransform();
+ input.m_transformA = body0Wrap->getWorldTransform();
+ input.m_transformB = body1Wrap->getWorldTransform();
gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
index 53d13b87151..18d9385a180 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
@@ -45,12 +45,12 @@ class btConvex2dConvex2dAlgorithm : public btActivatingCollisionAlgorithm
public:
- btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
+ btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
virtual ~btConvex2dConvex2dAlgorithm();
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
@@ -82,10 +82,10 @@ public:
virtual ~CreateFunc();
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvex2dConvex2dAlgorithm));
- return new(mem) btConvex2dConvex2dAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
+ return new(mem) btConvex2dConvex2dAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
}
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
index d2b2c221426..18fde771b14 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
@@ -25,11 +25,12 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "LinearMath/btIDebugDraw.h"
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
-: btActivatingCollisionAlgorithm(ci,body0,body1),
+btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
+: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
m_isSwapped(isSwapped),
-m_btConvexTriangleCallback(ci.m_dispatcher1,body0,body1,isSwapped)
+m_btConvexTriangleCallback(ci.m_dispatcher1,body0Wrap,body1Wrap,isSwapped)
{
}
@@ -46,17 +47,17 @@ void btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray&
}
-btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped):
+btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped):
m_dispatcher(dispatcher),
m_dispatchInfoPtr(0)
{
- m_convexBody = isSwapped? body1:body0;
- m_triBody = isSwapped? body0:body1;
+ m_convexBodyWrap = isSwapped? body1Wrap:body0Wrap;
+ m_triBodyWrap = isSwapped? body0Wrap:body1Wrap;
//
// create the manifold from the dispatcher 'manifold pool'
//
- m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBody,m_triBody);
+ m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBodyWrap->getCollisionObject(),m_triBodyWrap->getCollisionObject());
clearCache();
}
@@ -88,7 +89,7 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
btCollisionAlgorithmConstructionInfo ci;
ci.m_dispatcher1 = m_dispatcher;
- btCollisionObject* ob = static_cast<btCollisionObject*>(m_triBody);
+ //const btCollisionObject* ob = static_cast<btCollisionObject*>(m_triBodyWrap->getCollisionObject());
#if 0
@@ -103,46 +104,63 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
}
#endif
- if (m_convexBody->getCollisionShape()->isConvex())
+ if (m_convexBodyWrap->getCollisionShape()->isConvex())
{
btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
tm.setMargin(m_collisionMarginTriangle);
- btCollisionShape* tmpShape = ob->getCollisionShape();
- ob->internalSetTemporaryCollisionShape( &tm );
+
+ btCollisionObjectWrapper triObWrap(m_triBodyWrap,&tm,m_triBodyWrap->getCollisionObject(),m_triBodyWrap->getWorldTransform(),partId,triangleIndex);//correct transform?
+ btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBodyWrap,&triObWrap,m_manifoldPtr);
- btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBody,m_triBody,m_manifoldPtr);
+ const btCollisionObjectWrapper* tmpWrap = 0;
- if (m_resultOut->getBody0Internal() == m_triBody)
+ if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject())
{
+ tmpWrap = m_resultOut->getBody0Wrap();
+ m_resultOut->setBody0Wrap(&triObWrap);
m_resultOut->setShapeIdentifiersA(partId,triangleIndex);
}
else
{
+ tmpWrap = m_resultOut->getBody1Wrap();
+ m_resultOut->setBody1Wrap(&triObWrap);
m_resultOut->setShapeIdentifiersB(partId,triangleIndex);
}
- colAlgo->processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
+ colAlgo->processCollision(m_convexBodyWrap,&triObWrap,*m_dispatchInfoPtr,m_resultOut);
+
+ if (m_resultOut->getBody0Internal() == m_triBodyWrap->getCollisionObject())
+ {
+ m_resultOut->setBody0Wrap(tmpWrap);
+ } else
+ {
+ m_resultOut->setBody1Wrap(tmpWrap);
+ }
+
+
+
colAlgo->~btCollisionAlgorithm();
ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
- ob->internalSetTemporaryCollisionShape( tmpShape);
}
-
}
-void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut)
{
+ m_convexBodyWrap = convexBodyWrap;
+ m_triBodyWrap = triBodyWrap;
+
m_dispatchInfoPtr = &dispatchInfo;
m_collisionMarginTriangle = collisionMarginTriangle;
m_resultOut = resultOut;
//recalc aabbs
btTransform convexInTriangleSpace;
- convexInTriangleSpace = m_triBody->getWorldTransform().inverse() * m_convexBody->getWorldTransform();
- btCollisionShape* convexShape = static_cast<btCollisionShape*>(m_convexBody->getCollisionShape());
+ convexInTriangleSpace = m_triBodyWrap->getWorldTransform().inverse() * m_convexBodyWrap->getWorldTransform();
+ const btCollisionShape* convexShape = static_cast<const btCollisionShape*>(m_convexBodyWrap->getCollisionShape());
//CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape);
convexShape->getAabb(convexInTriangleSpace,m_aabbMin,m_aabbMax);
btScalar extraMargin = collisionMarginTriangle;
@@ -159,35 +177,34 @@ void btConvexConcaveCollisionAlgorithm::clearCache()
}
-void btConvexConcaveCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btConvexConcaveCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
- btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
- btCollisionObject* triBody = m_isSwapped ? body0 : body1;
+ const btCollisionObjectWrapper* convexBodyWrap = m_isSwapped ? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* triBodyWrap = m_isSwapped ? body0Wrap : body1Wrap;
- if (triBody->getCollisionShape()->isConcave())
+ if (triBodyWrap->getCollisionShape()->isConcave())
{
- btCollisionObject* triOb = triBody;
- btConcaveShape* concaveShape = static_cast<btConcaveShape*>( triOb->getCollisionShape());
- if (convexBody->getCollisionShape()->isConvex())
+ const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>( triBodyWrap->getCollisionShape());
+
+ if (convexBodyWrap->getCollisionShape()->isConvex())
{
btScalar collisionMarginTriangle = concaveShape->getMargin();
resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
- m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,resultOut);
-
- //Disable persistency. previously, some older algorithm calculated all contacts in one go, so you can clear it here.
- //m_dispatcher->clearManifold(m_btConvexTriangleCallback.m_manifoldPtr);
+ m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,convexBodyWrap,triBodyWrap,resultOut);
- m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBody,triBody);
+ m_btConvexTriangleCallback.m_manifoldPtr->setBodies(convexBodyWrap->getCollisionObject(),triBodyWrap->getCollisionObject());
concaveShape->processAllTriangles( &m_btConvexTriangleCallback,m_btConvexTriangleCallback.getAabbMin(),m_btConvexTriangleCallback.getAabbMax());
resultOut->refreshContactPoints();
+
+ m_btConvexTriangleCallback.clearWrapperData();
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
index f718d1dec25..e90d06eb191 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
@@ -28,8 +28,8 @@ class btDispatcher;
///For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called.
class btConvexTriangleCallback : public btTriangleCallback
{
- btCollisionObject* m_convexBody;
- btCollisionObject* m_triBody;
+ const btCollisionObjectWrapper* m_convexBodyWrap;
+ const btCollisionObjectWrapper* m_triBodyWrap;
btVector3 m_aabbMin;
btVector3 m_aabbMax ;
@@ -45,10 +45,15 @@ int m_triangleCount;
btPersistentManifold* m_manifoldPtr;
- btConvexTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
+ btConvexTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
- void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut);
+ void clearWrapperData()
+ {
+ m_convexBodyWrap = 0;
+ m_triBodyWrap = 0;
+ }
virtual ~btConvexTriangleCallback();
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
@@ -81,11 +86,11 @@ class btConvexConcaveCollisionAlgorithm : public btActivatingCollisionAlgorithm
public:
- btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
+ btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
virtual ~btConvexConcaveCollisionAlgorithm();
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
@@ -95,19 +100,19 @@ public:
struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
- return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0,body1,false);
+ return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
}
};
struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
- return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0,body1,true);
+ return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
}
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
index dd1f3e2490f..62f98a846f4 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
@@ -52,7 +52,7 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h"
-
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
///////////
@@ -191,8 +191,8 @@ btConvexConvexAlgorithm::CreateFunc::~CreateFunc()
{
}
-btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold)
-: btActivatingCollisionAlgorithm(ci,body0,body1),
+btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold)
+: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
m_simplexSolver(simplexSolver),
m_pdSolver(pdSolver),
m_ownManifold (false),
@@ -205,8 +205,8 @@ m_sepDistance((static_cast<btConvexShape*>(body0->getCollisionShape()))->getAngu
m_numPerturbationIterations(numPerturbationIterations),
m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
{
- (void)body0;
- (void)body1;
+ (void)body0Wrap;
+ (void)body1Wrap;
}
@@ -289,13 +289,13 @@ extern btScalar gContactBreakingThreshold;
//
// Convex-Convex collision algorithm
//
-void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btConvexConvexAlgorithm ::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
if (!m_manifoldPtr)
{
//swapped?
- m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1);
+ m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
m_ownManifold = true;
}
resultOut->setPersistentManifold(m_manifoldPtr);
@@ -304,8 +304,8 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
//resultOut->getPersistentManifold()->clearManifold();
- btConvexShape* min0 = static_cast<btConvexShape*>(body0->getCollisionShape());
- btConvexShape* min1 = static_cast<btConvexShape*>(body1->getCollisionShape());
+ const btConvexShape* min0 = static_cast<const btConvexShape*>(body0Wrap->getCollisionShape());
+ const btConvexShape* min1 = static_cast<const btConvexShape*>(body1Wrap->getCollisionShape());
btVector3 normalOnB;
btVector3 pointOnBWorld;
@@ -314,14 +314,14 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
{
btCapsuleShape* capsuleA = (btCapsuleShape*) min0;
btCapsuleShape* capsuleB = (btCapsuleShape*) min1;
- btVector3 localScalingA = capsuleA->getLocalScaling();
- btVector3 localScalingB = capsuleB->getLocalScaling();
+ // btVector3 localScalingA = capsuleA->getLocalScaling();
+ // btVector3 localScalingB = capsuleB->getLocalScaling();
btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld,capsuleA->getHalfHeight(),capsuleA->getRadius(),
capsuleB->getHalfHeight(),capsuleB->getRadius(),capsuleA->getUpAxis(),capsuleB->getUpAxis(),
- body0->getWorldTransform(),body1->getWorldTransform(),threshold);
+ body0Wrap->getWorldTransform(),body1Wrap->getWorldTransform(),threshold);
if (dist<threshold)
{
@@ -374,8 +374,8 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
}
input.m_stackAlloc = dispatchInfo.m_stackAllocator;
- input.m_transformA = body0->getWorldTransform();
- input.m_transformB = body1->getWorldTransform();
+ input.m_transformA = body0Wrap->getWorldTransform();
+ input.m_transformB = body1Wrap->getWorldTransform();
@@ -407,9 +407,51 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
{
}
};
+
+
+ struct btWithoutMarginResult : public btDiscreteCollisionDetectorInterface::Result
+ {
+ btDiscreteCollisionDetectorInterface::Result* m_originalResult;
+ btVector3 m_reportedNormalOnWorld;
+ btScalar m_marginOnA;
+ btScalar m_marginOnB;
+ btScalar m_reportedDistance;
+
+ bool m_foundResult;
+ btWithoutMarginResult(btDiscreteCollisionDetectorInterface::Result* result, btScalar marginOnA, btScalar marginOnB)
+ :m_originalResult(result),
+ m_marginOnA(marginOnA),
+ m_marginOnB(marginOnB),
+ m_foundResult(false)
+ {
+ }
+
+ virtual void setShapeIdentifiersA(int partId0,int index0){}
+ virtual void setShapeIdentifiersB(int partId1,int index1){}
+ virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorldOrg,btScalar depthOrg)
+ {
+ m_reportedDistance = depthOrg;
+ m_reportedNormalOnWorld = normalOnBInWorld;
+
+ btVector3 adjustedPointB = pointInWorldOrg - normalOnBInWorld*m_marginOnB;
+ m_reportedDistance = depthOrg+(m_marginOnA+m_marginOnB);
+ if (m_reportedDistance<0.f)
+ {
+ m_foundResult = true;
+ }
+ m_originalResult->addContactPoint(normalOnBInWorld,adjustedPointB,m_reportedDistance);
+ }
+ };
+
btDummyResult dummy;
+///btBoxShape is an exception: its vertices are created WITH margin so don't subtract it
+
+ btScalar min0Margin = min0->getShapeType()==BOX_SHAPE_PROXYTYPE? 0.f : min0->getMargin();
+ btScalar min1Margin = min1->getShapeType()==BOX_SHAPE_PROXYTYPE? 0.f : min1->getMargin();
+
+ btWithoutMarginResult withoutMargin(resultOut, min0Margin,min1Margin);
btPolyhedralConvexShape* polyhedronA = (btPolyhedralConvexShape*) min0;
btPolyhedralConvexShape* polyhedronB = (btPolyhedralConvexShape*) min1;
@@ -429,39 +471,42 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
{
foundSepAxis = btPolyhedralContactClipping::findSeparatingAxis(
*polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
- body0->getWorldTransform(),
- body1->getWorldTransform(),
- sepNormalWorldSpace);
+ body0Wrap->getWorldTransform(),
+ body1Wrap->getWorldTransform(),
+ sepNormalWorldSpace,*resultOut);
} else
{
#ifdef ZERO_MARGIN
gjkPairDetector.setIgnoreMargin(true);
gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
#else
- //gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
- gjkPairDetector.getClosestPoints(input,dummy,dispatchInfo.m_debugDraw);
+
+
+ gjkPairDetector.getClosestPoints(input,withoutMargin,dispatchInfo.m_debugDraw);
+ //gjkPairDetector.getClosestPoints(input,dummy,dispatchInfo.m_debugDraw);
#endif //ZERO_MARGIN
- btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
- if (l2>SIMD_EPSILON)
+ //btScalar l2 = gjkPairDetector.getCachedSeparatingAxis().length2();
+ //if (l2>SIMD_EPSILON)
{
- sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
+ sepNormalWorldSpace = withoutMargin.m_reportedNormalOnWorld;//gjkPairDetector.getCachedSeparatingAxis()*(1.f/l2);
//minDist = -1e30f;//gjkPairDetector.getCachedSeparatingDistance();
- minDist = gjkPairDetector.getCachedSeparatingDistance()-min0->getMargin()-min1->getMargin();
+ minDist = withoutMargin.m_reportedDistance;//gjkPairDetector.getCachedSeparatingDistance()+min0->getMargin()+min1->getMargin();
#ifdef ZERO_MARGIN
foundSepAxis = true;//gjkPairDetector.getCachedSeparatingDistance()<0.f;
#else
- foundSepAxis = gjkPairDetector.getCachedSeparatingDistance()<(min0->getMargin()+min1->getMargin());
+ foundSepAxis = withoutMargin.m_foundResult && minDist<0;//-(min0->getMargin()+min1->getMargin());
#endif
}
}
if (foundSepAxis)
{
+
// printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());
btPolyhedralContactClipping::clipHullAgainstHull(sepNormalWorldSpace, *polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
- body0->getWorldTransform(),
- body1->getWorldTransform(), minDist-threshold, threshold, *resultOut);
+ body0Wrap->getWorldTransform(),
+ body1Wrap->getWorldTransform(), minDist-threshold, threshold, *resultOut);
}
if (m_ownManifold)
@@ -478,9 +523,9 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
btVertexArray vertices;
btTriangleShape* tri = (btTriangleShape*)polyhedronB;
- vertices.push_back( body1->getWorldTransform()*tri->m_vertices1[0]);
- vertices.push_back( body1->getWorldTransform()*tri->m_vertices1[1]);
- vertices.push_back( body1->getWorldTransform()*tri->m_vertices1[2]);
+ vertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[0]);
+ vertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[1]);
+ vertices.push_back( body1Wrap->getWorldTransform()*tri->m_vertices1[2]);
//tri->initializePolyhedralFeatures();
@@ -496,9 +541,9 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
polyhedronB->initializePolyhedralFeatures();
foundSepAxis = btPolyhedralContactClipping::findSeparatingAxis(
*polyhedronA->getConvexPolyhedron(), *polyhedronB->getConvexPolyhedron(),
- body0->getWorldTransform(),
- body1->getWorldTransform(),
- sepNormalWorldSpace);
+ body0Wrap->getWorldTransform(),
+ body1Wrap->getWorldTransform(),
+ sepNormalWorldSpace,*resultOut);
// printf("sepNormalWorldSpace=%f,%f,%f\n",sepNormalWorldSpace.getX(),sepNormalWorldSpace.getY(),sepNormalWorldSpace.getZ());
} else
@@ -525,7 +570,7 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
if (foundSepAxis)
{
btPolyhedralContactClipping::clipFaceAgainstHull(sepNormalWorldSpace, *polyhedronA->getConvexPolyhedron(),
- body0->getWorldTransform(), vertices, minDist-threshold, maxDist, *resultOut);
+ body0Wrap->getWorldTransform(), vertices, minDist-threshold, maxDist, *resultOut);
}
@@ -599,15 +644,15 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
if (perturbeA)
{
- input.m_transformA.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body0->getWorldTransform().getBasis());
- input.m_transformB = body1->getWorldTransform();
+ input.m_transformA.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body0Wrap->getWorldTransform().getBasis());
+ input.m_transformB = body1Wrap->getWorldTransform();
#ifdef DEBUG_CONTACTS
dispatchInfo.m_debugDraw->drawTransform(input.m_transformA,10.0);
#endif //DEBUG_CONTACTS
} else
{
- input.m_transformA = body0->getWorldTransform();
- input.m_transformB.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body1->getWorldTransform().getBasis());
+ input.m_transformA = body0Wrap->getWorldTransform();
+ input.m_transformB.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body1Wrap->getWorldTransform().getBasis());
#ifdef DEBUG_CONTACTS
dispatchInfo.m_debugDraw->drawTransform(input.m_transformB,10.0);
#endif
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
index 4380b80eb4d..51db0c6548d 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
@@ -59,12 +59,11 @@ class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm
public:
- btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
-
+ btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
virtual ~btConvexConvexAlgorithm();
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
@@ -96,10 +95,10 @@ public:
virtual ~CreateFunc();
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm));
- return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
+ return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
}
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
index b2e9bfaf593..cce2d95bcf9 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
@@ -19,10 +19,11 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
//#include <stdio.h>
-btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold)
+btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold)
: btCollisionAlgorithm(ci),
m_ownManifold(false),
m_manifoldPtr(mf),
@@ -30,12 +31,12 @@ m_isSwapped(isSwapped),
m_numPerturbationIterations(numPerturbationIterations),
m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
{
- btCollisionObject* convexObj = m_isSwapped? col1 : col0;
- btCollisionObject* planeObj = m_isSwapped? col0 : col1;
+ const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? col1Wrap : col0Wrap;
+ const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? col0Wrap : col1Wrap;
- if (!m_manifoldPtr && m_dispatcher->needsCollision(convexObj,planeObj))
+ if (!m_manifoldPtr && m_dispatcher->needsCollision(convexObjWrap->getCollisionObject(),planeObjWrap->getCollisionObject()))
{
- m_manifoldPtr = m_dispatcher->getNewManifold(convexObj,planeObj);
+ m_manifoldPtr = m_dispatcher->getNewManifold(convexObjWrap->getCollisionObject(),planeObjWrap->getCollisionObject());
m_ownManifold = true;
}
}
@@ -50,25 +51,25 @@ btConvexPlaneCollisionAlgorithm::~btConvexPlaneCollisionAlgorithm()
}
}
-void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion& perturbeRot, btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
- btCollisionObject* convexObj = m_isSwapped? body1 : body0;
- btCollisionObject* planeObj = m_isSwapped? body0: body1;
+ const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? body0Wrap: body1Wrap;
- btConvexShape* convexShape = (btConvexShape*) convexObj->getCollisionShape();
- btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObj->getCollisionShape();
+ btConvexShape* convexShape = (btConvexShape*) convexObjWrap->getCollisionShape();
+ btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObjWrap->getCollisionShape();
bool hasCollision = false;
const btVector3& planeNormal = planeShape->getPlaneNormal();
const btScalar& planeConstant = planeShape->getPlaneConstant();
- btTransform convexWorldTransform = convexObj->getWorldTransform();
+ btTransform convexWorldTransform = convexObjWrap->getWorldTransform();
btTransform convexInPlaneTrans;
- convexInPlaneTrans= planeObj->getWorldTransform().inverse() * convexWorldTransform;
+ convexInPlaneTrans= planeObjWrap->getWorldTransform().inverse() * convexWorldTransform;
//now perturbe the convex-world transform
convexWorldTransform.getBasis()*=btMatrix3x3(perturbeRot);
btTransform planeInConvex;
- planeInConvex= convexWorldTransform.inverse() * planeObj->getWorldTransform();
+ planeInConvex= convexWorldTransform.inverse() * planeObjWrap->getWorldTransform();
btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
@@ -76,53 +77,53 @@ void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion&
btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
- btVector3 vtxInPlaneWorld = planeObj->getWorldTransform() * vtxInPlaneProjected;
+ btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected;
hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
resultOut->setPersistentManifold(m_manifoldPtr);
if (hasCollision)
{
/// report a contact. internally this will be kept persistent, and contact reduction is done
- btVector3 normalOnSurfaceB = planeObj->getWorldTransform().getBasis() * planeNormal;
+ btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal;
btVector3 pOnB = vtxInPlaneWorld;
resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
}
}
-void btConvexPlaneCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btConvexPlaneCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
(void)dispatchInfo;
if (!m_manifoldPtr)
return;
- btCollisionObject* convexObj = m_isSwapped? body1 : body0;
- btCollisionObject* planeObj = m_isSwapped? body0: body1;
+ const btCollisionObjectWrapper* convexObjWrap = m_isSwapped? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* planeObjWrap = m_isSwapped? body0Wrap: body1Wrap;
- btConvexShape* convexShape = (btConvexShape*) convexObj->getCollisionShape();
- btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObj->getCollisionShape();
+ btConvexShape* convexShape = (btConvexShape*) convexObjWrap->getCollisionShape();
+ btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObjWrap->getCollisionShape();
bool hasCollision = false;
const btVector3& planeNormal = planeShape->getPlaneNormal();
const btScalar& planeConstant = planeShape->getPlaneConstant();
btTransform planeInConvex;
- planeInConvex= convexObj->getWorldTransform().inverse() * planeObj->getWorldTransform();
+ planeInConvex= convexObjWrap->getWorldTransform().inverse() * planeObjWrap->getWorldTransform();
btTransform convexInPlaneTrans;
- convexInPlaneTrans= planeObj->getWorldTransform().inverse() * convexObj->getWorldTransform();
+ convexInPlaneTrans= planeObjWrap->getWorldTransform().inverse() * convexObjWrap->getWorldTransform();
btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
btVector3 vtxInPlane = convexInPlaneTrans(vtx);
btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
- btVector3 vtxInPlaneWorld = planeObj->getWorldTransform() * vtxInPlaneProjected;
+ btVector3 vtxInPlaneWorld = planeObjWrap->getWorldTransform() * vtxInPlaneProjected;
hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold();
resultOut->setPersistentManifold(m_manifoldPtr);
if (hasCollision)
{
/// report a contact. internally this will be kept persistent, and contact reduction is done
- btVector3 normalOnSurfaceB = planeObj->getWorldTransform().getBasis() * planeNormal;
+ btVector3 normalOnSurfaceB = planeObjWrap->getWorldTransform().getBasis() * planeNormal;
btVector3 pOnB = vtxInPlaneWorld;
resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
}
@@ -148,7 +149,7 @@ void btConvexPlaneCollisionAlgorithm::processCollision (btCollisionObject* body0
{
btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
btQuaternion rotq(planeNormal,iterationAngle);
- collideSingleContact(rotq.inverse()*perturbeRot*rotq,body0,body1,dispatchInfo,resultOut);
+ collideSingleContact(rotq.inverse()*perturbeRot*rotq,body0Wrap,body1Wrap,dispatchInfo,resultOut);
}
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
index b9494f5ad3b..d28c430c4c1 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
@@ -36,13 +36,13 @@ class btConvexPlaneCollisionAlgorithm : public btCollisionAlgorithm
public:
- btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold);
+ btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold);
virtual ~btConvexPlaneCollisionAlgorithm();
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
- void collideSingleContact (const btQuaternion& perturbeRot, btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ void collideSingleContact (const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
@@ -65,15 +65,15 @@ public:
{
}
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexPlaneCollisionAlgorithm));
if (!m_swapped)
{
- return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,false,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
+ return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,false,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
} else
{
- return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,true,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
+ return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,true,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
}
}
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
index 81ed424a3db..474785bfc7d 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
@@ -78,10 +78,8 @@ protected:
btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
btCollisionAlgorithmCreateFunc* m_sphereSphereCF;
-#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
btCollisionAlgorithmCreateFunc* m_sphereBoxCF;
btCollisionAlgorithmCreateFunc* m_boxSphereCF;
-#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
btCollisionAlgorithmCreateFunc* m_boxBoxCF;
btCollisionAlgorithmCreateFunc* m_sphereTriangleCF;
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp
index 936054387c4..5fa1c8be5e4 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp
@@ -22,7 +22,7 @@ btEmptyAlgorithm::btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& c
{
}
-void btEmptyAlgorithm::processCollision (btCollisionObject* ,btCollisionObject* ,const btDispatcherInfo& ,btManifoldResult* )
+void btEmptyAlgorithm::processCollision (const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* ,const btDispatcherInfo& ,btManifoldResult* )
{
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
index f03c9dc3833..cb0f152183c 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
@@ -30,7 +30,7 @@ public:
btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
@@ -40,10 +40,10 @@ public:
struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
- {
- (void)body0;
- (void)body1;
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ {
+ (void)body0Wrap;
+ (void)body1Wrap;
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btEmptyAlgorithm));
return new(mem) btEmptyAlgorithm(ci);
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
index 4353cdac0b1..73fa4e87ea4 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
@@ -6,7 +6,7 @@
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
#include "LinearMath/btIDebugDraw.h"
-
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
//#define DEBUG_INTERNAL_EDGE
@@ -450,18 +450,18 @@ bool btClampNormal(const btVector3& edge,const btVector3& tri_normal_org,const b
/// Changes a btManifoldPoint collision normal to the normal from the mesh.
-void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject* colObj0,const btCollisionObject* colObj1, int partId0, int index0, int normalAdjustFlags)
+void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,const btCollisionObjectWrapper* colObj1Wrap, int partId0, int index0, int normalAdjustFlags)
{
//btAssert(colObj0->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE);
- if (colObj0->getCollisionShape()->getShapeType() != TRIANGLE_SHAPE_PROXYTYPE)
+ if (colObj0Wrap->getCollisionShape()->getShapeType() != TRIANGLE_SHAPE_PROXYTYPE)
return;
btBvhTriangleMeshShape* trimesh = 0;
- if( colObj0->getRootCollisionShape()->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE )
- trimesh = ((btScaledBvhTriangleMeshShape*)colObj0->getRootCollisionShape())->getChildShape();
+ if( colObj0Wrap->getCollisionObject()->getCollisionShape()->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE )
+ trimesh = ((btScaledBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape())->getChildShape();
else
- trimesh = (btBvhTriangleMeshShape*)colObj0->getRootCollisionShape();
+ trimesh = (btBvhTriangleMeshShape*)colObj0Wrap->getCollisionObject()->getCollisionShape();
btTriangleInfoMap* triangleInfoMapPtr = (btTriangleInfoMap*) trimesh->getTriangleInfoMap();
if (!triangleInfoMapPtr)
@@ -476,13 +476,13 @@ void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject*
btScalar frontFacing = (normalAdjustFlags & BT_TRIANGLE_CONVEX_BACKFACE_MODE)==0? 1.f : -1.f;
- const btTriangleShape* tri_shape = static_cast<const btTriangleShape*>(colObj0->getCollisionShape());
+ const btTriangleShape* tri_shape = static_cast<const btTriangleShape*>(colObj0Wrap->getCollisionShape());
btVector3 v0,v1,v2;
tri_shape->getVertex(0,v0);
tri_shape->getVertex(1,v1);
tri_shape->getVertex(2,v2);
- btVector3 center = (v0+v1+v2)*btScalar(1./3.);
+ //btVector3 center = (v0+v1+v2)*btScalar(1./3.);
btVector3 red(1,0,0), green(0,1,0),blue(0,0,1),white(1,1,1),black(0,0,0);
btVector3 tri_normal;
@@ -505,7 +505,7 @@ void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject*
int numConcaveEdgeHits = 0;
int numConvexEdgeHits = 0;
- btVector3 localContactNormalOnB = colObj0->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
+ btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
localContactNormalOnB.normalize();//is this necessary?
// Get closest edge
@@ -613,12 +613,12 @@ void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject*
{
if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
{
- btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal;
+ btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
// cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
cp.m_normalWorldOnB = newNormal;
// Reproject collision point along normal. (what about cp.m_distance1?)
cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
- cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);
+ cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
}
}
@@ -694,19 +694,19 @@ void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject*
else
{
numConvexEdgeHits++;
- btVector3 localContactNormalOnB = colObj0->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
+ btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
btVector3 clampedLocalNormal;
bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV1V2Angle,clampedLocalNormal);
if (isClamped)
{
if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
{
- btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal;
+ btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
// cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
cp.m_normalWorldOnB = newNormal;
// Reproject collision point along normal.
cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
- cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);
+ cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
}
}
}
@@ -779,19 +779,19 @@ void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject*
// printf("hitting convex edge\n");
- btVector3 localContactNormalOnB = colObj0->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
+ btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
btVector3 clampedLocalNormal;
bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB,info->m_edgeV2V0Angle,clampedLocalNormal);
if (isClamped)
{
if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
{
- btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal;
+ btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal;
// cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
cp.m_normalWorldOnB = newNormal;
// Reproject collision point along normal.
cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
- cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);
+ cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
}
}
}
@@ -820,7 +820,7 @@ void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject*
{
tri_normal *= -1;
}
- cp.m_normalWorldOnB = colObj0->getWorldTransform().getBasis()*tri_normal;
+ cp.m_normalWorldOnB = colObj0Wrap->getWorldTransform().getBasis()*tri_normal;
} else
{
btVector3 newNormal = tri_normal *frontFacing;
@@ -831,12 +831,12 @@ void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject*
return;
}
//modify the normal to be the triangle normal (or backfacing normal)
- cp.m_normalWorldOnB = colObj0->getWorldTransform().getBasis() *newNormal;
+ cp.m_normalWorldOnB = colObj0Wrap->getWorldTransform().getBasis() *newNormal;
}
// Reproject collision point along normal.
cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
- cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);
+ cp.m_localPointB = colObj0Wrap->getWorldTransform().invXform(cp.m_positionWorldOnB);
}
}
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
index 9efb0122bb8..7d9aafeee69 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
@@ -12,6 +12,7 @@
class btBvhTriangleMeshShape;
class btCollisionObject;
+struct btCollisionObjectWrapper;
class btManifoldPoint;
class btIDebugDraw;
@@ -31,7 +32,7 @@ void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangle
///Call the btFixMeshNormal to adjust the collision normal, using the triangle info map (generated using btGenerateInternalEdgeInfo)
///If this info map is missing, or the triangle is not store in this map, nothing will be done
-void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject* trimeshColObj0,const btCollisionObject* otherColObj1, int partId0, int index0, int normalAdjustFlags = 0);
+void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObjectWrapper* trimeshColObj0Wrap,const btCollisionObjectWrapper* otherColObj1Wrap, int partId0, int index0, int normalAdjustFlags = 0);
///Enable the BT_INTERNAL_EDGE_DEBUG_DRAW define and call btSetDebugDrawer, to get visual info to see if the internal edge utility works properly.
///If the utility doesn't work properly, you might have to adjust the threshold values in btTriangleInfoMap
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp
index bf24246ea2f..4b2986a0087 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp
@@ -17,13 +17,30 @@ subject to the following restrictions:
#include "btManifoldResult.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
///This is to allow MaterialCombiner/Custom Friction/Restitution values
ContactAddedCallback gContactAddedCallback=0;
+
+
+///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
+inline btScalar calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1)
+{
+ btScalar friction = body0->getRollingFriction() * body1->getRollingFriction();
+
+ const btScalar MAX_FRICTION = btScalar(10.);
+ if (friction < -MAX_FRICTION)
+ friction = -MAX_FRICTION;
+ if (friction > MAX_FRICTION)
+ friction = MAX_FRICTION;
+ return friction;
+
+}
+
+
///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
-inline btScalar calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1)
+btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1)
{
btScalar friction = body0->getFriction() * body1->getFriction();
@@ -36,17 +53,17 @@ inline btScalar calculateCombinedFriction(const btCollisionObject* body0,const b
}
-inline btScalar calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1)
+btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1)
{
return body0->getRestitution() * body1->getRestitution();
}
-btManifoldResult::btManifoldResult(btCollisionObject* body0,btCollisionObject* body1)
+btManifoldResult::btManifoldResult(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
:m_manifoldPtr(0),
- m_body0(body0),
- m_body1(body1)
+ m_body0Wrap(body0Wrap),
+ m_body1Wrap(body1Wrap)
#ifdef DEBUG_PART_INDEX
,m_partId0(-1),
m_partId1(-1),
@@ -54,8 +71,6 @@ btManifoldResult::btManifoldResult(btCollisionObject* body0,btCollisionObject* b
m_index1(-1)
#endif //DEBUG_PART_INDEX
{
- m_rootTransA = body0->getWorldTransform();
- m_rootTransB = body1->getWorldTransform();
}
@@ -68,7 +83,7 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b
// if (depth > m_manifoldPtr->getContactProcessingThreshold())
return;
- bool isSwapped = m_manifoldPtr->getBody0() != m_body0;
+ bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
@@ -77,12 +92,12 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b
if (isSwapped)
{
- localA = m_rootTransB.invXform(pointA );
- localB = m_rootTransA.invXform(pointInWorld);
+ localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
+ localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
} else
{
- localA = m_rootTransA.invXform(pointA );
- localB = m_rootTransB.invXform(pointInWorld);
+ localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA );
+ localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
}
btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
@@ -91,9 +106,13 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b
int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
- newPt.m_combinedFriction = calculateCombinedFriction(m_body0,m_body1);
- newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0,m_body1);
+ newPt.m_combinedFriction = calculateCombinedFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
+ newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
+ newPt.m_combinedRollingFriction = calculateCombinedRollingFriction(m_body0Wrap->getCollisionObject(),m_body1Wrap->getCollisionObject());
+ btPlaneSpace1(newPt.m_normalWorldOnB,newPt.m_lateralFrictionDir1,newPt.m_lateralFrictionDir2);
+
+
//BP mod, store contact triangles.
if (isSwapped)
{
@@ -122,13 +141,13 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b
//User can override friction and/or restitution
if (gContactAddedCallback &&
//and if either of the two bodies requires custom material
- ((m_body0->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
- (m_body1->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
+ ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
+ (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
{
//experimental feature info, for per-triangle material etc.
- btCollisionObject* obj0 = isSwapped? m_body1 : m_body0;
- btCollisionObject* obj1 = isSwapped? m_body0 : m_body1;
- (*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0,newPt.m_partId0,newPt.m_index0,obj1,newPt.m_partId1,newPt.m_index1);
+ const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap;
+ const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap;
+ (*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1);
}
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h
index 18199b49752..977b9a02fc5 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h
@@ -18,14 +18,18 @@ subject to the following restrictions:
#define BT_MANIFOLD_RESULT_H
class btCollisionObject;
+struct btCollisionObjectWrapper;
+
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
class btManifoldPoint;
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
#include "LinearMath/btTransform.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-typedef bool (*ContactAddedCallback)(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1);
+typedef bool (*ContactAddedCallback)(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1);
extern ContactAddedCallback gContactAddedCallback;
//#define DEBUG_PART_INDEX 1
@@ -38,12 +42,8 @@ protected:
btPersistentManifold* m_manifoldPtr;
- //we need this for compounds
- btTransform m_rootTransA;
- btTransform m_rootTransB;
-
- btCollisionObject* m_body0;
- btCollisionObject* m_body1;
+ const btCollisionObjectWrapper* m_body0Wrap;
+ const btCollisionObjectWrapper* m_body1Wrap;
int m_partId0;
int m_partId1;
int m_index0;
@@ -63,7 +63,7 @@ public:
{
}
- btManifoldResult(btCollisionObject* body0,btCollisionObject* body1);
+ btManifoldResult(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
virtual ~btManifoldResult() {};
@@ -102,27 +102,49 @@ public:
if (!m_manifoldPtr->getNumContacts())
return;
- bool isSwapped = m_manifoldPtr->getBody0() != m_body0;
+ bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
if (isSwapped)
{
- m_manifoldPtr->refreshContactPoints(m_rootTransB,m_rootTransA);
+ m_manifoldPtr->refreshContactPoints(m_body1Wrap->getCollisionObject()->getWorldTransform(),m_body0Wrap->getCollisionObject()->getWorldTransform());
} else
{
- m_manifoldPtr->refreshContactPoints(m_rootTransA,m_rootTransB);
+ m_manifoldPtr->refreshContactPoints(m_body0Wrap->getCollisionObject()->getWorldTransform(),m_body1Wrap->getCollisionObject()->getWorldTransform());
}
}
+ const btCollisionObjectWrapper* getBody0Wrap() const
+ {
+ return m_body0Wrap;
+ }
+ const btCollisionObjectWrapper* getBody1Wrap() const
+ {
+ return m_body1Wrap;
+ }
+
+ void setBody0Wrap(const btCollisionObjectWrapper* obj0Wrap)
+ {
+ m_body0Wrap = obj0Wrap;
+ }
+
+ void setBody1Wrap(const btCollisionObjectWrapper* obj1Wrap)
+ {
+ m_body1Wrap = obj1Wrap;
+ }
+
const btCollisionObject* getBody0Internal() const
{
- return m_body0;
+ return m_body0Wrap->getCollisionObject();
}
const btCollisionObject* getBody1Internal() const
{
- return m_body1;
+ return m_body1Wrap->getCollisionObject();
}
-
+
+ /// in the future we can let the user override the methods to combine restitution and friction
+ static btScalar calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1);
+ static btScalar calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1);
};
#endif //BT_MANIFOLD_RESULT_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
index 871c64415a2..13447822571 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
@@ -319,8 +319,8 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
{
btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i);
- btCollisionObject* colObj0 = static_cast<btCollisionObject*>(manifold->getBody0());
- btCollisionObject* colObj1 = static_cast<btCollisionObject*>(manifold->getBody1());
+ const btCollisionObject* colObj0 = static_cast<const btCollisionObject*>(manifold->getBody0());
+ const btCollisionObject* colObj1 = static_cast<const btCollisionObject*>(manifold->getBody1());
///@todo: check sleeping conditions!
if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) ||
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
index 8df876928c1..e8b567e0efc 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
@@ -18,20 +18,21 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "BulletCollision/CollisionShapes/btBoxShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
//#include <stdio.h>
-btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped)
-: btActivatingCollisionAlgorithm(ci,col0,col1),
+btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap, bool isSwapped)
+: btActivatingCollisionAlgorithm(ci,col0Wrap,col1Wrap),
m_ownManifold(false),
m_manifoldPtr(mf),
m_isSwapped(isSwapped)
{
- btCollisionObject* sphereObj = m_isSwapped? col1 : col0;
- btCollisionObject* boxObj = m_isSwapped? col0 : col1;
+ const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? col1Wrap : col0Wrap;
+ const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? col0Wrap : col1Wrap;
- if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObj,boxObj))
+ if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject()))
{
- m_manifoldPtr = m_dispatcher->getNewManifold(sphereObj,boxObj);
+ m_manifoldPtr = m_dispatcher->getNewManifold(sphereObjWrap->getCollisionObject(),boxObjWrap->getCollisionObject());
m_ownManifold = true;
}
}
@@ -48,36 +49,31 @@ btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm()
-void btSphereBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btSphereBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
(void)dispatchInfo;
(void)resultOut;
if (!m_manifoldPtr)
return;
- btCollisionObject* sphereObj = m_isSwapped? body1 : body0;
- btCollisionObject* boxObj = m_isSwapped? body0 : body1;
+ const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* boxObjWrap = m_isSwapped? body0Wrap : body1Wrap;
-
- btSphereShape* sphere0 = (btSphereShape*)sphereObj->getCollisionShape();
+ btVector3 pOnBox;
btVector3 normalOnSurfaceB;
- btVector3 pOnBox,pOnSphere;
- btVector3 sphereCenter = sphereObj->getWorldTransform().getOrigin();
+ btScalar penetrationDepth;
+ btVector3 sphereCenter = sphereObjWrap->getWorldTransform().getOrigin();
+ const btSphereShape* sphere0 = (const btSphereShape*)sphereObjWrap->getCollisionShape();
btScalar radius = sphere0->getRadius();
-
- btScalar dist = getSphereDistance(boxObj,pOnBox,pOnSphere,sphereCenter,radius);
+ btScalar maxContactDistance = m_manifoldPtr->getContactBreakingThreshold();
resultOut->setPersistentManifold(m_manifoldPtr);
- if (dist < SIMD_EPSILON)
+ if (getSphereDistance(boxObjWrap, pOnBox, normalOnSurfaceB, penetrationDepth, sphereCenter, radius, maxContactDistance))
{
- btVector3 normalOnSurfaceB = (pOnBox- pOnSphere).normalize();
-
/// report a contact. internally this will be kept persistent, and contact reduction is done
-
- resultOut->addContactPoint(normalOnSurfaceB,pOnBox,dist);
-
+ resultOut->addContactPoint(normalOnSurfaceB, pOnBox, penetrationDepth);
}
if (m_ownManifold)
@@ -102,159 +98,117 @@ btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
}
-btScalar btSphereBoxCollisionAlgorithm::getSphereDistance(btCollisionObject* boxObj, btVector3& pointOnBox, btVector3& v3PointOnSphere, const btVector3& sphereCenter, btScalar fRadius )
+bool btSphereBoxCollisionAlgorithm::getSphereDistance(const btCollisionObjectWrapper* boxObjWrap, btVector3& pointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& sphereCenter, btScalar fRadius, btScalar maxContactDistance )
{
-
- btScalar margins;
- btVector3 bounds[2];
- btBoxShape* boxShape= (btBoxShape*)boxObj->getCollisionShape();
+ const btBoxShape* boxShape= (const btBoxShape*)boxObjWrap->getCollisionShape();
+ btVector3 const &boxHalfExtent = boxShape->getHalfExtentsWithoutMargin();
+ btScalar boxMargin = boxShape->getMargin();
+ penetrationDepth = 1.0f;
+
+ // convert the sphere position to the box's local space
+ btTransform const &m44T = boxObjWrap->getWorldTransform();
+ btVector3 sphereRelPos = m44T.invXform(sphereCenter);
+
+ // Determine the closest point to the sphere center in the box
+ btVector3 closestPoint = sphereRelPos;
+ closestPoint.setX( btMin(boxHalfExtent.getX(), closestPoint.getX()) );
+ closestPoint.setX( btMax(-boxHalfExtent.getX(), closestPoint.getX()) );
+ closestPoint.setY( btMin(boxHalfExtent.getY(), closestPoint.getY()) );
+ closestPoint.setY( btMax(-boxHalfExtent.getY(), closestPoint.getY()) );
+ closestPoint.setZ( btMin(boxHalfExtent.getZ(), closestPoint.getZ()) );
+ closestPoint.setZ( btMax(-boxHalfExtent.getZ(), closestPoint.getZ()) );
- bounds[0] = -boxShape->getHalfExtentsWithoutMargin();
- bounds[1] = boxShape->getHalfExtentsWithoutMargin();
-
- margins = boxShape->getMargin();//also add sphereShape margin?
-
- const btTransform& m44T = boxObj->getWorldTransform();
-
- btVector3 boundsVec[2];
- btScalar fPenetration;
-
- boundsVec[0] = bounds[0];
- boundsVec[1] = bounds[1];
-
- btVector3 marginsVec( margins, margins, margins );
-
- // add margins
- bounds[0] += marginsVec;
- bounds[1] -= marginsVec;
-
- /////////////////////////////////////////////////
-
- btVector3 tmp, prel, n[6], normal, v3P;
- btScalar fSep = btScalar(10000000.0), fSepThis;
+ btScalar intersectionDist = fRadius + boxMargin;
+ btScalar contactDist = intersectionDist + maxContactDistance;
+ normal = sphereRelPos - closestPoint;
- n[0].setValue( btScalar(-1.0), btScalar(0.0), btScalar(0.0) );
- n[1].setValue( btScalar(0.0), btScalar(-1.0), btScalar(0.0) );
- n[2].setValue( btScalar(0.0), btScalar(0.0), btScalar(-1.0) );
- n[3].setValue( btScalar(1.0), btScalar(0.0), btScalar(0.0) );
- n[4].setValue( btScalar(0.0), btScalar(1.0), btScalar(0.0) );
- n[5].setValue( btScalar(0.0), btScalar(0.0), btScalar(1.0) );
-
- // convert point in local space
- prel = m44T.invXform( sphereCenter);
-
- bool bFound = false;
+ //if there is no penetration, we are done
+ btScalar dist2 = normal.length2();
+ if (dist2 > contactDist * contactDist)
+ {
+ return false;
+ }
- v3P = prel;
+ btScalar distance;
- for (int i=0;i<6;i++)
+ //special case if the sphere center is inside the box
+ if (dist2 <= SIMD_EPSILON)
{
- int j = i<3? 0:1;
- if ( (fSepThis = ((v3P-bounds[j]) .dot(n[i]))) > btScalar(0.0) )
- {
- v3P = v3P - n[i]*fSepThis;
- bFound = true;
- }
+ distance = -getSpherePenetration(boxHalfExtent, sphereRelPos, closestPoint, normal);
}
-
- //
-
- if ( bFound )
+ else //compute the penetration details
{
- bounds[0] = boundsVec[0];
- bounds[1] = boundsVec[1];
-
- normal = (prel - v3P).normalize();
- pointOnBox = v3P + normal*margins;
- v3PointOnSphere = prel - normal*fRadius;
-
- if ( ((v3PointOnSphere - pointOnBox) .dot (normal)) > btScalar(0.0) )
- {
- return btScalar(1.0);
- }
-
- // transform back in world space
- tmp = m44T( pointOnBox);
- pointOnBox = tmp;
- tmp = m44T( v3PointOnSphere);
- v3PointOnSphere = tmp;
- btScalar fSeps2 = (pointOnBox-v3PointOnSphere).length2();
-
- //if this fails, fallback into deeper penetration case, below
- if (fSeps2 > SIMD_EPSILON)
- {
- fSep = - btSqrt(fSeps2);
- normal = (pointOnBox-v3PointOnSphere);
- normal *= btScalar(1.)/fSep;
- }
-
- return fSep;
+ distance = normal.length();
+ normal /= distance;
}
- //////////////////////////////////////////////////
- // Deep penetration case
-
- fPenetration = getSpherePenetration( boxObj,pointOnBox, v3PointOnSphere, sphereCenter, fRadius,bounds[0],bounds[1] );
+ pointOnBox = closestPoint + normal * boxMargin;
+// v3PointOnSphere = sphereRelPos - (normal * fRadius);
+ penetrationDepth = distance - intersectionDist;
- bounds[0] = boundsVec[0];
- bounds[1] = boundsVec[1];
-
- if ( fPenetration <= btScalar(0.0) )
- return (fPenetration-margins);
- else
- return btScalar(1.0);
+ // transform back in world space
+ btVector3 tmp = m44T(pointOnBox);
+ pointOnBox = tmp;
+// tmp = m44T(v3PointOnSphere);
+// v3PointOnSphere = tmp;
+ tmp = m44T.getBasis() * normal;
+ normal = tmp;
+
+ return true;
}
-btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btCollisionObject* boxObj,btVector3& pointOnBox, btVector3& v3PointOnSphere, const btVector3& sphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax)
+btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3& normal )
{
+ //project the center of the sphere on the closest face of the box
+ btScalar faceDist = boxHalfExtent.getX() - sphereRelPos.getX();
+ btScalar minDist = faceDist;
+ closestPoint.setX( boxHalfExtent.getX() );
+ normal.setValue(btScalar(1.0f), btScalar(0.0f), btScalar(0.0f));
+
+ faceDist = boxHalfExtent.getX() + sphereRelPos.getX();
+ if (faceDist < minDist)
+ {
+ minDist = faceDist;
+ closestPoint = sphereRelPos;
+ closestPoint.setX( -boxHalfExtent.getX() );
+ normal.setValue(btScalar(-1.0f), btScalar(0.0f), btScalar(0.0f));
+ }
- btVector3 bounds[2];
-
- bounds[0] = aabbMin;
- bounds[1] = aabbMax;
-
- btVector3 p0, tmp, prel, n[6], normal;
- btScalar fSep = btScalar(-10000000.0), fSepThis;
-
- // set p0 and normal to a default value to shup up GCC
- p0.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
- normal.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
-
- n[0].setValue( btScalar(-1.0), btScalar(0.0), btScalar(0.0) );
- n[1].setValue( btScalar(0.0), btScalar(-1.0), btScalar(0.0) );
- n[2].setValue( btScalar(0.0), btScalar(0.0), btScalar(-1.0) );
- n[3].setValue( btScalar(1.0), btScalar(0.0), btScalar(0.0) );
- n[4].setValue( btScalar(0.0), btScalar(1.0), btScalar(0.0) );
- n[5].setValue( btScalar(0.0), btScalar(0.0), btScalar(1.0) );
-
- const btTransform& m44T = boxObj->getWorldTransform();
-
- // convert point in local space
- prel = m44T.invXform( sphereCenter);
-
- ///////////
-
- for (int i=0;i<6;i++)
+ faceDist = boxHalfExtent.getY() - sphereRelPos.getY();
+ if (faceDist < minDist)
{
- int j = i<3 ? 0:1;
- if ( (fSepThis = ((prel-bounds[j]) .dot( n[i]))-fRadius) > btScalar(0.0) ) return btScalar(1.0);
- if ( fSepThis > fSep )
- {
- p0 = bounds[j]; normal = (btVector3&)n[i];
- fSep = fSepThis;
- }
+ minDist = faceDist;
+ closestPoint = sphereRelPos;
+ closestPoint.setY( boxHalfExtent.getY() );
+ normal.setValue(btScalar(0.0f), btScalar(1.0f), btScalar(0.0f));
}
- pointOnBox = prel - normal*(normal.dot((prel-p0)));
- v3PointOnSphere = pointOnBox + normal*fSep;
+ faceDist = boxHalfExtent.getY() + sphereRelPos.getY();
+ if (faceDist < minDist)
+ {
+ minDist = faceDist;
+ closestPoint = sphereRelPos;
+ closestPoint.setY( -boxHalfExtent.getY() );
+ normal.setValue(btScalar(0.0f), btScalar(-1.0f), btScalar(0.0f));
+ }
- // transform back in world space
- tmp = m44T( pointOnBox);
- pointOnBox = tmp;
- tmp = m44T( v3PointOnSphere); v3PointOnSphere = tmp;
- normal = (pointOnBox-v3PointOnSphere).normalize();
+ faceDist = boxHalfExtent.getZ() - sphereRelPos.getZ();
+ if (faceDist < minDist)
+ {
+ minDist = faceDist;
+ closestPoint = sphereRelPos;
+ closestPoint.setZ( boxHalfExtent.getZ() );
+ normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(1.0f));
+ }
- return fSep;
+ faceDist = boxHalfExtent.getZ() + sphereRelPos.getZ();
+ if (faceDist < minDist)
+ {
+ minDist = faceDist;
+ closestPoint = sphereRelPos;
+ closestPoint.setZ( -boxHalfExtent.getZ() );
+ normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(-1.0f));
+ }
+ return minDist;
}
-
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
index 60286ae0aa4..eefaedc9e7e 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
@@ -34,11 +34,11 @@ class btSphereBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
public:
- btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped);
+ btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
virtual ~btSphereBoxCollisionAlgorithm();
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
@@ -50,21 +50,21 @@ public:
}
}
- btScalar getSphereDistance( btCollisionObject* boxObj,btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius );
+ bool getSphereDistance( const btCollisionObjectWrapper* boxObjWrap, btVector3& v3PointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& v3SphereCenter, btScalar fRadius, btScalar maxContactDistance );
- btScalar getSpherePenetration( btCollisionObject* boxObj, btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax);
+ btScalar getSpherePenetration( btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3& normal );
struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereBoxCollisionAlgorithm));
if (!m_swapped)
{
- return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,false);
+ return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,false);
} else
{
- return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,true);
+ return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,true);
}
}
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
index 5c4e78fe518..36ba21f5bb0 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
@@ -17,15 +17,16 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1)
-: btActivatingCollisionAlgorithm(ci,col0,col1),
+btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap)
+: btActivatingCollisionAlgorithm(ci,col0Wrap,col1Wrap),
m_ownManifold(false),
m_manifoldPtr(mf)
{
if (!m_manifoldPtr)
{
- m_manifoldPtr = m_dispatcher->getNewManifold(col0,col1);
+ m_manifoldPtr = m_dispatcher->getNewManifold(col0Wrap->getCollisionObject(),col1Wrap->getCollisionObject());
m_ownManifold = true;
}
}
@@ -39,7 +40,7 @@ btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm()
}
}
-void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btSphereSphereCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
(void)dispatchInfo;
@@ -48,10 +49,10 @@ void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0
resultOut->setPersistentManifold(m_manifoldPtr);
- btSphereShape* sphere0 = (btSphereShape*)col0->getCollisionShape();
- btSphereShape* sphere1 = (btSphereShape*)col1->getCollisionShape();
+ btSphereShape* sphere0 = (btSphereShape*)col0Wrap->getCollisionShape();
+ btSphereShape* sphere1 = (btSphereShape*)col1Wrap->getCollisionShape();
- btVector3 diff = col0->getWorldTransform().getOrigin()- col1->getWorldTransform().getOrigin();
+ btVector3 diff = col0Wrap->getWorldTransform().getOrigin()- col1Wrap->getWorldTransform().getOrigin();
btScalar len = diff.length();
btScalar radius0 = sphere0->getRadius();
btScalar radius1 = sphere1->getRadius();
@@ -80,7 +81,7 @@ void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0
///point on A (worldspace)
///btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB;
///point on B (worldspace)
- btVector3 pos1 = col1->getWorldTransform().getOrigin() + radius1* normalOnSurfaceB;
+ btVector3 pos1 = col1Wrap->getWorldTransform().getOrigin() + radius1* normalOnSurfaceB;
/// report a contact. internally this will be kept persistent, and contact reduction is done
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
index e55acf277e6..3517a568a99 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
@@ -32,12 +32,12 @@ class btSphereSphereCollisionAlgorithm : public btActivatingCollisionAlgorithm
btPersistentManifold* m_manifoldPtr;
public:
- btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
+ btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap);
btSphereSphereCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btActivatingCollisionAlgorithm(ci) {}
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
@@ -53,10 +53,10 @@ public:
struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereSphereCollisionAlgorithm));
- return new(mem) btSphereSphereCollisionAlgorithm(0,ci,body0,body1);
+ return new(mem) btSphereSphereCollisionAlgorithm(0,ci,col0Wrap,col1Wrap);
}
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
index c327c3ff72a..280a4d355fd 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
@@ -19,17 +19,17 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "SphereTriangleDetector.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-
-btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1,bool swapped)
-: btActivatingCollisionAlgorithm(ci,col0,col1),
+btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool swapped)
+: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
m_ownManifold(false),
m_manifoldPtr(mf),
m_swapped(swapped)
{
if (!m_manifoldPtr)
{
- m_manifoldPtr = m_dispatcher->getNewManifold(col0,col1);
+ m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
m_ownManifold = true;
}
}
@@ -43,16 +43,16 @@ btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm()
}
}
-void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btSphereTriangleCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* col0Wrap,const btCollisionObjectWrapper* col1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
if (!m_manifoldPtr)
return;
- btCollisionObject* sphereObj = m_swapped? col1 : col0;
- btCollisionObject* triObj = m_swapped? col0 : col1;
+ const btCollisionObjectWrapper* sphereObjWrap = m_swapped? col1Wrap : col0Wrap;
+ const btCollisionObjectWrapper* triObjWrap = m_swapped? col0Wrap : col1Wrap;
- btSphereShape* sphere = (btSphereShape*)sphereObj->getCollisionShape();
- btTriangleShape* triangle = (btTriangleShape*)triObj->getCollisionShape();
+ btSphereShape* sphere = (btSphereShape*)sphereObjWrap->getCollisionShape();
+ btTriangleShape* triangle = (btTriangleShape*)triObjWrap->getCollisionShape();
/// report a contact. internally this will be kept persistent, and contact reduction is done
resultOut->setPersistentManifold(m_manifoldPtr);
@@ -60,8 +60,8 @@ void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* co
btDiscreteCollisionDetectorInterface::ClosestPointInput input;
input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);///@todo: tighter bounds
- input.m_transformA = sphereObj->getWorldTransform();
- input.m_transformB = triObj->getWorldTransform();
+ input.m_transformA = sphereObjWrap->getWorldTransform();
+ input.m_transformB = triObjWrap->getWorldTransform();
bool swapResults = m_swapped;
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
index 7c6c4d8f8d5..6b6e39a72b6 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
@@ -32,12 +32,12 @@ class btSphereTriangleCollisionAlgorithm : public btActivatingCollisionAlgorithm
bool m_swapped;
public:
- btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool swapped);
+ btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool swapped);
btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btActivatingCollisionAlgorithm(ci) {}
- virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
@@ -54,12 +54,12 @@ public:
struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereTriangleCollisionAlgorithm));
- return new(mem) btSphereTriangleCollisionAlgorithm(ci.m_manifold,ci,body0,body1,m_swapped);
+ return new(mem) btSphereTriangleCollisionAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_swapped);
}
};