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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
commitd52400bfbd2a7e4d09b5a71bc461a554d232af15 (patch)
tree08815f065fc90aac0ae62ae5f3a89d20e19399e6 /extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp
parent1ac0d54fea831c485e8e27e8bfa887e15beb58de (diff)
parent28f6d223d079b1e5cb67e3fc22fb7f818deb8dcb (diff)
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp
index 39e621aa946..d242cba1b72 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp
@@ -16,6 +16,9 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
+btScalar gContactThresholdFactor=btScalar(0.02);
+
+
/*
Make sure this dummy function never changes so that it
can be used by probes that are checking whether the
@@ -42,8 +45,13 @@ void btCollisionShape::getBoundingSphere(btVector3& center,btScalar& radius) con
center = (aabbMin+aabbMax)*btScalar(0.5);
}
+btScalar btCollisionShape::getContactBreakingThreshold() const
+{
+ return getAngularMotionDisc() * gContactThresholdFactor;
+}
btScalar btCollisionShape::getAngularMotionDisc() const
{
+ ///@todo cache this value, to improve performance
btVector3 center;
btScalar disc;
getBoundingSphere(center,disc);
@@ -65,7 +73,7 @@ void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const b
// add linear motion
btVector3 linMotion = linvel*timeStep;
- //todo: simd would have a vector max/min operation, instead of per-element access
+ ///@todo: simd would have a vector max/min operation, instead of per-element access
if (linMotion.x() > btScalar(0.))
temporalAabbMaxx += linMotion.x();
else