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authorErwin Coumans <blender@erwincoumans.com>2006-10-23 06:54:30 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-10-23 06:54:30 +0400
commit44d16f056215e6068f0b186a0ab766165cf3966e (patch)
treef0ad85e29c32563d1d4c1c46db4e2cd22f7f78dc /extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h
parente459764b4b056959e354edca3868a91ff9bc272f (diff)
Added refactored Bullet 2.x library. Important: these files are not part of the Blender build yet. First, the integration will be updated to make use of the new Bullet version. Then all build systems needs to be updated.
The refactoring didn't leave a single file the same, all filenames and classes have bt prefix, methodnames start with lowercase, a single headerfile can be included, and also a single include path. Plan is to make use of this Bullet 2.x version in extern/bullet2 within the coming weeks, then extern/bullet can be discarded/ignored/content removed.
Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h117
1 files changed, 117 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h
new file mode 100644
index 00000000000..65a6809d4ff
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h
@@ -0,0 +1,117 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef COMPOUND_SHAPE_H
+#define COMPOUND_SHAPE_H
+
+#include "btCollisionShape.h"
+
+#include "LinearMath/btVector3.h"
+#include "LinearMath/btTransform.h"
+#include "LinearMath/btMatrix3x3.h"
+#include <vector>
+#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
+
+class btOptimizedBvh;
+
+/// btCompoundShape allows to store multiple other btCollisionShapes
+/// This allows for concave collision objects. This is more general then the Static Concave btTriangleMeshShape.
+class btCompoundShape : public btCollisionShape
+{
+ std::vector<btTransform> m_childTransforms;
+ std::vector<btCollisionShape*> m_childShapes;
+ btVector3 m_localAabbMin;
+ btVector3 m_localAabbMax;
+
+ btOptimizedBvh* m_aabbTree;
+
+public:
+ btCompoundShape();
+
+ virtual ~btCompoundShape();
+
+ void addChildShape(const btTransform& localTransform,btCollisionShape* shape);
+
+ int getNumChildShapes() const
+ {
+ return m_childShapes.size();
+ }
+
+ btCollisionShape* getChildShape(int index)
+ {
+ return m_childShapes[index];
+ }
+ const btCollisionShape* getChildShape(int index) const
+ {
+ return m_childShapes[index];
+ }
+
+ btTransform getChildTransform(int index)
+ {
+ return m_childTransforms[index];
+ }
+ const btTransform getChildTransform(int index) const
+ {
+ return m_childTransforms[index];
+ }
+
+ ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
+ void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+
+
+ virtual void setLocalScaling(const btVector3& scaling)
+ {
+ m_localScaling = scaling;
+ }
+ virtual const btVector3& getLocalScaling() const
+ {
+ return m_localScaling;
+ }
+
+ virtual void calculateLocalInertia(btScalar mass,btVector3& inertia);
+
+ virtual int getShapeType() const { return COMPOUND_SHAPE_PROXYTYPE;}
+
+ virtual void setMargin(float margin)
+ {
+ m_collisionMargin = margin;
+ }
+ virtual float getMargin() const
+ {
+ return m_collisionMargin;
+ }
+ virtual char* getName()const
+ {
+ return "Compound";
+ }
+
+ //this is optional, but should make collision queries faster, by culling non-overlapping nodes
+ void createAabbTreeFromChildren();
+
+ const btOptimizedBvh* getAabbTree() const
+ {
+ return m_aabbTree;
+ }
+
+private:
+ btScalar m_collisionMargin;
+protected:
+ btVector3 m_localScaling;
+
+};
+
+
+
+#endif //COMPOUND_SHAPE_H