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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
commitd52400bfbd2a7e4d09b5a71bc461a554d232af15 (patch)
tree08815f065fc90aac0ae62ae5f3a89d20e19399e6 /extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h
parent1ac0d54fea831c485e8e27e8bfa887e15beb58de (diff)
parent28f6d223d079b1e5cb67e3fc22fb7f818deb8dcb (diff)
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h42
1 files changed, 28 insertions, 14 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h
index 4773de2dc51..baf074be6c3 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h
@@ -24,7 +24,7 @@ subject to the following restrictions:
///Bullet provides a general and fast collision detector for convex shapes based on GJK and EPA using localGetSupportingVertex.
ATTRIBUTE_ALIGNED16(class) btConvexHullShape : public btPolyhedralConvexShape
{
- btAlignedObjectArray<btPoint3> m_points;
+ btAlignedObjectArray<btVector3> m_unscaledPoints;
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
@@ -33,23 +33,38 @@ public:
///this constructor optionally takes in a pointer to points. Each point is assumed to be 3 consecutive btScalar (x,y,z), the striding defines the number of bytes between each point, in memory.
///It is easier to not pass any points in the constructor, and just add one point at a time, using addPoint.
///btConvexHullShape make an internal copy of the points.
- btConvexHullShape(const btScalar* points=0,int numPoints=0, int stride=sizeof(btPoint3));
+ btConvexHullShape(const btScalar* points=0,int numPoints=0, int stride=sizeof(btVector3));
- void addPoint(const btPoint3& point);
+ void addPoint(const btVector3& point);
- btPoint3* getPoints()
+
+ btVector3* getUnscaledPoints()
+ {
+ return &m_unscaledPoints[0];
+ }
+
+ const btVector3* getUnscaledPoints() const
+ {
+ return &m_unscaledPoints[0];
+ }
+
+ ///getPoints is obsolete, please use getUnscaledPoints
+ const btVector3* getPoints() const
{
- return &m_points[0];
+ return getUnscaledPoints();
}
- const btPoint3* getPoints() const
+
+
+
+ SIMD_FORCE_INLINE btVector3 getScaledPoint(int i) const
{
- return &m_points[0];
+ return m_unscaledPoints[i] * m_localScaling;
}
- int getNumPoints() const
+ SIMD_FORCE_INLINE int getNumPoints() const
{
- return m_points.size();
+ return m_unscaledPoints.size();
}
virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
@@ -57,7 +72,6 @@ public:
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
- virtual int getShapeType()const { return CONVEX_HULL_SHAPE_PROXYTYPE; }
//debugging
virtual const char* getName()const {return "Convex";}
@@ -65,11 +79,11 @@ public:
virtual int getNumVertices() const;
virtual int getNumEdges() const;
- virtual void getEdge(int i,btPoint3& pa,btPoint3& pb) const;
- virtual void getVertex(int i,btPoint3& vtx) const;
+ virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
+ virtual void getVertex(int i,btVector3& vtx) const;
virtual int getNumPlanes() const;
- virtual void getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i ) const;
- virtual bool isInside(const btPoint3& pt,btScalar tolerance) const;
+ virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const;
+ virtual bool isInside(const btVector3& pt,btScalar tolerance) const;
///in case we receive negative scaling
virtual void setLocalScaling(const btVector3& scaling);