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authorErwin Coumans <blender@erwincoumans.com>2006-11-29 08:24:52 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-11-29 08:24:52 +0300
commite720f86a836b9343388beafb56be5be9956a3629 (patch)
treea703505b43d0936b433dd0fc177644ebdbc2b64b /extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
parentc5db2965fad723982857c9099114360330f90146 (diff)
updated to latest Bullet 2.x
Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp92
1 files changed, 92 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
new file mode 100644
index 00000000000..57132ee9512
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
@@ -0,0 +1,92 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btHeightfieldTerrainShape.h"
+
+#include "LinearMath/btTransformUtil.h"
+
+
+btHeightfieldTerrainShape::btHeightfieldTerrainShape()
+:m_localScaling(0.f,0.f,0.f)
+{
+}
+
+
+btHeightfieldTerrainShape::~btHeightfieldTerrainShape()
+{
+}
+
+
+
+void btHeightfieldTerrainShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+{
+ aabbMin.setValue(-1e30f,-1e30f,-1e30f);
+ aabbMax.setValue(1e30f,1e30f,1e30f);
+
+}
+
+
+
+
+void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
+{
+
+ btVector3 halfExtents = (aabbMax - aabbMin) * 0.5f;
+ btScalar radius = halfExtents.length();
+ btVector3 center = (aabbMax + aabbMin) * 0.5f;
+
+ //TODO
+ //this is where the triangles are generated, given AABB and plane equation (normal/constant)
+/*
+ btVector3 tangentDir0,tangentDir1;
+
+ //tangentDir0/tangentDir1 can be precalculated
+ btPlaneSpace1(m_planeNormal,tangentDir0,tangentDir1);
+
+ btVector3 supVertex0,supVertex1;
+
+ btVector3 projectedCenter = center - (m_planeNormal.dot(center) - m_planeConstant)*m_planeNormal;
+
+ btVector3 triangle[3];
+ triangle[0] = projectedCenter + tangentDir0*radius + tangentDir1*radius;
+ triangle[1] = projectedCenter + tangentDir0*radius - tangentDir1*radius;
+ triangle[2] = projectedCenter - tangentDir0*radius - tangentDir1*radius;
+
+ callback->processTriangle(triangle,0,0);
+
+ triangle[0] = projectedCenter - tangentDir0*radius - tangentDir1*radius;
+ triangle[1] = projectedCenter - tangentDir0*radius + tangentDir1*radius;
+ triangle[2] = projectedCenter + tangentDir0*radius + tangentDir1*radius;
+
+ callback->processTriangle(triangle,0,1);
+*/
+
+}
+
+void btHeightfieldTerrainShape::calculateLocalInertia(btScalar mass,btVector3& inertia)
+{
+ //moving concave objects not supported
+
+ inertia.setValue(0.f,0.f,0.f);
+}
+
+void btHeightfieldTerrainShape::setLocalScaling(const btVector3& scaling)
+{
+ m_localScaling = scaling;
+}
+const btVector3& btHeightfieldTerrainShape::getLocalScaling() const
+{
+ return m_localScaling;
+}