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authorErwin Coumans <blender@erwincoumans.com>2006-11-13 00:05:10 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-11-13 00:05:10 +0300
commit3a1b7ece402001f2f93669a7b36c32f5e7827bab (patch)
treea91e600407b0709922b7df3fa2a53f380cf7eb76 /extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
parent22d97b2e346e3cb3fc38704a0460e2dd4d9a0abb (diff)
updating Bullet 2.x with latest changes. The integration + C-API will follow at some stage.
Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
index aaadb82eb4b..fde4d95da14 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
@@ -20,17 +20,17 @@ subject to the following restrictions:
btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,const btVector3* positions,const btScalar* radi,int numSpheres)
:m_inertiaHalfExtents(inertiaHalfExtents)
{
- m_minRadius = 1e30f;
+ float startMargin = 1e30f;
m_numSpheres = numSpheres;
for (int i=0;i<m_numSpheres;i++)
{
m_localPositions[i] = positions[i];
m_radi[i] = radi[i];
- if (radi[i] < m_minRadius)
- m_minRadius = radi[i];
+ if (radi[i] < startMargin)
+ startMargin = radi[i];
}
- setMargin(m_minRadius);
+ setMargin(startMargin);
}
@@ -64,7 +64,7 @@ btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,cons
for (i=0;i<m_numSpheres;i++)
{
- vtx = (*pos) +vec*((*rad)-m_minRadius);
+ vtx = (*pos) +vec*m_localScaling*(*rad) - vec * getMargin();
pos++;
rad++;
newDot = vec.dot(vtx);
@@ -96,7 +96,7 @@ btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,cons
for (int i=0;i<m_numSpheres;i++)
{
- vtx = (*pos) +vec*((*rad)-m_minRadius);
+ vtx = (*pos) +vec*m_localScaling*(*rad) - vec * getMargin();
pos++;
rad++;
newDot = vec.dot(vtx);